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'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.{{CharacterInfo
{{PageSeo
|name=Kobold Looter
| description = Kobold Looter is a generic Kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning.
|image=
| image = Kobold Looter.png
|level=5
}}
|STR=8
{{Infobox creature
|DEX=14
| name = Kobold Looter
|CON=9
| image = <gallery>
|INT=8
Kobold Looter.png|Model
|WIS=8
Portrait Kobold Looter.png|Portrait
|CHA=8
</gallery>
|race=Kobold
| va = Declan Perring, James Bradwell
|type=Humanoid
| size = [[Small]]
|HP=12
| type = [[Humanoid]]
|AC=12
| race = [[Kobold]]
|speed=9m / 30ft
| level = 5
|size=Small
| e hp = 8
|weight=35kg / 70lbs
| hp = 12
|proficiency=3
| t hp = 20
|initiative=+2
| ac = 12
|location=[[Rosymorn Monastery]]
| t ac = 13
|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
| movement m = 9
{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}
| weight kg = 35
| xp = 75
| str = 8
| dex = 14
| t dex = 16
| con = 9
| int = 8
| wis = 7
| cha = 8
| conditions = Drunk, Firewine Belly
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Evasion, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
}}
'''Kobold Looter''' is a generic [[Kobold]] enemy, a small reptilian humanoid that is physically weak yet crafty and cunning.


[[Pack Tactics]]
== Involvement ==
=== Act One ===
Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes. Kobold looters are mainly found in the [[Rosymorn Monastery]] of [[Act One]].


{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity|size=24px}}}}
== Combat ==
* The kobolds of Rosymorn Monastery are drunk on [[Firewine Barrel|Firewine]], giving them the {{Cond|Firewine Belly}} condition.


== Attacks ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Throw Stone (Kobold)}}


=== Main Hand Attack - Dagger: ===
=== Tactics ===
{{Action}}
Kobold looters are hardly a threat alone, yet can be dangerous in large numbers. The passive {{SAI|Pack Tactics}} allow even their low [[Attack Roll]]s to occasionally strike, which is especially dangerous when attacked by large kobold packs.


{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
The Monastery room is filled with {{SmRarityItem|Firewine Barrel|Firewine Barrels}} and the floors spilled with {{Area|Alcohol}}. Additionally, the kobolds all suffer from {{Cond|Firewine Belly}}, meaning they are literal bombs about to go off. It is best to avoid using anything that deals {{DamageType|Fire}} damage to avoid setting the whole room ablaze.
== Unique Traits ==


* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
The kobolds in the Monastery are completely drunk, with a number of them {{Cond|Sleeping}}, including the {{CharLink|Kobold Inventor}}. The best approach is to sneak in while few kobolds are awake and patrolling. Proper party positioning can lead to a swift battle, if the Kobold Inventor is killed first to avoid igniting a fire.


== Tactics ==
=== Loot ===
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
* {{MdRarityItem|Ceremonial Mace}} on one kobold  
 
* {{MdRarityItem|Dagger}}
The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
* {{MdRarityItem|Kobold Journal}} on one kobold
 
* Random bottles of cheap booze.
== Drops ==


* [[Dagger]]
== Gallery ==
* Random bottles of cheap booze.
<gallery heights="180px">
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.
Kobold Looter 2.png|Alternate version
Portrait Kobold Looter 2.png|Alternate portrait
Kobold Looter 3.png|Kobold with Ceremonial Mace
Portrait Kobold Looter 3.png|Portrait for Kobold with Ceremonial Mace
</gallery>


[[Category:Kobold]]
{{Creatures}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Kobolds]]

Latest revision as of 19:28, 4 March 2025

Kobold Looter is a generic Kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning.

Involvement[edit | edit source]

Act One[edit | edit source]

Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes. Kobold looters are mainly found in the Rosymorn Monastery of Act One.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()
Damage: 4~7

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics[edit | edit source]

Kobold looters are hardly a threat alone, yet can be dangerous in large numbers. The passive Pack Tactics Pack Tactics allow even their low Attack Rolls to occasionally strike, which is especially dangerous when attacked by large kobold packs.

The Monastery room is filled with Firewine Barrels and the floors spilled with Alcohol Alcohol. Additionally, the kobolds all suffer from Firewine Belly Firewine Belly, meaning they are literal bombs about to go off. It is best to avoid using anything that deals Damage TypesFire damage to avoid setting the whole room ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping Sleeping, including the Kobold Inventor Kobold Inventor. The best approach is to sneak in while few kobolds are awake and patrolling. Proper party positioning can lead to a swift battle, if the Kobold Inventor is killed first to avoid igniting a fire.

Loot[edit | edit source]

Gallery[edit | edit source]