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{{PageSeo
| description = Harper Donner is an asmodeus tiefling wizard who is part of the Harpers in Act Two. He is stationed within Last Light Inn, guarding and reinforcing the barricades leading into the main plaza.
| image = Harper Donner.png
}}
{{Infobox creature
{{Infobox creature
|name=Donner
| name = Harper Donner
|full name = Harper Donner
| image = <gallery>
|voice =
|level=6
|class=[[Wizard]]
|image=<gallery>
Harper Donner.png|In-game
Harper Donner.png|In-game
Portrait Donner.png|Portrait
Portrait Donner.png|Portrait
</gallery>
</gallery>
|race=[[Asmodeus Tiefling]]
| identity = Male
|faction=[[Harpers]]
| va = Adam Diggle
|size=Medium
| faction = [[Harpers]]
|type=Humanoid
| size = [[Medium]]
|ac=10
| type = [[Humanoid]]
|e hp=26
| race = [[Tiefling]]
|hp=38
| subrace = [[Asmodeus Tiefling]]
|t hp=49
| class = [[Wizard]]
|movement m=9
| level = 6
|weight kg=75
| e hp = 26
|str=12
| hp = 38
|dex=10
| t hp = 49
|con=12
| ac = 10
|int=16
| movement m = 9
|wis=12
| weight kg = 75
|cha=12
| xp = 90
|int save prof=yes
| str = 12
|wis save prof=yes
| dex = 10
|resistances=fire resistant full
| con = 12
|passives=Darkvision, Hellish Resistance, Opportunity Attack
| int = 16
| wis = 12
| cha = 12
| int save prof = yes
| wis save prof = yes
| athletics = 1
| acrobatics = 0
| perception = 1
| resistances = Fire resistant full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
| uuid = b612ef5f-3381-4486-8959-84dd399fb1ae
| uid = S_HAV_HavenOutcasts_BarricadeYeller_Ranger
| stats = HAV_Harper_Tiefling_Caster
}}
}}
'''Harper Donner''' is a [[Harper]] who guards and reinforces the barriers leading into the main plaza of [[Last Light Inn]] during [[Act Two]].
{{DiQ|Jaheira seems sure of you. I hope she's right. This barricade might keep the shadows out, but it won't help against what's already inside.|Donner}}


'''Donner''' is an [[asmodeus tiefling]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. He is stationed within [[Last Light Inn]], guarding and reinforcing the barricades leading into the main plaza.
== Involvement ==
=== Act Two ===
==== Last Light Inn ====
Donner can be first encountered at the [[Last Light Inn]], reinforcing the barricade with planks, which {{CharLink|Antony}} and {{CharLink|Chenti}} bring to him. He can be observed in the background as {{CharLink|Elifer}} and {{CharLink|Jaheira}} interact with the party, stepping aside to make way for {{CharLink|Mol}}, if she is alive and comes to the party's rescue. Alternatively, he can be lightly pushed aside by {{CharLink|Marcus Falgor|Marcus}}, if the [[Tiefling refugees|tiefling refugees]] do not make it to Last Light. If Marcus is exposed as a [[True Soul]], Donner gets {{Cond|Stunned}} and joins the fight against the summoned {{CharLink|Crawling Claw}}s.


== Involvement ==
Talking with Donner after exposing Marcus' true identity reveals he is the only Harper around who is still unwilling to trust the party, berating them that Marcus got away without being injured and that the party is only doing this to gain their trust.{{ref|''"Called out your buddy, but he seemed to get away without a scratch. You can't pull the wool over my eyes."''}}
=== Last Light Inn ===
Donner can be first encountered at the [[Last Light Inn]], reinforcing the barricade with the planks [[Antony]] and [[Chenti]] bring to him.


=== Resolve the Abduction ===
Donner can then be observed reinforcing and sharpening the barricades with a dagger until later events, occasionally chatting with {{CharLink|Antony}} who is bringing him wood.{{ref|Dialogue with {{CharLink|Antony}}:<br>''"How's the barricade coming along?"'' - Antony<br> ''"It ain't pretty, but it can take a beating."'' - Donner<br> ''"It'll need to. Cleric's magic won't hold out the darkness forever."''}}{{ref|Dialogue with Antony:<br>''"Here, and there's more where that came from."'' - Antony<br> ''"Wish we had stone - or steel."'' - Donner<br> ''"I wish we had a bloody army."''}}
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Donner will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect [[Isobel]], he and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
==== Resolve the Abduction ====
{{main|Infiltrate Moonrise Towers}}
When Flaming Fist Marcus attacks the inn and attempts to kidnap {{CharLink|Isobel}} during {{Quest|Resolve the Abduction}}, Donner usually fails his saving throw and is {{Cond|Impaled}} for the remainder of battle. If Isobel is not saved, Donner and everyone in Last Light Inn, save for Jaheira, turn into {{Cond|Shadow-Cursed Undead}}.


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Donner will follow [[Jaheira]] to [[Moonrise Towers]]. However, Donner is killed during the fight against [[Absolute]] forces before the party can arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.
==== Assault Moonrise Towers ====
If Isobel is saved and the {{CharLink|Aylin|Nightsong}} is freed from her cage and heads for [[Moonrise Towers]], Donner follows Jaheira to the assault on Moonrise. However, Donner is killed during the fight against [[Absolute]] forces before the party members arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.


== Combat ==
== Combat ==
===Attacks and Abilities===
=== Attacks and abilities ===
{{Feature box|Main hand attack|item=Dagger}}
{{Feature box|Burning Hands}}
{{Feature box|Fire Bolt}}
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Melf's Acid Arrow}}
{{Feature box|Piercing Strike|item=Dagger}}
{{Feature box|Piercing Strike|item=Dagger}}
{{Feature box|Melf's Acid Arrow}}
{{Feature box|Scorching Ray}}
{{Feature box|Scorching Ray}}
{{Feature box|Burning hands}}
{{Feature box|Fire bolt}}


== Loot ==
=== Loot ===
*{{MdRarityItem|Dagger}}
* {{MdRarityItem|Dagger}} - 2x
*{{MdRarityItem|Dagger}}
* {{MdRarityItem|Simple Robe}}
*{{MdRarityItem|Simple Robe}}


== Related quests ==
== Related quests ==
* [[Infiltrate Moonrise Towers]]
* {{Quest|Infiltrate Moonrise Towers}}
* [[Resolve the Abduction]]
* {{Quest|Resolve the Abduction}}
 
== References ==
{{notebegin}}
{{reflist}}
{{noteend}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
[[Category:Humanoids]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Asmodeus Tieflings]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Wizards]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
__INDEX__
__INDEX__

Latest revision as of 10:47, 6 March 2025

Harper Donner is a Harper who guards and reinforces the barriers leading into the main plaza of Last Light Inn during Act Two.

Portrait Donner.png
Jaheira seems sure of you. I hope she's right. This barricade might keep the shadows out, but it won't help against what's already inside.
Donner

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Donner can be first encountered at the Last Light Inn, reinforcing the barricade with planks, which Antony Antony and Chenti Chenti bring to him. He can be observed in the background as Elifer Elifer and Jaheira Jaheira interact with the party, stepping aside to make way for Mol Mol, if she is alive and comes to the party's rescue. Alternatively, he can be lightly pushed aside by Marcus Falgor Marcus, if the tiefling refugees do not make it to Last Light. If Marcus is exposed as a True Soul, Donner gets Stunned Stunned and joins the fight against the summoned Crawling Claw Crawling Claws.

Talking with Donner after exposing Marcus' true identity reveals he is the only Harper around who is still unwilling to trust the party, berating them that Marcus got away without being injured and that the party is only doing this to gain their trust.[1]

Donner can then be observed reinforcing and sharpening the barricades with a dagger until later events, occasionally chatting with Antony Antony who is bringing him wood.[2][3]

Resolve the Abduction[edit | edit source]

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction Resolve the Abduction, Donner usually fails his saving throw and is Impaled Impaled for the remainder of battle. If Isobel is not saved, Donner and everyone in Last Light Inn, save for Jaheira, turn into Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved and the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Donner follows Jaheira to the assault on Moonrise. However, Donner is killed during the fight against Absolute forces before the party members arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Burning Hands.webp
Burning Hands Burning Hands ( + )
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 2~5
D4 Piercing.png
1d4 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ( + )
Damage: 6~24
D4 Acid.pngD4 Acid.png
4d4Damage TypesAcid
+ 2d4Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Damage: 2~5
D4 Piercing.png
1d4 + 1Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Scorching Ray.webp
Scorching Ray Scorching Ray ( + )
Damage: 6~36
D6 Fire.pngD6 Fire.pngD6 Fire.png
2d6Damage TypesFire
+ 2d6Damage TypesFire
+ 2d6Damage TypesFire

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

References[edit | edit source]

  1. "Called out your buddy, but he seemed to get away without a scratch. You can't pull the wool over my eyes."
  2. Dialogue with Antony Antony:
    "How's the barricade coming along?" - Antony
    "It ain't pretty, but it can take a beating." - Donner
    "It'll need to. Cleric's magic won't hold out the darkness forever."
  3. Dialogue with Antony:
    "Here, and there's more where that came from." - Antony
    "Wish we had stone - or steel." - Donner
    "I wish we had a bloody army."