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Tud: Difference between revisions

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m (Added archetype)
m (Added FRWiki link)
 
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| wis = 8
| wis = 8
| cha = 14
| cha = 14
| conditions = Slightly Drunk
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| t passives = Darkvision, Opportunity Attack, Fury of the Small
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{{DiQ|Blessin's be!|Tud| cheerfully greeting the player.}}
{{DiQ|Blessin's be!|Tud| cheerfully greeting the player.}}


==Attacks and abilities==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Handaxe}}
{{Feature box|Main Hand Attack|item=Handaxe}}
{{Feature box|Eldritch Blast}}
{{Feature box|Eldritch Blast}}
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{{Feature box|Armour of Agathys}}
{{Feature box|Armour of Agathys}}


== External links ==
* {{FRWiki|Tud|long}}


{{Goblin Camp}}
{{Goblin Camp}}

Latest revision as of 08:33, 27 August 2024

Warlock Tud is a Goblin Warlock located by the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside her fellow novices Sharp-eye Sluck and Devout Wasp.

She is a burgeoning zealot of the Absolute, and claims she's next in line to become a True Soul.

style=width:100%;height:100%;object-fit:cover;

Blessin's be!
Tud cheerfully greeting the player.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Eldritch Blast.webp
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Hex.webp
Hex Hex ()
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

 Range: 18 m / 60 ft
Armour of Agathys.webp

Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.

 Range: Self

External links[edit | edit source]