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Nadira

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Nadira is a Tiefling, and one of the Tiefling Refugees found at the Emerald Grove.

Portrait Nadira.png
I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.
Nadira on acquiring her Soul Coin

Overview

She not only survived the descent of Elturel, but made it out with a Soul Coin. She is first seen during the cutscene at the end of the Prologue, peering through a telescope.

Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants[1]. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen[2].

Involvement

Nadira can be found above the entrance to the Grove. She is being stalked by a Bugbear Assassin. Should the party decide to help her, they'll fight the bugbear together. Talking to her after the fight will also reward 35 Experience.

Despite being saved from the assassin, she will accuse the party of being sent to retrieve the Soul Coin because of having the scent of Avernus on them.

If the party member talking to her is Karlach Karlach, these two dialogue options will cause Nadira to give her the soul coin immediately out of pity:

  • I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
  • I ran away from Zariel's service the first chance I got. I'm making a new life now.

Otherwise, the party must pass an ability check to persuade or intimidate her into handing the coin over:

  • [PERSUASION] A mind flayer abducted me, and its ship went straight to Avernus. (DC 5 Advantage Icon.png)
  • [INTIMIDATION] How about this? You give me the coin. Now. (DC 5)
  • [INTIMIDATION] No, I don't. But that coin of yours is mine. (DC 10 Advantage Icon.png) Shadowheart approves +1 Karlach approves +1
  • [BARBARIAN] [INTIMIDATION] No. Coin. Now. (DC 10 Advantage Icon.png) Shadowheart approves +1 Karlach approves +1
  • [DECEPTION] You got me. Hand the coin over and I'll be on my way. (DC 5 Advantage Icon.png)
  • [PALADIN] The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge.

If the party fails the Deception check, she catches the party lying and there is one last ability check to gain the coin peacefully:

  • [INTIMIDATION] You hand the coin over, or I kill you. How about that? (DC 5 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] COIN. OR. DEATH. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Bad liar, but good killer. The coin - now. (DC 5 Advantage Icon.png)

Nadira's survival is Time Sensitive. If they party gets too close to her location but doesn't help her, the Bugbear Assassin will murder her.

Looking through Nadira's telescope will show a brief glimpse of Red Dragon, probably Qudenos, circling the Mountain Pass area. The telescope can then be moved to the left or right, bringing into view the Nautiloid Wreck and Waukeen's Rest respectively.

Combat

Attacks and Abilities

Unarmed Strike.webp
Unarmed Strike Unarmed Strike ()

Hit a target with your bare fists.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Companion Approval

Interaction: The party talks to Nadira after saving her from the bugbear assassin.

  • [Deception] - "You got me. Hand the coin over and I'll be on my way"
Shadowheart approves +1 Karlach approves +1

Gallery

References

  1. Dialogue with Wyll: "My mother's a warlock. Taught me when a fiend's tongue is twisting."
  2. Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."