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Callie

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Harper Callie is a gold dwarf fighter who is part of the Harpers in Act Two. Stationed at Last Light Inn, she reports back directly to High Harper Jaheira, relaying information from Quartermaster Talli to her.

Involvement

Last Light Inn

Callie can be first encountered at the Last Light Inn, where she guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door. Occasionally, she steps away from her post to talk to Jaheira[1] about absolutist patrols, or talks with Quartermaster Talli about supplies[2].

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Callie will more often than not fail the save and be Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Callie will follow Jaheira to Moonrise Towers. However, Callie is killed during the fight against Absolute forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Greatclub
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Loot

Related quests

Notes

References

  1. "Dialogue with Jaheira:
    "Patrols report more activity among the cultists, ma'am." - Callie
    "Preparing to march, I wager." - Jaheira
    "Seems that way."
  2. "Dialogue with Talli:
    "Jaheira wants to know about supplies. Will we make it home?" - Callie
    "Burning through our oil, but it should just about do." - Talli
    "Just about?"
    "Just about."