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Magma Mephit: Difference between revisions
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|poison=Double | |poison=Double | ||
|passive= | |passive= | ||
{{PAS | {{PAS|Darkvision}} | ||
{{PAS | {{PAS|Death Burst: Fire}} | ||
{{PAS|Opportunity Attack}} | {{PAS|Opportunity Attack}} | ||
}} | }} | ||
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{{Feature box | {{Feature box | ||
|name = Burning Claws | |name = Burning Claws | ||
|image name = | |image name = Generic Physical.webp | ||
|{{ | |{{DamageInfo|1d4+1|Slashing}} | ||
:+{{DamageInfo|1d4|Fire}} | |||
Lash out with burnin claws, dealing {{DamageText|1d4|Fire}}. | |||
}} | }} | ||
{{Feature box | {{Feature box | ||
|name = Fire Breath (Magma Mephit) | |name = Fire Breath | ||
|image name = | |link = Fire Breath (Magma Mephit) | ||
|{{ | |image name = Generic Fire.webp | ||
|{{DamageInfo|2d6|Fire|save=Dexterity|save effect=negate}} | |||
Exhale a cone of fire. | |||
}} | |||
{{Feature box | |||
|name = Death Burst | |||
|link = Death Burst (Fire) | |||
|image name = Generic Explosion.webp | |||
|{{DamageInfo|2d6|Fire|save=Dexterity|save effect=half}} | |||
Explode in a burst of fire. | |||
}} | }} | ||
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|name = Heat Metal | |name = Heat Metal | ||
|image name = Heat Metal.webp | |image name = Heat Metal.webp | ||
| | |{{DamageInfo|2d8|Fire}} | ||
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check]]s. | |||
}} | }} | ||
Revision as of 18:37, 1 December 2023
Magma Mephit | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | Mephit | ||||||
Type | Elemental | ||||||
HP | 12; 15TTactician | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Tiny | ||||||
Weight | 4kg / 8lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | The Adamantine Forge | ||||||
Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.
Attacks and Abilities
Unique Traits
- Can use Fly as a Bonus action with a Range: 15 m / 50 ft.
- When slain, triggers a Death Burst with a Range: 2 m / 7 ft radius, dealing 2d6 Fire. Dexterity Saving Throw DC: 11 to halve damage.
Tactics
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Fire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.
The best counter is to prepare for fire damage. Using a Elixir of Fire Resistance with helve any fire damage and be immune to gaining} until your next long rest. Also, simply using a Bottle of Water to gain the is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.
As for combat, spells and attacks that deal cold is extreme potent against them with the spells and cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.
Drops
- Random Gemstone
- Heart-Shaped Rock