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Iogar

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Zealot Iogar is a high half-elven Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.

Portrait Iogar.png
I know we're all one under the Absolute, but you do not want to bunk with an ogre.
Iogar

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Iogar can be first encountered in the Moonrise Towers barracks situated west of the hall and throne room, where he is resting with Kimmeral Kimmeral and an ogre named Mig Mig. Under the belief that the party lead is a True Soul, Iogar will recommend them to find lodgings in the war camp west of Reithwin, due to the ogre's presence.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing right behind Z'rell Disciple Z'rell.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Notes[edit | edit source]