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Act Two/Inspiration
Overview | Approval | Inspiration |
This page contains all inspirations which can be earned within Act Two of Baldur's Gate 3. To unlock an inspiration the character must be in the active party.
Anywhere[edit | edit source]
These inspirations can be earned throughout the game, beyond Act One.
General[edit | edit source]
- : Resurrect anyone in the party. Acolyte background. Shadowheart Zenith Feur'sel
- : Have at least 2000 gold among the party. Noble background. Minthara Kerz
- : Glean some wisdom from speaking with the dead. Sage background. Gale Sir Fuzzalump
- : Acquire a Soul Coin. Noble background. Minthara Kerz
Combat[edit | edit source]
- : Kill 5 enemies in a single round. Haunted One background. Dark Urge
- : Kill 5 enemies in a single turn. Soldier background. Lae'zel Varanna Sunblossom
- : Defeat 5 neutral creatures in a single round. Haunted One background. Dark Urge
- : Survive a fight in which the party kill ten or more enemies. Soldier background. Lae'zel Varanna Sunblossom
- : Get at least one kill with each Damage type. Haunted One background. Dark Urge
- : Defeat a powerful foe in one strike. Soldier background. Lae'zel Varanna Sunblossom
Dialogues[edit | edit source]
- : Follow the Dark Urge. Haunted One background. Dark Urge
- : Resist the Dark Urge. Haunted One background. Dark Urge
- Dark Urge choices are untagged, but are often violent and use a thinner font. Must specifically pick a choice which indulges or resists the Urge, not just ignore it.
- : Become a True Soul. Noble background Minthara Kerz
- Use illithid persuasion 7 times.
- : Correctly follow Gale's instructions to resurrect him. Sage background. Gale Sir Fuzzalump
- Only the character interacting with the pouch gets inspiration.
- : Reach a High level of Approval (41+) with a companion. Noble background. Minthara Kerz
Crimes[edit | edit source]
- : Escape from jail after being arrested. Criminal background. Ver'yll Wenkiir
- : Kill an innocent civilian. Criminal background. Ver'yll Wenkiir
- : Steal an item worth at least 1000 gold. Criminal background. Ver'yll Wenkiir
- : Use a player character's wealth to bribe a guard. Noble background. Minthara Kerz
Trading[edit | edit source]
- : Trade with someone who has High approval. Guild Artisan background. Jacelyn
- : Sell an item worth at least 1000 gold. Guild Artisan background. Jacelyn
Anywhere in Act Two[edit | edit source]
These inspirations can be earned throughout Act Two.
Combat[edit | edit source]
- : Survive two rounds of the shadow curse. Outlander background. Karlach Halsin Eldra Sina'zith
- : Conquer three combat encounters in the Shadow-Cursed Lands. Outlander background. Karlach Halsin Eldra Sina'zith
- : Kill any of the bosses in and around the Shadow-Cursed Lands in a single round of combat. Soldier background. Lae'zel Varanna
Shadow-Cursed Lands[edit | edit source]
- : Explore each key area of the Shadow-Cursed Lands. Outlander background. Karlach Halsin Eldra Sina'zith
Lock-out warning:
- : Traverse through the Shadow-Cursed Lands to Last Light Inn and Moonrise Towers without using a Moonlantern. Outlander background. Karlach Eldra Sina'zith
- : Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. Karlach Eldra Sina'zith
- : Reach the Nightsong without ever being affected by the Shadow Curse. Outlander background. Karlach Halsin Eldra Sina'zith
- The party must not aquire the Shadow Curse condition. To avod this everyone should be equipped with torches. The easiest way to succeed this is to arrive from the Rosymorn Monastery Trail. Before the scene with Gronag triggers, the party must jump to the bridge instead and keep walking. A scene with Kar'niss triggers without the Harpers. After revealing themselves the party can demand he hand over the Lantern, then release the pixie to get protection.
Protect the Harpers:
- : Keep all Harpers alive during the ambush with the Shadows. Folk Hero background. Wyll Danton
- The ambush happens near the Grymforge entrance to the Shadow-Cursed Lands.
Read Dead Druid's Journal:
- : Find and read the dead druid's journal about how the shadow curse came to be. Sage background. Gale Sir Fuzzalump
- The journal can be found near the entrance to Grymforge, next to a skeleton.
Deal with Gronag:
- : Demand that the goblin fetch his bone. Haunted One background. Dark Urge
- The goblin can be found near the Monastery trail entrance into Shadow-Cursed Lands. The party must speak with him and demand he fetch the bone he threw, then select the illithid option "Go on. Fetch!"
Follow or ambush Kar'niss:
- : Play the Spider's Lyre to attract the drider. Entertainer background. Brinna Brightsong
- The party must play the
Spider's Lyre to summon Kar'niss.
DC 16 Performance check.
- The party must play the
- : Complete the drider escort to Moonrise Noble background. Minthara Kerz
- : Kill the trickster pixie. Haunted One background. Dark Urge
- The party must side against the Harpers and reach Moonrise Towers or avoid Gronag's scene, run to the ambush site, then join Kar'niss while Harpers are absent.
- : Complete the Harper ambush. Soldier background. Lae'zel Varanna Sunblossom
- : Take the drider's Moonlantern. Criminal background. Ver'yll Wenkiir
- This must be done via Deception checks during the convoy ambush, or by disarming him and picking it up mid-combat; not just killing him and looting the lantern.
- : Investigate the Moonlantern and find its power source. Guild Artisan background. Jacelyn
- Mutually exlusive paths. Following Kar'niss allows the party to change allegiances during an ambush.
House in Deep Shadows[edit | edit source]
Play with Oliver:
- : Beat Oliver at hide and seek without alerting the shadow creatures. Outlander background. Karlach Halsin Eldra Sina'zith
- : Play both games of hide and seek with Oliver. Outlander background. Urchin background. Maddala Deadeye
- When Oliver turns invisible, an active party member must pass a Perception check or it does not count as a win. In the first round he is outside near a cart. For the saecond round he runs into the house. It is recommended to split the party and keep them inside the house crouched to avoid being spotted by the shadows.
Ruined Battlefield[edit | edit source]
Meet He Who Was:
- : Assist He Who Was in his task. Acolyte background. Shadowheart Zenith Feur'sel
- : Prevent He Who Was from completing his task. Acolyte background. Shadowheart Zenith Feur'sel
- Mutually exclusive.
Last Light Inn[edit | edit source]
Visit
:- : Traverse through the Shadow-Cursed Lands to Last Light Inn and Moonrise Towers without using a Moonlantern. Outlander background. Karlach Eldra Sina'zith
- Part 1/2 - Using the waypoint to guarantee visiting Last Light Inn is counted.
Expose Marcus:
- : Expose Marcus to the Harpers. Charlatan background. Astarion Kree Derryck
- Only available if Tieflings are not saved -- if Mol is alive she vouches for the party instead of Marcus.
Talk to Isobel:
- : Obtain Selûne's blessing from Isobel. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- : Betray the trust of Moonrise or Lastlight. Charlatan background. Astarion Kree Derryck
- : Side with either Isobel or Marcus during the confrontation in Last Light. Wyll Danton
- : Kill the protector of Last Light. Haunted One background. Dark Urge
- : Destroy Last Light Inn. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- The party must kill Isobel, destroying Last Light Inn and ruin Marcus' mission.
- : Go along with Marcus' plan. Charlatan background. Astarion Kree Derryck
- : Destroy Last Light Inn. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Kidnap Isobel.
- : Witness Isobel's ritual to keep up the protection of Last Light. Acolyte background. Shadowheart Zenith Feur'sel
- Prevent Isobel's abduction.
- 3 mutually exclusive paths.
Talk to Jaheira:
- : Accept Jaheira's invitation to talk. Entertainer background. Brinna Brightsong
- : Meet Jaheira and drink the wine she offers. Folk Hero background. Wyll Danton
- : Resist the truth serum when talking to Jaheira. Charlatan background. Astarion Kree Derryck
- Smelling the wine first appears to lock resisting. Only resisting without discovering the serum counts.
- : Refuse to drink the spiked wine. Urchin background. Maddala Deadeye
- Mutually exclusive.
- : End Jaheira's career permanently by killing her. Haunted One background. Dark Urge
Talk to Alfira:
- : Offer a hopeful response to Alfira's inquiry. Folk Hero background. Wyll Danton
- The party must side with the tieflings in Act One and Alfira must survive the encounter with Dark Urge.
- : Rig the game of lanceboard. Charlatan background. Astarion Kree Derryck
- The party must succeed a Sleight of Hand check to rearange the board.
- : Help Mol win the game of lanceboard. Sage background. Gale Sir Fuzzalump
- : Help Mol win the game of lanceboard. Folk Hero background. Wyll Danton
- : Help Mol win the game of lanceboard. urchin background. Maddala Deadeye
- Any method.
- : Witness Yonas' funeral. Acolyte background. Shadowheart Zenith Feur'sel
- : Offer condolences to Meygan. Entertainer background. Brinna Brightsong
- Meygan can be found south of the inn. The party must have protected Lassandra's group.
Talk to Dammon:
- : Obtain a piece of infernal equipment from Dammon. Guild Artisan background. Jacelyn
- The party must obtain a piece of gear made from internal metal
Talk to His Majesty:
- : Speak with the lordly cat at Last Light. Noble background. Minthara Kerz
- : Meet both the lordly cat and the tadpole-hunting cat. Urchin background. Maddala Deadeye
- Part 1/2 - The other cat is in Moonrise Towers
Art, Halsin and the Shadow Curse:
- : Protect Halsin's portal while he saves the spirit of the land. Outlander background. Karlach Halsin Eldra Luthrinn Sina'zith
- : Recruit Halsin. Noble background. Minthara Kerz
- : Complete the saga of Art, Halsin and the spirit of the land. Entertainer background. Brinna Brightsong
Talk to Barcus after freeing the gnomes:
- : Acquire the Brilliant Retort from Barcus. Guild Artisan background. Jacelyn
- This is the reward for completing the quest Rescue Wulbren.
Reithwin Town[edit | edit source]
Find Rolan:
- : Save Rolan from the Shadow-Cursed Lands. Folk Hero background. Wyll Danton
- Rolan can be found at the edge of the town near the stronger shadow curse wall, next the river.
Find Arabella:
- : Find, save and bring Arabella to camp. Folk Hero background. Wyll Danton
- She is standing in front of a gate to the House of Healing graveyard and the Mason's Guild.
Mason's Guild[edit | edit source]
- : Discover the fate of the mason. Guild Artisan background. Jacelyn
- : Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna Brightsong
- Part 1/4 - the party must read the plaque on the guildhall.
House of Healing[edit | edit source]
Deal with Malus Thorm:
- : Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna Brightsong
- Part 1/4 - the party must speak with Malus Thorm.
- : Defeat a major figure in the corrupted town. Folk Hero background. Wyll Danton
- Part 1/3 - the party must Kill Malus Thorm.
- : Defeat all of the major figures in the corrupted town. Folk Hero background. Wyll Danton
- Part 1/3 - the party must Kill Malus Thorm.
- : Discover the fate of Ketheric's family members. Sage background. Gale Sir Fuzzalump
- Part 1/3 - the party must talk to and kill Malus Thorm.
- : Kill all members of the Thorm family. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Part 1/3 - the party must kill Malus Thorm.
- : Defeat a member of the Thorm family without drawing steel. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- One of three chances to trigger. The party must convince Malus the greatest test subject would be him; he is then butchered by the nurses.
- : Recite Shar's dogma to the surgeon. Acolyte background. Shadowheart Zenith Feur'sel
- The party must pass a Religion check then recite Shar's doctrine to him.
- : Kill the surgeon using his own servile nurses. Haunted One background. Dark Urge
- : Witness a horrid operation in the cursed house of healing. Jacelyn
- Convince the nurses to kill each other.
- : Defeat the Surgeon without being operated upon. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Combat only. He only operates if he has a tool from a nurse. If they are dead the ability cannot be used; he revives them if they are killed. Kill each before his turn. Mutually exclusive.
After Malus is dead:
- : Obtain all 4 variants of the nurses' tools. Criminal background. Ver'yll Wenkiir
- The uncommon variants of the Syringe, Bonesaw, Artificial Leech, and Trepan must be looted.
- : Bring Art his lute. Entertainer background. Brinna Brightsong
- : Wake Art for Counsellor Florrick and the Flaming Fist. Noble background. Minthara Kerz
- : Wake Art from his catatonic slumber. Sage background. Gale Sir Fuzzalump
- The party must loot Art Cullagh's
Battered Lute from Malus Thorm and bring it back to Last Light Inn.
- The party must loot Art Cullagh's
House of Healing Morgue[edit | edit source]
- : Find the aasimar's journal. Acolyte background. Shadowheart Zenith Feur'sel
- : Find the dead aasimar's journal. Sage background. Gale Sir Fuzzalump
- : Find the surgeon's research notes. Sage background. Gale Sir Fuzzalump
- West from House of Healing.
The Waning Moon[edit | edit source]
Deal with Thisobald Thorm:
- : Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna
- Part 3/4 - the party must speak with Thisobald Thorm.
- : Defeat a major figure in the corrupted town. Folk Hero background. Wyll Danton
- Part 2/3 - the party must kill Thisobald Thorm
- : Defeat all of the major figures in the corrupted town. Folk Hero background. Wyll Danton
- Part 2/3 - the party must kill Thisobald Thorm
- : Discover the fate of Ketheric's family members. Sage background. Gale Sir Fuzzalump
- Part 2/3 - the party must talk to and kill Thisobald Thorm.
- : Kill all members of the Thorm family. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Part 2/3 - the party must kill Thisobald Thorm.
- : Defeat a member of the Thorm family without drawing steel. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- One of three chances to trigger. The party must outdrink Thisobald until he bursts through over-indulgence.
- : Drink at least 1 of the brewer's steins. Guild Artisan background. Jacelyn
- : Pass all Performance checks when telling a tall tale to the brewer. Entertainer background. Brinna Brightsong
- : Successfully drink and resist the negative effects of the brewer's concoction. Outlander background. Karlach Halsin Eldra Luthrinn Sina'zith
- : Successfully pretend to drink from the steins of ale. Charlatan background. Astarion Kree Derryck
- : Kill the brewer with his own brew. Haunted One background. Dark Urge
- The player chacter can drink up to three times, which kills Thisobald, pretend to drink once, then drink and resist the effects.
- : Craft some Brewed-Up Bellyglummer. Criminal background. Ver'yll Wenkiir
- : Craft some Brewed-Up Bellyglummer. Guild Artisan background. Jacelyn
Reithwin Tollhouse[edit | edit source]
Deal with Gerringothe Thorm:
- : Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna
- Part 4/4 - the party must speak with Gerringothe Thorm.
- : Defeat a major figure in the corrupted town. Folk Hero background. Wyll Danton
- Part 3/3 - the party must kill Gerringothe Thorm
- : Defeat all of the major figures in the corrupted town. Folk Hero background. Wyll Danton
- Part 3/3 - the party must kill Gerringothe Thorm
- : Discover the fate of Ketheric's family members. Sage background. Gale Sir Fuzzalump
- Part 3/3 - the party must talk to and kill Gerringothe Thorm.
- : Kill all members of the Thorm family. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Part 3/3 - the party must kill Gerringothe Thorm.
- : Defeat a member of the Thorm family without drawing steel. Soldier background. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- One of three chances to trigger. The party must bring Gerringothe Thorm to a moment of clarity about her greed when states that she will "pay it back". Then she seemingly kills herself.
- : Do not give any gold to the toll collector. Noble background. Minthara Kerz
- : Expose the true form of the toll collector by removing all her gold armour. Charlatan background. Astarion Kree Derryck
- This requires killing all her Visages in combat.
- : Discover the Toll Collector's personal hoard. Criminal background. Ver'yll Wenkiir
- : Acquire a magical item from the toll collector's confiscation chest. Guild Artisan background. Jacelyn
Sharran Sanctuary[edit | edit source]
- : Open the way into the Sharran Sanctuary. Sage background. Gale Sir Fuzzalump
- : Piece the scriptures together correctly and reveal the secret in the town square. Entertainer background. Brinna Brightsong
- The party must interact the three plaques in order to spell out: "OUR LADY OF LOSS MISTRESS OF PAIN WHEN NIGHT FALLS THORM SHALL RISE"
- : Perform the ritual in the Sharran Sanctuary. Sage background. Gale Sir Fuzzalump
- : Pass all of Shar's tests in the middle of the cursed town. Acolyte background. Shadowheart Zenith Feur'sel
- the party must pass three statue saving throws to receive Shar's blessing or let Shadowheart perform them. Then blood must be offered at the altar.
- : Take Shar's dagger from the ritual pedestal. Criminal background. Ver'yll Wenkiir
- : Take Shar's ceremonial dagger. Guild Artisan background. Jacelyn
- This prompts a fight with three undead Dark Justiciars.
Moonrise Towers[edit | edit source]
Visit
:- : Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern. Outlander background. Karlach Eldra Luthrinn Sina'zith
- Part 2/2 - The party can fail this by accident, as Moonrise Towers are surrounded with Moonlight lanterns. One must enter the Moonrise Tower area (seen on map banner in the left) via a side route, without being granted Moonshield. If not triggering, fast travelling back to Last Light Inn with an Outlander character grants the inspiration instead.
Trade with Roah Moonglow:
- : Find Roah in Moonrise and trade with her. Criminal background. Ver'yll Wenkiir
Talk to Lann Tarv:
- : Relate the player character's feats to the bugbear merchant. Folk Hero background. Wyll Danton
- : Show off the player character's prowess to the bugbear merchant. Soldier background. Lae'zel Varanna
Talk to Araj:
- : Give the player character's blood to Araj Oblodra. Guild Artisan background. Jacelyn
Talk to 'Barnabus', 'Timothy' and 'Tomelia':
- : Successfully influence the gnolls, either to break free or continue being subservient. Charlatan background. Astarion Kree Derryck
- : Make the gnolls stay under the influence of their master. Entertainer background. Brinna Brightsong
- : Release the gnolls from their enslavement. Folk Hero background. Wyll Danton
- : Release the gnolls from their leashes. Haunted One background. Dark Urge
- : Free the mind-controlled gnolls from their master. Urchin background. Maddala Deadeye
- If the player character fails the skill check in the conversation, the inspiration can still be obtained through straight up combat.
- Mutually exclusive.
Talk to Steelclaw:
- : Meet Steelclaw the tadpole-hunting cat. Outlander background. Karlach Halsin Eldra Sina'zith
- Part 2/2 - The other cat is in the Last Light Inn.
- : Meet both the lordly cat and the tadpole-hunting cat. Urchin background. Maddala Deadeye
- Part 2/2 - The other cat is in the Last Light Inn.
Observe the
:- : Spare the goblins. Noble background. Kerz
- : Spare the goblins from Ketheric's wrath. Urchin background. Maddala Deadeye
- : Execute the goblins. Noble background. Kerz
- : Execute the useless goblins. Haunted One background. Dark Urge
- Mutually exclusive.
Talk to Z'rell:
- : Successfully lie to Z'rell about the fate of the goblins. Charlatan background. Astarion Kree Derryck
- : Instigate Z'rell into showing off her gifts from the Absolute. Charlatan background. Astarion Kree Derryck
- The party must convince her to kill the ogre behind her with her mind.
- : Block out True Soul Z'rell from reading the player character's intentions. Urchin background. Maddala Deadeye
- The party must succeed a check to distract or trick her when she looks for proof of the player character's loyalties.
Capture Isobel:
- : Accept the Absolute's promise of gifts. Criminal background. Ver'yll Wenkiir
- : Hand Isobel over to Ketheric Thorm. Criminal background. Ver'yll Wenkiir
- This can be triggered by cooperating with Marcus to abduct Isobel from Last Light Inn.
Investigate Ketheric Thorm:
- : Trespass into Ketheric and Isobel's respective rooms. Criminal background. Ver'yll Wenkiir
- : Enter a restricted area in Moonrise Towers from the outside. Karlach Halsin Eldra Sina'zith
- : Learn Ketheric's past. Noble background. Minthara Kerz
- : Discover the source of Ketheric's shame. Sage background. Gale Sir Fuzzalump
- : Discover the source of the Shadow Curse. Brinna
- The party must read the letter in the locked chest at the foot of Kethric Thorm's bed and investigate the plaque in front of Isobel's sarcophagus.
Solve Balthazar's puzzle:
- : Solve Balthazar's secret study puzzle. Sage background. Gale Sir Fuzzalump
- : Solve Baltharzar's secret study puzzle without making a mistake. Sage background. Gale Sir Fuzzalump
- The party must pass a
DC 10 Perception check to notice the protruding books. After interacting with the 'Musty Tomes' shelf, an altar appears. The party must insert a Heart found in the same room into it.
- The party must pass a
Listen to the Walls:
- : Connect to the strange consciousness in Moonrise Towers. Entertainer background. Brinna Brightsong
- : Discover what the "meat sound" is. Sage background. Gale Sir Fuzzalump
- A party member must reach into the Cracked Wall, and then "Do nothing."
- : Enter the oubliette... for better or for worse. Outlander background. Karlach Halsin Eldra Luthrinn Sina'zith
- : Escape the Oubliette. Urchin background. Maddala Deadeye
- If using Cracked Wall select "Submit. Become.". Alternatively in the prison the party can also jump down the pit, climb down the cliffside or jump down the hole in Cell Three.
Assault
:- : Complete the assault on Moonrise. Soldier background. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- : Overcome the skeletons in Moonrise prison during the assault. Soldier background. Lae'zel Jaheira Varanna Sunblossom
Moonrise Docks[edit | edit source]
Talk to Marls:
- : Force the Zhent smuggler to jump off the docks. Haunted One background. Dark Urge
- Have the the player character tell him they want to see the shipment without using illithid powers. When they learn what it is, remove his mental defenses with illithid powers and tell him to wash off the tadpoles. This breaks some Oaths.
Moonrise Prison[edit | edit source]
Break or break out Minthara:
- : Recruit Minthara. Noble background. Kerz
- This is granted after talking with Minthara in the camp the first time.
- : Rescue Minthara from her captors. Urchin background. Maddala Deadeye
- The party must trick or kill the interrogators, then break her out of Moonrise. The party may be stopped by patrols, as well as the entrance guards. the party must succeed any checks or sneak out another way.
- : Torture Minthara, reducing her to a husk of her former self. Haunted One background. Dark Urge
- The player character must take over the interrogation and erase Minthara's mind.
- Mutually exclusive.
Bribe the Warden:
- : Bribe Moonrise's warden. Noble background. Minthara Kerz
- The party must try to bribe her, but pay the lowest amount because she only takes the player character's money.
Talk to the Prisoners:
- : Evade repercussions when speaking to the Moonrise prisoners. Charlatan background. Astarion Kree Derryck
- This can be achieved by persuading the guards to let the party speak twith the prisoners, by speaking with them unobserved, or by killing all the guards first.
- : Give Wulbren his tools so the gnomes can escape. Criminal background. Ver'yll Wenkiir
- : Return Wulbren's tools to him. Guild Artisam background. Jacelyn
- This doesn't need to be his hammer which was confiscated; any bludgeoning weapon, including the club that Wulbren can pick up on the docks, awards these Inspirations.
- : Help the Moonrise prisoners escape. Criminal background. Ver'yll Wenkiir
- : Help Wulbren escape Moonrise. Urchin background. Maddala Deadeye
- : Break out and save all of the Moonrise prisoners. Folk Hero background. Wyll Danton
- One method is blocking the cell gates with prisoners with crates or barrels, placing some explosives barrels near and putting a lit torch close by, then reaching the area behind the cells, letting two strong characters with hammers break the walls. The prisoners escape, and if done correctly, the guards can not enter the cells and the party can escape without combat.
Atop Moonrise Towers[edit | edit source]
Confront Ketheric:
- : Meet Ketheric at the top of Moonrise. Noble background. Minthara Kerz
- : Recount Ketheric Thorm's past to him, shaking his resolve. Entertainer background. Brinna Brightsong
- If the player character learned Ketheric's past from exploring his family's rooms, they must succeed a check to to make him surrender.
Reithwin Mausoleum[edit | edit source]
- : Open the way into the Gauntlet of Shar. Sage background. Gale Sir Fuzzalump
Gauntlet of Shar[edit | edit source]
Pass the Trials:
- : Solve each of trials in the Gauntlet of Shar. Acolyte background. Shadowheart Zenith Feur'sel
- : Pass all of Shar's trials. Noble background. Minthara Kerz
- : Fill all sockets with Sharran gems in the Gauntlet of Shar. Guild Artisan background. Jacelyn
- There are three trials. Soft-Step, Self-Same, Faith-Step. A fourth gem is in Yurgir's lair.
Pass the Self-Same Trial:
- : Kill the player character's mirror-self in Shar's trial. Haunted One background. Dark Urge
- : Defeat the player character's copy in the Gauntlet of Shar's mirror trial. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- Before touching the altar, the player character's equipment can taken off to make the clones much easier to beat. The respective characters must perform the killing blow directly, some DOT effect do not count.
Breach the Silent Library:
- : Unlock and take the Spear of Rampant Night. Guild Artisan background. Jacelyn
- The relevant weapon is actually called the
Spear of Night. It is located inside the Silent Library, behind a gate, behind a tapestry of Shar.
- The relevant weapon is actually called the
Deal with Balthazar:
- : Obtain Balthazar's bell and summon his flesh golem. Noble background. Minthara Kerz
- : Kill all of Balthazar's undead. Acolyte background. Shadowheart Zenith
- : Kill the necromancer. Haunted One background. Dark Urge
- To obtain the bell the player character must succeed a check to request more resources.
Deal with Yurgir:
- : Hear the orthon's contract. Entertainer background. Brinna Brightsong
- : Expose a half-truth in the orthon's contract with Raphael. Charlatan background. Astarion Kree Derryck
- The party must hear the song contract, then succeed an Insight check.
- : Take Shar's gem without aiding or killing the orthon. Criminal background. Ver'yll Wenkiir
- The party can use means like to sneak in and pick up the gem.
- : Convince the orthon to spare the party, for now... Urchin background. Maddala Deadeye
- Succeed a check to avoid fighting during the player character's first encounter.
- : Kill the orthon, returning him to Raphael. Soldier background. Lae'zel Varanna Sunblossom
- : Trick the orthon with a false loophole. Haunted One background. Dark Urge
- Three difficult checks must be passed: first he must be convinced to kill his followers, then Nessa, then himself.
- : Obtain the orthon's crossbow. Outlander background. Karlach Halsin Eldra Luthrinn Sina'zith
- This weapon can only be looted from his corpse.
- : Discover the truth behind the numerous rats in the Gauntlet of Shar. Acolyte background. Shadowheart Zenith Feur'sel
- : Discover the truth behind the numerous rats in the Gauntlet of Shar. Sage background. Gale Sir Fuzzalump
- The party must read
One Becomes Many at the base of the large central statue of Shar.
- The party must read
Investigate Nessa:
- : Discover the source of the displacer beast's infatuation. Guild Artisan background. Jacelyn
- The party must investigate the spider carcass near Yurgir, to discover that he is using a charm potion.
Shadowfell[edit | edit source]
- : Reach Nightsong without having been affected by the shadow curse. Outlander background. Karlach Halsin Eldra Sina'zith
- This only is available if the player character never receives the shadow curse, and is granted when the party leave Shadowfell.
- : Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. Karlach Halsin Eldra Sina'zith
- The party must not have visited either before dealing with Nightsong. This skips much of Act Two if achieved.
- : Discover the truth about the Nightsong. Sage background. Gale Sir Fuzzalump
Betray Balthazar:
- : Betray Balthazar. Urchin background. Maddala Deadeye
- : Betray Balthazar after learning that the Nightsong is not a simple relic. Criminal background. Ver'yll Wenkiir
- If allied with Balthazar the party must choose to kill or release the Nightsong.
Decide the Nightsong's fate:
- : Free Nightsong. Urchin background. Maddala Deadeye
- : Free Nightsong. Wyll Danton
- : Save and release Nightsong. Soldier background. Lae'zel Varanna Sunblossom
- : Release the Nightsong. Acolyte background. Shadowheart Zenith Feur'sel
- Release or convince Shadowheart to release the Nightsong.
- : Kill the Daughter of the Moon. Haunted One background. Dark Urge
- Kill or allow Shadowheart to kill the Nightsong.
- : Give Nightsong to Ketheric. Soldier background. Lae'zel Jaheira Varanna Sunblossom
- : Execute the ritual to have the player character bring the Nightsong to Ketheric. Acolyte background. Shadowheart Zenith Feur'sel
- The party must allow Balthazar to take the Nightsong.
- 3 mutually exclusive paths.
Mind Flayer Colony[edit | edit source]
- : Explore all sections of the mind flayer colony. Outlander background. Karlach Halsin Eldra Luthrinn Sina'zith
- : Find
Mol's Eyepatch. Urchin background. Maddala Deadeye
- The eyepatch is located in Balthazar's Necrotic Laboratory, next to the mind jar apparatus.
- : Successfully complete the mind puzzle in the mind flayer colony. Sage background. Gale Sir Fuzzalump
- : Open and loot the mind flayer colony's vault. Criminal background. Ver'yll Wenkiir
- The party must solve the Brain_Mapping_Puzzle by connecting the four mind components to the equivalent ones on the opposite side. Only one connection per node is allowed.
- : Piece together Ketheric's allegiances. Acolyte background. Shadowheart Zenith Feur'sel
- : Kill the envoy of Myrkul. Haunted One background. Dark Urge
- The party must find and end Ketheric Thorm, twice if necessary.
Camp[edit | edit source]
- : Take a full Long Rest in the Shadow-Cursed Lands. Outlander background. Karlach Halsin Eldra Sina'zith
- This is only awarded for resting in a camp which is out in the actual dangerous area. The camp at Last Light Inn, for instance, does not count.
After saving Arabella: