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This page is about the spells of the magic school. For the subclass, see Evocation School.

Evocation is a school of magic.

Overview[edit | edit source]

Class Wizard Evocation Hotbar Icon.png

Evocation magic involves summoning elemental forces such as fire or even pure force, and primarily consists of damaging spells.

The Evocation School is a Wizard subclass that specializes in Evocation spells.

List of evocation spells granted by class or through scrolls[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Booming Blade Booming Blade C Action  1 turn  Weapon Range Attack roll Normal weapon damage
1d8ThunderThunder
Dancing Lights Dancing Lights C Action  10 turns  18 m / 60ft
 9m / 30ft (Radius)
-
-
Eldritch Blast Eldritch Blast C Action
-
 18 m / 60 ft Attack roll 1d10ForceForce
Fire Bolt Fire Bolt C Action
-
 18 m / 60ft Attack roll 1d10FireFire
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Frost Ray of Frost C Action  1 turn  18 m / 60ft Attack roll 1d8ColdCold
Sacred Flame Sacred Flame C Action
-
 18 m / 60ft 1d8RadiantRadiant
Shocking Grasp Shocking Grasp C Action  1 turn  1.5 m / 5 ft Attack roll 1d8LightningLightning
Burning Hands Burning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Chromatic Orb Chromatic Orb 1 Action
-
 18 m / 60 ft Attack roll
-
Cure Wounds Cure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8 + Spellcasting modifierHealingHealing
Divine Favour Divine Favour 1 Bonus Action  3 turns  Self
-
-
Faerie Fire Faerie Fire 1 Action  10 turns  18 m / 60ft
 6m / 20ft (Radius)
-
Guiding Bolt Guiding Bolt 1 Action  2 turns  18 m / 60ft Attack roll 4d6RadiantRadiant
Healing Word Healing Word 1 Bonus Action
-
 18 m / 60ft
-
1d4 + Spellcasting modifierHealingHealing
Hellish Rebuke Hellish Rebuke 1 Reaction
-
-
-
2d10FireFire
Magic Missile Magic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Searing Smite Searing Smite 1 Action  10 turns  Weapon Range Attack roll Normal weapon damage
1d6FireFire
1d6FireFire
Thunderous Smite Thunderous Smite 1 Action  1 turn  Weapon Range Attack roll Normal weapon damage
2d6ThunderThunder
Thunderwave Thunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch Bolt Witch Bolt 1 Action  10 turns  18 m / 60 ft Attack roll 1d12LightningLightning
Wrathful Smite Wrathful Smite 1 Action  2 turns  Weapon Range Attack roll Normal weapon damage
1d6PsychicPsychic
Branding Smite Branding Smite 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4AcidAcid
2d4AcidAcid
Moonbeam Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8 + Spellcasting modifierHealingHealing
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6FireFire
2d6FireFire
2d6FireFire
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Blinding Smite Blinding Smite 3 Action  10 turns  Weapon Range Attack roll Normal weapon damage
3d8RadiantRadiant
Crusader's Mantle Crusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Fireball Fireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Warden of Vitality Warden of Vitality 3 Action  10 turns  Self
-
-
Fire Shield Fire Shield 4 Action
-
 Self
-
-
Ice Storm Ice Storm 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
2d8BludgeoningBludgeoning
4d6ColdCold
Otiluke's Resilient Sphere Otiluke's Resilient Sphere 4 Action  3 turns  9 m / 30ft
-
-
Wall of Fire Wall of Fire 4 Action
-
 18 m / 60ft 5d8FireFire
Cone of Cold Cone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8ColdCold
Flame Strike Flame Strike 5 Action
-
 18 m / 60ft
 3m / 10ft (Radius)
5d6FireFire
5d6RadiantRadiant
Mass Cure Wounds Mass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8 + Spellcasting modifierHealingHealing
Wall of Stone Wall of Stone 5 Action
-
 18 m / 60ft
-
-
Blade Barrier Blade Barrier 6 Action
-
 18 m / 60ft 6d10SlashingSlashing
Chain Lightning Chain Lightning 6 Action
-
 18 m / 60ft 10d8LightningLightning
Heal Heal 6 Action
-
 18 m / 60 ft
-
70HealingHealing
Otiluke's Freezing Sphere Otiluke's Freezing Sphere 6 Action
-
 1.5 m / 5 ft 10d6ColdCold
Sunbeam Sunbeam 6 Action  10 turns  18m / 60ft 6d8RadiantRadiant
Wall of Ice Wall of Ice 6 Action  10 turns  18 m / 60ft 10d6ColdCold
10d6ColdCold


List of evocation spells granted by items[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Activate Witch Bolt Activate Witch Bolt C Action
-
 30 m / 100ft
-
1d12LightningLightning
Firebolt? Firebolt? C Action
-
 18 m / 60ft Attack roll 1d10FireFire
Moonmote Moonmote C Action
-
 18 m / 60ft
 9m / 30ft (Radius)
-
-
Selûne's Dream Selûne's Dream C Action  2 turns  1.5 m / 5 ft 1d8HealingHealing
Chromatic Orb: Acid Chromatic Orb: Acid 1 Action
-
 18 m / 60 ft Attack roll 2d8AcidAcid
Chromatic Orb: Cold Chromatic Orb: Cold 1 Action
-
 18 m / 60 ft Attack roll 2d8ColdCold
Chromatic Orb: Fire Chromatic Orb: Fire 1 Action
-
 18 m / 60 ft Attack roll 2d8FireFire
Chromatic Orb: Lightning Chromatic Orb: Lightning 1 Action
-
 18 m / 60 ft Attack roll 2d8LightningLightning
Chromatic Orb: Poison Chromatic Orb: Poison 1 Action
-
 18 m / 60 ft Attack roll 2d8PoisonPoison
Chromatic Orb: Thunder Chromatic Orb: Thunder 1 Action
-
 18 m / 60 ft Attack roll 3d8ThunderThunder
Incongruent Splash Incongruent Splash 1 Action  3 turns  Self
 5m / 17ft (Cone)
3d6FireFire
Legacy of Avernus: Searing Smite Legacy of Avernus: Searing Smite 1 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6FireFire
1d6FireFire
Luminous Arrow Luminous Arrow 1 Bonus Action
-
 18 m / 60ft Attack roll 1d8 + Spellcasting modifierRadiantRadiant
Star Map: Guiding Bolt Star Map: Guiding Bolt 1 Action  2 turns  18 m / 60ft Attack roll 4d6RadiantRadiant
Branding Smite (Melee) Branding Smite (Melee) 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Branding Smite (Ranged) Branding Smite (Ranged) 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Eyes of the Dark: Darkness Eyes of the Dark: Darkness 2 Action  10 turns  18 m / 60ft
-
-
Lunar Flare Lunar Flare 2 Action  2 turns  18 m / 60ft Attack roll 5d6RadiantRadiant
Move Moonbeam Move Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Shar's Darkness Shar's Darkness 2 Action
-
 18 m / 60ft
-
-
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Daylight: Enchant Item Daylight: Enchant Item 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Daylight: Sphere Daylight: Sphere 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Restore Vitality Restore Vitality 3 Bonus Action
-
 9 m / 30ft
-
2d6HealingHealing
Bolts of Doom Bolts of Doom 4 Action  Long Rest  Self
-
-
Bone-shaking Thunder Bone-shaking Thunder 4 Action  Long Rest  Self
-
-
Deadlier than Arsenic Deadlier than Arsenic 4 Action  Long Rest  Self
-
-
Fire Shield: Chill Fire Shield: Chill 4 Action  10 turns  1.5 m / 5 ft
-
2d8ColdCold
Fire Shield: Warm Fire Shield: Warm 4 Action  10 turns  1.5 m / 5 ft
-
2d8FireFire
Flame of Wrath Flame of Wrath 4 Action  Long Rest  Self
-
-
Frost of Dark Winter Frost of Dark Winter 4 Action  Long Rest  Self
-
-
Kereska's Favour Kereska's Favour 4 Action
-
 Self
-
-
Sizzling Cataclysm Sizzling Cataclysm 4 Action  Long Rest  Self
-
-
Staggering Smite Staggering Smite 4 Action  1 turn  Weapon Range Attack roll Normal weapon damage
4d6PsychicPsychic
Curriculum of Strategy: Artistry of War Curriculum of Strategy: Artistry of War 5 Action
-
 18 m / 60ft
-
2d6 + 6ForceForce
2d6 + 6ForceForce
2d6 + 6ForceForce
2d6 + 6ForceForce
Destructive Wave Destructive Wave 5 Action  1 turn  9 m / 30ft 5d6ThunderThunder
5d6RadiantRadiant
Destructive Wave: Necrotic Destructive Wave: Necrotic 5 Action  1 turn  9 m / 30ft 5d6ThunderThunder
5d6NecroticNecrotic
Destructive Wave: Radiant Destructive Wave: Radiant 5 Action  1 turn  9 m / 30ft 5d6ThunderThunder
5d6RadiantRadiant
Otiluke's Conveniently Portable Freezing Sphere Otiluke's Conveniently Portable Freezing Sphere 6 Action  10 turns  1.5 m / 5 ft 10d6ColdCold
Otiluke's Freezing Sphere Otiluke's Freezing Sphere 6 Action
-
 1.5 m / 5 ft 10d6ColdCold
Recast Sunbeam Recast Sunbeam 6 Action  10 turns  Self
 18m / 60ft
6d8RadiantRadiant
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe 6 Bonus Action
-
 18 m / 60ft
-
3d8 + 1 + Spellcasting modifierForceForce

List of evocation spells available only to NPCs[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Fiery Bolt Fiery Bolt C Action
-
 8 m / 27ft Attack roll 1d4FireFire
Boon of Servitude Boon of Servitude 1 Action  2 turns  18 m / 60ft
-
-
Drunken Inhale Drunken Inhale 1 Action  1 turn  Self
 5m / 17ft (Cone)
4d8PoisonPoison
Grave Repulsion Grave Repulsion 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
3d8NecroticNecrotic
Lunar Smite Lunar Smite 1 Action  2 turns  Weapon Range Attack roll Normal weapon damage
1d6RadiantRadiant
1d4RadiantRadiant
Rolan's Magic Missile Rolan's Magic Missile 1 Action  3 turns  18 m / 60ft
-
5d4 + 5ForceForce
Rolan's Thunderwave Rolan's Thunderwave 1 Action  2 turns  1.5 m / 5ft
 5m / 17ft (Cube)
2d6ThunderThunder
Searing Smite Searing Smite 1 Action  10 turns  1.5 m / 5 ft Attack roll Normal weapon damage
1d6FireFire
1d6FireFire
Rays of Fire Rays of Fire 2 Action
-
 18 m / 60 ft Attack roll 3d6FireFire
3d6FireFire
3d6FireFire
Fanatic Retaliation Fanatic Retaliation 3 Action  2 turns  18 m / 60ft 6d10PsychicPsychic
Hordestrike Hordestrike 4 Action  2 turns  16 m / 53ft 4d8ForceForce
Igniting Spark Igniting Spark 4 Action  2 turns  18 m / 60ft 6d6FireFire
Elemental Retort Elemental Retort 5 Action
-
 18 m / 60ft 3d8LightningLightning
3d8PoisonPoison
3d8FireFire
3d8ColdCold
Selûne's Ire Selûne's Ire 5 Action
-
 18 m / 60 ft 12d12RadiantRadiant
Diabolic Chains Diabolic Chains 6 Action
-
 18 m / 60ft 6d6FireFire
6d6FireFire
6d6FireFire
Flames of Avernus Flames of Avernus 6 Action
-
 Self
 5m / 17ft (Cone)
6d6FireFire
Hellfire Orb Hellfire Orb 6 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
20d6FireFire
Incinerate Incinerate 6 Action
-
 3m / 10ft (Radius) 8d8FireFire
Infernal Salve Infernal Salve 6 Bonus Action
-
 18 m / 60ft
-
3d6HealingHealing
Karsite Grip Karsite Grip 6 Action  1 turn  60 m / 200ft 8d8ForceForce
Ravaging Inferno Ravaging Inferno 6 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
Attack roll 20d6FireFire
Soul Ascension Soul Ascension 6 Action
-
 18 m / 60 ft 6d10NecroticNecrotic
Aegis of the Absolute Aegis of the Absolute 9 Action  1 turn  18m / 60ft
-
-


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External links[edit | edit source]