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Act Two/Inspiration

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Inspirations listed on this page can be obtained exclusively in the Shadow-Cursed Lands. For the inspirations which can be earned throughout other Acts of the game as well, refer to the Act One/Inspiration, Anywhere/Multiple Locations section.

Note that certain choices made in Act One may automatically lock the party out of obtaining certain inspirations in Act Two (and Act Three as well), such as:

  • Killing certain characters (or allowing them to be killed), such as Alfira, Arabella and / or Minthara
  • Allowing the tiefling refugees to be expelled from the Emerald Grove
  • Raiding the Emerald Grove with the goblins
Anywhere/ Multiple locations
Inspiration XP Background Party member/ Hireling NPC/ Location/ Item In-game description and conditions (if any)
Exploration of the Shadow-Cursed Lands
Embracing the EnvironmentEmbracing the Environment 50 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Survive two rounds of the shadow curse.
  • The inspiration is given at the start of the third turn, if the character feeling the curse effect is still alive and not downed. It does not need to be the Outlander character affected.
I Ain't Afraid of No ShadowsI Ain't Afraid of No Shadows 60 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Traverse through the Shadow-Cursed Lands to Last Light Inn and Moonrise Towers without using a Moonlantern.
  • The party can fail this by accident, as Moonrise Towers are surrounded with streetlight Moonlanterns. To avoid this, enter the Moonrise Tower area from the side route, jumping a broken bridge near Reithwin Tollhouse.
It Came From ShadowsIt Came From Shadows 75 EntertainerEntertainer Brinna BrightsongBrinna Brightsong Discover the source of the Shadow Curse.
No Cursed Stone Left UnturnedNo Cursed Stone Left Unturned 60 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Explore each key area of the Shadow-Cursed Lands.
Combat
Bumps in the DarkBumps in the Dark 60 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Conquer three combat encounters in the Shadow-Cursed Lands.
Masterful ExecutionMasterful Execution 75 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom Kill any of the bosses in and around the Shadow-Cursed Lands in a single round of combat.
  • Jaheira, if turned hostile and defeated, also counts to obtain this inspiration.
Dialogues
Alley CatsAlley Cats 60 UrchinUrchin Maddala DeadeyeMaddala Deadeye His MajestyHis Majesty, SteelclawSteelclaw Meet both the lordly cat and the tadpole-hunting cat.
  • Must talk to both with Speak with Animals, regardless of the order. The Dark Urge killing Steelclaw does not lock the party out of the inspiration.
Fly-SwatterFly-Swatter 50 Haunted OneHaunted One Dark UrgeDark Urge Dolly ThriceDolly Thrice Kill the trickster pixie.
  • The player character may choose to stow the Moonlantern at the ambush site and start the dialogue with Dolly Thrice later by dropping the lantern and picking it up again.
  • Also, the inspiration is automatically granted if the Dark Urge sides with the cultists' convoy and reaches Moonrise Towers with them.
Morally GreyMorally Grey 75 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck IsobelIsobel, NightsongNightsong
Last Light InnLast Light Inn, ShadowfellShadowfell
Betray the trust of Moonrise or Lastlight.
  • The party must allow Marcus to kidnap Isobel, but then free the Nightsong. OR, prevent Marcus from kidnapping Isobel and then let Balthazar transport the Nightsong to Moonrise.
Thorm Family SecretsThorm Family Secrets 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Moonrise TowersMoonrise Towers, Reithwin TownReithwin Town, Last Light InnLast Light Inn Discover the fate of Ketheric's family members.
  • Requires interacting with Ketheric, Isobel, Gerringothe Thorm, Malus Thorm, and Thisobald Thorm. The order is irrelevant.
Items
Special Iced Arsenic... Brew?Special Iced Arsenic... Brew? 60 Guild ArtisanGuild Artisan JacelynJacelyn Corpse Rose

Outside barnOutside barn

Craft some Brewed-Up Bellyglummer.
  • The poison can be actually crafted anywhere, if the party has found the stash and extracted the ingredient, even without reading the brewer's notes.
Notes of an AmateurNotes of an Amateur 60 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Corpse Rose

Outside barnOutside barn

Craft some Brewed-Up Bellyglummer.
  • The poison can be actually crafted anywhere, if the party has found the stash and extracted the ingredient, even without reading the brewer's notes.
Campsite
Inspiration XP Background Party member/ Hireling NPC/ Location/ Item In-game description and conditions (if any)
Nobleborn as Below, so AboveNobleborn as Below, so Above 60 NobleNoble KerzKerz MintharaMinthara Recruit Minthara.
  • Granted after talking with Minthara in the camp for the first time.
Patrician of the GrovePatrician of the Grove 60 NobleNoble MintharaMinthara, KerzKerz HalsinHalsin Recruit Halsin.
  • Granted after reuniting Thaniel and Oliver and talking to Halsin in the camp.
Realities of WarRealities of War 50 SoldierSoldier Lae'zelLae'zel, JaheiraJaheira, Varanna SunblossomVaranna Sunblossom ArabellaArabella Tell Arabella what happened to her parents.[See: Bugs]
  • Only available if the player character allows Arabella to stay in the camp temporarily.
Sleeping in the DarkSleeping in the Dark 50 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Take a full Long Rest in the Shadow-Cursed Lands.
  • This is only awarded for the first time resting in a camp located in the actually dangerous area.
  • Campsites in places devoid of Shadow Curse like Last Light Inn, Moonrise Towers, or the Gauntlet of Shar,[1] do not count.
Shadow-Cursed Lands
Inspiration XP Background Party member/ Hireling NPC/ Location/ Item In-game description and conditions (if any)
Ruined Battlefield
Corrupted Beyond RecognitionCorrupted Beyond Recognition 50 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Dead Druid's Journal Find and read the dead druid's journal about how the shadow curse came to be.
  • The inspiration is given regardless of whether the concurrent passive Nature check succeeds.
Let Sleeping Dogs LieLet Sleeping Dogs Lie 50 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel He Who WasHe Who Was Prevent He Who Was from completing his task.
  • Either grant Madeline forgiveness or make the Shadar-Kai stab himself multiple times.
No Rest for the WickedNo Rest for the Wicked 50 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel He Who WasHe Who Was Assist He Who Was in his task.
  • Choose to punish Madeline as the Shadar-Kai wants, but not too severely.
Not Another SoulNot Another Soul 50 Folk HeroFolk Hero WyllWyll, DantonDanton LassandraLassandra, MeyganMeygan, KarrowKarrow Keep all Harpers alive during the ambush with the Shadows.
  • None of the Harpers must be killed by the shadows or be consumed by the Shadow Curse. The most troublesome one is Karrow who often starts chasing the shadows afar from the light sources.
Saving the ProdigiousSaving the Prodigious 50 Folk HeroFolk Hero WyllWyll, DantonDanton RolanRolan Save Rolan from the Shadow-Cursed Lands.
  • Only takes place if Rolan was convinced to stay in the Emerald Grove in Act One, and survived the goblins' raid if it occured.
Dealing with cultists' convoy
Centennial RivalriesCentennial Rivalries 50 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom Kar'nissKar'niss, Harper BranthosHarper Branthos Complete the Harper ambush.
  • This inspiration is granted only if the fight occured, but regardless of how the party approaches the ambush site, and of which side they pick eventually.
Forcing ResponsibilityForcing Responsibility 50 Haunted OneHaunted One Dark UrgeDark Urge GronagGronag Demand that the goblin fetch his bone.
  • First stop goblin from sending the Hyena to fetch, then pass any ability check to make him do it instead.
Plucking the Lyre's WebPlucking the Lyre's Web 50 EntertainerEntertainer Brinna BrightsongBrinna Brightsong Spider's Lyre Play the Spider's Lyre to attract the drider.
  • The party must play the lyre obtained or looted from Nere or from Minthara to summon Kar'niss. Granted regardless of passing the Performance skill check.
Shiny Trinkets and BaublesShiny Trinkets and Baubles 50 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Moonlantern Take the drider's Moonlantern.
  • Granted whichever way the lantern is obtained.
Trust and a Little Pixie DustTrust and a Little Pixie Dust 50 Guild ArtisanGuild Artisan JacelynJacelyn Moonlantern Investigate the Moonlantern and find its power source.
  • The options to inspect the Moonlantern appear only when obtaining it from Kar'niss at the Harpers' ambush site.
House in Deep Shadows
Child at HeartChild at Heart 50 UrchinUrchin Maddala DeadeyeMaddala Deadeye OliverOliver Play both games of hide and seek with Oliver.
  • This inspiration is given for participating in both rounds, winning is not necessary.
Child's PlayChild's Play 50 OutlanderOutlander KarlachKarlach,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
OliverOliver Beat Oliver at hide and seek without alerting the shadow creatures.
  • This inspiration is given for winning in both rounds.
Last Light Inn
Inspiration XP Background Party member/ Hireling NPC/ Location/ Item In-game description and conditions (if any)
General
Absolute DevastationAbsolute Devastation 75 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom Destroy Last Light.
  • The party must destroy the lunar protective shield around the Last Light Inn, either killing or knocking out Isobel, or killing the Nightsong in Shadowfell.
Dealing with Jaheira
Forced RetirementForced Retirement 75 Haunted OneHaunted One Dark UrgeDark Urge JaheiraJaheira End Jaheira's career permanently by killing her.
  • If this inspiration is not earned in Act Two, it can be earned as well in Act Three in Bhaal Temple.
From One Hero to AnotherFrom One Hero to Another 50 Folk HeroFolk Hero WyllWyll, DantonDanton JaheiraJaheira Meet Jaheira and drink the wine she offers.[See: Bugs]
Living LegendLiving Legend 50 EntertainerEntertainer Brinna BrightsongBrinna Brightsong JaheiraJaheira Accept Jaheira's invitation to talk.
Dealing with Marcus and Isobel
Always Trust a Dishonest PersonAlways Trust a Dishonest Person 50 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck JaheiraJaheira
MarcusMarcus
Expose Marcus to the Harpers.
  • Only available if the Emerald Grove was raided, or if the tieflings were expelled from it. Otherwise, Marcus is not in the inn when the party comes.
An Absolute DouceurAn Absolute Douceur 60 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Isobel's BedroomIsobel's Bedroom Accept the Absolute's promise of gifts.
  • Granted after the player character agrees to help Marcus kidnap Isobel.
Long-Awaited ReunionLong-Awaited Reunion 75 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Isobel's BedroomIsobel's Bedroom Hand Isobel over to Ketheric Thorm.
  • Isobel must be knocked out in the fight, but survive it.
Lunar EclipseLunar Eclipse 75 Haunted OneHaunted One Dark UrgeDark Urge Isobel's BedroomIsobel's Bedroom Kill the protector of Last Light.
Meeting of FatesMeeting of Fates 60 Folk HeroFolk Hero WyllWyll, DantonDanton Isobel's BedroomIsobel's Bedroom Side with either Isobel or Marcus during the confrontation in Last Light.
Moonweaver's PrayerMoonweaver's Prayer 50 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel Isobel's BedroomIsobel's Bedroom Witness Isobel's ritual to keep up the protection of Last Light.
Shield of the MoonShield of the Moon 50 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom Isobel's BedroomIsobel's Bedroom Obtain Selûne's blessing from Isobel.
Tadpole SolidarityTadpole Solidarity 50 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck Isobel's BedroomIsobel's Bedroom Go along with Marcus' plan.
  • Granted only if Marcus vouches for the party at the entrance, and is not exposed to Jaheira. Thus, obtainable only if the tieflings from the Emerald Grove did not survive.
Dealing with Raphael[2] and Mol
Helping the Little GuyHelping the Little Guy 50 Folk HeroFolk Hero WyllWyll, DantonDanton Side HallSide Hall Help Mol win the game of lanceboard.
  • This inspiration is granted if using any available method, including rigging the board.
Orphan CamaraderieOrphan Camaraderie 50 UrchinUrchin Maddala DeadeyeMaddala Deadeye Side HallSide Hall Help Mol win the game of lanceboard.
  • This inspiration is granted if using any available method, including rigging the board.
Shuffling the BoardShuffling the Board 50 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck Side HallSide Hall Rig the game of lanceboard.
  • This one is given only if a Sleight of Hand option is successfully used.
Theskan TacticianTheskan Tactician 50 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Side HallSide Hall Help Mol win the game of lanceboard.
  • This inspiration is granted if using any available method, including rigging the board.
Dealing with Art Cullagh
Favour for a FavourFavour for a Favour 60 NobleNoble MintharaMinthara, KerzKerz DormitoriesDormitories Wake Art for Counsellor Florrick and the Flaming Fist.
Strings of FateStrings of Fate 60 EntertainerEntertainer Brinna BrightsongBrinna Brightsong DormitoriesDormitories Bring Art his lute.
Waking the SleeperWaking the Sleeper 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
DormitoriesDormitories Wake Art from his catatonic slumber.
The Harper's funeral[3]
Memento MoriMemento Mori 50 EntertainerEntertainer Brinna BrightsongBrinna Brightsong MeyganMeygan CourtyardCourtyard Witness Yonas' funeral.
Tragic LoveTragic Love 50 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel MeyganMeygan CourtyardCourtyard Offer condolences to Meygan.
Other interactions with NPCs
A Smile Better Suits...A Smile Better Suits... 50 Folk HeroFolk Hero WyllWyll, DantonDanton AlfiraAlfira
Main HallMain Hall
Offer a hopeful response to Alfira's inquiry.
  • When talking to Alfira for the first time in Last Light, answer to her question "How do you keep going?" with any available line except "I don't complain constantly." Also, don't mention other tieflings being tortured in Moonrise.
Grove Keeper's KeeperGrove Keeper's Keeper 60 OutlanderOutlander KarlachKarlach,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
HalsinHalsin River beachRiver beach Protect Halsin's portal while he saves the spirit of the land.
Hellish ArmamentsHellish Armaments 60 Guild ArtisanGuild Artisan JacelynJacelyn DammonDammon StablesStables Obtain a piece of infernal equipment from Dammon.
In the Palm of My HandIn the Palm of My Hand 50 Guild ArtisanGuild Artisan JacelynJacelyn Barcus WrootBarcus Wroot Side HallSide Hall Acquire the Brilliant Retort from Barcus.
Noble FelineNoble Feline 50 NobleNoble MintharaMinthara, KerzKerz His MajestyHis Majesty Main HallMain Hall Speak with the lordly cat at Last Light.
Reithwin Town
Inspiration XP Background Party member/ Hireling NPC/ Location/ Item In-game description and conditions (if any)
General
FamilicideFamilicide 60 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom GerringotheGerringothe, MalusMalus, and Thisobald ThormThisobald Thorm Kill all members of the Thorm family.
  • Ketheric and Isobel are not counted to earn this.
Power CorruptsPower Corrupts 60 Folk HeroFolk Hero WyllWyll, DantonDanton GerringotheGerringothe, MalusMalus, and Thisobald ThormThisobald Thorm Defeat a major figure in the corrupted town.
  • Killing any one of these grants the inspiration.
Power Corrupts... AbsolutelyPower Corrupts... Absolutely 75 Folk HeroFolk Hero WyllWyll, DantonDanton GerringotheGerringothe, MalusMalus, and Thisobald ThormThisobald Thorm Defeat all of the major figures in the corrupted town.
  • This inspiration is granted after killing all three, regardless of the order.
The Best Offence is Virtually NonsenseThe Best Offence is Virtually Nonsense 60 SoldierSoldier Lae'zelLae'zel, Varanna SunblossomVaranna Sunblossom GerringotheGerringothe, MalusMalus, and Thisobald ThormThisobald Thorm Defeat a member of the Thorm family without drawing steel.
  • Granted if any of these is killed through passing a series of ability checks in the dialogue.
Town of ShadowsTown of Shadows 60 EntertainerEntertainer Brinna BrightsongBrinna Brightsong GerringotheGerringothe, MalusMalus, and Thisobald ThormThisobald Thorm
the mason
Find out the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason.
  • The order is irrelevant. To collect information on the mason, read the plaque under the "Odd Looking Bones" in the Mason's Guild hall.
Mason's Guild
Tragedy in MasonryTragedy in Masonry 60 Guild ArtisanGuild Artisan JacelynJacelyn Odd Looking BonesOdd Looking Bones Discover the fate of the mason.
  • Read the plaque under the pile of bones in the Mason's Guild hall. Earned only on the first time you read the plaque.
Reithwin Tollhouse
Confiscated WorksConfiscated Works 60 Guild ArtisanGuild Artisan JacelynJacelyn Fireheart Acquire a magical item from the toll collector's confiscation chest.
  • Loot the necklace from the chest in the "Seized Inventory" room.
Personal PayrollPersonal Payroll 60 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Gerringothe's safeGerringothe's safe Discover the Toll Collector's personal hoard.
  • The safe at X: -113 Y: -84 requires passing a DC 16 Strength Check DC 16 Strength Check or using Knock spell to open.
Takes One to Know OneTakes One to Know One 60 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck Grim VisageGrim Visage x6 Expose the true form of the toll collector by removing all her gold armour.
  • Engage in a fight with Gerringothe and kill all her minions. Defeating each one removes a part of her armour.
Taxes? Never Heard of 'EmTaxes? Never Heard of 'Em 50 NobleNoble MintharaMinthara, KerzKerz Gerringothe ThormGerringothe Thorm Do not give any gold to the toll collector.
  • This includes single coins tossed to her throughout the dialogue. Thus, can be earned only through fighting her.
Sharran Sanctuary
A Dark EdgeA Dark Edge 60 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Ritual Dagger of Shar Take Shar's dagger from the ritual pedestal.
  • The way to the pedestal opens after passing the three checks on Shar's statues. Taking the dagger prompts a fight with three undead Sentinels.
Honing the DarknessHoning the Darkness 60 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel Statues of SharStatues of Shar Pass all of Shar's tests in the middle of the cursed town.
  • Pass DC 14 Saving ThrowDC 14 Saving Throw on Charisma, Intelligence and Wisdom (not necessary with a single party member).
Partaking in Local CustomsPartaking in Local Customs 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Statues of SharStatues of Shar Perform the ritual in the Sharran Sanctuary.
  • Pass DC 14 Saving ThrowDC 14 Saving Throw on Charisma, Intelligence and Wisdom (not necessary with a single party member).
Ruthless CraftsmanshipRuthless Craftsmanship 60 Guild ArtisanGuild Artisan JacelynJacelyn Ritual Dagger of Shar Take Shar's ceremonial dagger.
  • The way to the pedestal opens after passing the three checks on Shar's statues. Taking the dagger prompts a fight with three undead Sentinels.
Tales of YoreTales of Yore 60 EntertainerEntertainer Brinna BrightsongBrinna Brightsong Piece the scriptures together correctly and reveal the secret in the town square.
  • Interact the three plaques on the sides of the monument on the city square.[4]
Tenets of LossTenets of Loss 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Open the way into the Sharran Sanctuary.
  • Interact the three plaques on the sides of the monument on the city square.[4]
House of Healing
An Apple a Day Keeps the Scalpel AwayAn Apple a Day Keeps the Scalpel Away 60 SoldierSoldier Lae'zelLae'zel,
JaheiraJaheira, Varanna SunblossomVaranna Sunblossom
Malus ThormMalus Thorm Defeat the Surgeon without being operated upon.
  • Get Malus killed through the dilogue options
  • OR, if a combat starts, don't allow him to use his nurses' tools on any party member.
Did My HomeworkDid My Homework 60 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel Malus ThormMalus Thorm Recite Shar's dogma to the surgeon.
  • Pass a DC 14 Religion Check DC 14 Religion Check and use the specific dialogue line. Not available for Shadowheart, if she is the one interacting with Malus.
Inhumane TrialsInhumane Trials 60 Guild ArtisanGuild Artisan JacelynJacelyn Malus ThormMalus Thorm Witness a horrid operation in the cursed house of healing.
  • "Horrid operation" refers to the nurses "operating" upon each other or upon Malus Thorm.
Right Tool for the JobRight Tool for the Job 60 CriminalCriminal Ver'yll WenkiirVer'yll Wenkiir Artificial Leech, Bonesaw, Syringe, Trepan Obtain all 4 variants of the nurses' tools.
  • The tools can be looted after the nurses are dead, and cannot be pickpocketed from them. Only nurses which assist Malus initially have the enhanced tools (Anya, Hunna, Geanne, and Vanessa).
Under the KnifeUnder the Knife 60 Haunted OneHaunted One Dark UrgeDark Urge Malus ThormMalus Thorm Kill the surgeon using his own servile nurses.
  • Convince Malus to become a subject for the nurses to hone their medicinal skill.
Graveyard and Morgue
Blessed's Final RestBlessed's Final Rest 60 AcolyteAcolyte ShadowheartShadowheart, Zenith Feur'selZenith Feur'sel Olam's Journal

Morgue workshopMorgue workshop

Find the aasimar's journal.
Greatness Thrust Upon ThemGreatness Thrust Upon Them 60 Folk HeroFolk Hero WyllWyll, DantonDanton ArabellaArabella

GraveyardGraveyard

Find, save and bring Arabella to camp.
  • Available only if Arabella survived the events of Act One. The party must agree to shelter her in the camp. Fighting the shadows she entangles is not necessary.
Hippocratic No MoreHippocratic No More 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Surgeon's Research Notes

Morgue labMorgue lab

Find the surgeon's research notes.
Snuffed SparkSnuffed Spark 60 SageSage GaleGale,
Sir FuzzalumpSir Fuzzalump
Olam's Journal

Morgue workshopMorgue workshop

Find the dead aasimar's journal.
The Waning Moon
A Story You Won't BelieveA Story You Won't Believe 60 EntertainerEntertainer Brinna BrightsongBrinna Brightsong Thisobald ThormThisobald Thorm Pass all Performance checks when telling a tall tale to the brewer.
  • Thisobald demands a story twice. The Performance checks have DC from 16 to 21 (the full list is on his page).
I've Had WorseI've Had Worse 60 OutlanderOutlander KarlachKarlach,
HalsinHalsin,
Eldra LuthrinnEldra Luthrinn,
Sina'zithSina'zith
Thisobald ThormThisobald Thorm Successfully drink and resist the negative effects of the brewer's concoction.
  • After each drink the interacting character makes a passive Constitution Saving ThrowConstitution Saving Throw, with DC 14, then DC 16. The inspiration is granted for any single success, even if the other rolls fail.
Lack of Moderation is KeyLack of Moderation is Key 60 Haunted OneHaunted One Dark UrgeDark Urge Thisobald ThormThisobald Thorm Kill the brewer with his own brew.
  • Make Thisobald drink three steins by any means possible, without making him hostile. This requires passing ability checks to drink/mime drinking and to amuse him in three rounds in a row.
Safety-Averse QuaffingSafety-Averse Quaffing 60 Guild ArtisanGuild Artisan JacelynJacelyn Thisobald ThormThisobald Thorm Drink at least 1 of the brewer's steins.
  • Granted on the first choosing the option to drink, regardless of the Constitution saving throw result.
Tricks of the TradeTricks of the Trade 60 CharlatanCharlatan AstarionAstarion, Kree DerryckKree Derryck Thisobald ThormThisobald Thorm Successfully pretend to drink from the steins of ale.
  • There are three Sleight of Hand checks with DC raising from 18 to 21 (Rogues have lower DCs on each). The inspiration is granted for any single success, even if the other rolls fail.

Shadow-Cursed Lands[edit section | visual editor]

Path Least FollowedPath Least Followed: Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. KarlachKarlach EldraEldra Sina'zithSina'zith
Always a Step Ahead of the DarknessAlways a Step Ahead of the Darkness: Reach the Nightsong without ever being affected by the Shadow Curse. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
The party must not aquire the Shadow Curse condition. To avoid this everyone should be equipped with torches or some other persistent light source. The easiest way to succeed in this is to arrive from the Rosymorn Monastery Trail. Before the scene with Gronag triggers, the party must jump to the bridge instead and keep walking. A scene with Kar'niss triggers without the Harpers. After revealing themselves the party can demand he hand over the Lantern, then release the pixie to get her protection.
Odd EntourageOdd Entourage: Complete the drider escort to Moonrise Noble background. MintharaMinthara KerzKerz
A Tale of Two SoulsA Tale of Two Souls: Complete the saga of Art, Halsin and the spirit of the land. Entertainer background. Brinna BrightsongBrinna Brightsong

Moonrise Towers[edit section | visual editor]

Visit Moonrise TowersMoonrise Towers:

I Ain't Afraid of No ShadowsI Ain't Afraid of No Shadows: Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern. Outlander background. KarlachKarlach Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Part 2/2 - The party can fail this by accident, as Moonrise Towers are surrounded with Moonlight lanterns. One must enter the Moonrise Tower area (seen on map banner in the left) via a side route, without being granted Moonshield. If not triggering, fast travelling back to Last Light Inn with an Outlander character grants the inspiration instead.

Trade with Roah MoonglowRoah Moonglow:

War ProfiteerWar Profiteer: Find Roah in Moonrise and trade with her. Criminal background. Ver'yll WenkiirVer'yll Wenkiir

Talk to Lann TarvLann Tarv:

Uncommon RecognitionUncommon Recognition: Relate the player character's feats to the bugbear merchant. Folk Hero background. WyllWyll DantonDanton
Notched ArmourNotched Armour: Show off the player character's prowess to the bugbear merchant. Soldier background. Lae'zelLae'zel VarannaVaranna

Talk to ArajAraj:

Blood, Sweat, and the Other ThingBlood, Sweat, and the Other Thing: Give the player character's blood to Araj Oblodra. Guild Artisan background. JacelynJacelyn

Talk to 'Barnabus''Barnabus', 'Timothy''Timothy' and 'Tomelia''Tomelia':

Pied PiperPied Piper: Successfully influence the gnolls, either to break free or continue being subservient. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Danse MacabreDanse Macabre: Make the gnolls stay under the influence of their master. Entertainer background. Brinna BrightsongBrinna Brightsong
No Strings to Hold Them BackNo Strings to Hold Them Back: Release the gnolls from their enslavement. Folk Hero background. WyllWyll DantonDanton
Who Let the Gnolls OutWho Let the Gnolls Out: Release the gnolls from their leashes. Haunted One background. Dark UrgeDark Urge
Gone FeralGone Feral: Free the mind-controlled gnolls from their master. Urchin background. Maddala DeadeyeMaddala Deadeye
If the player character fails the skill check in the conversation, the inspiration can still be obtained through straight up combat.
Mutually exclusive.

Talk to SteelclawSteelclaw:

Mutual RespectMutual Respect: Meet Steelclaw the tadpole-hunting cat. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Part 2/2 - The other cat is in the Last Light Inn.
Alley CatsAlley Cats: Meet both the lordly cat and the tadpole-hunting cat. Urchin background. Maddala DeadeyeMaddala Deadeye
Part 2/2 - The other cat is in the Last Light Inn.

Observe the sentencingsentencing:

A Velvet GloveA Velvet Glove: Spare the goblins. Noble background. KerzKerz
Newly DowntroddenNewly Downtrodden: Spare the goblins from Ketheric's wrath. Urchin background. Maddala DeadeyeMaddala Deadeye
An Iron FistAn Iron Fist: Execute the goblins. Noble background. KerzKerz
Too EasyToo Easy: Execute the useless goblins. Haunted One background. Dark UrgeDark Urge
Mutually exclusive.

Talk to Z'rellZ'rell:

Clear ConscienceClear Conscience: Successfully lie to Z'rell about the fate of the goblins. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Know thy ClienteleKnow thy Clientele: Instigate Z'rell into showing off her gifts from the Absolute. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
The party must convince her to kill the ogre behind her with her mind.
No Peeking!No Peeking!: Block out True Soul Z'rell from reading the player character's intentions. Urchin background. Maddala DeadeyeMaddala Deadeye
The party must succeed a check to distract or trick her when she looks for proof of the player character's loyalties.

Capture IsobelIsobel:

An Absolute DouceurAn Absolute Douceur: Accept the Absolute's promise of gifts. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Long-Awaited ReunionLong-Awaited Reunion: Hand Isobel over to Ketheric Thorm. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
This can be triggered by cooperating with Marcus to abduct Isobel from Last Light Inn.

Investigate Ketheric ThormKetheric Thorm:

Enter NostalgiaEnter Nostalgia: Trespass into Ketheric and Isobel's respective rooms. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Never Liked StairsNever Liked Stairs: Enter a restricted area in Moonrise Towers from the outside. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Ketheric's LossKetheric's Loss: Learn Ketheric's past. Noble background. MintharaMinthara KerzKerz
To Have Loved and LostTo Have Loved and Lost: Discover the source of Ketheric's shame. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
It Came From ShadowsIt Came From Shadows: Discover the source of the Shadow Curse. BrinnaBrinna
The party must read the letter in the locked chest at the foot of Kethric Thorm's bed and investigate the plaque in front of Isobel's sarcophagus.

Solve Balthazar'sBalthazar's puzzle:

Secrets of the NecromancerSecrets of the Necromancer: Solve Balthazar's secret study puzzle. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
A Little Too Familiar with the Grotesque...A Little Too Familiar with the Grotesque...: Solve Baltharzar's secret study puzzle without making a mistake. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The party must pass a DC 10 Perception Check DC 10 Perception Check to notice the protruding books. After interacting with the "Musty Tomes" shelf, an altar appears. The party must insert a Heart found in the same room into it.

Listen to the Walls:

A Different Kind of MuseA Different Kind of Muse: Connect to the strange consciousness in Moonrise Towers. Entertainer background. Brinna BrightsongBrinna Brightsong
They're in the Walls!They're in the Walls!: Discover what the "meat sound" is. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
A party member must reach into the Cracked Wall, and then "Do nothing."
Delving into the DeepDelving into the Deep: Enter the oubliette... for better or for worse. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Will Not Be ForgottenWill Not Be Forgotten: Escape the Oubliette. Urchin background. Maddala DeadeyeMaddala Deadeye
If using Cracked Wall select "Submit. Become.". Alternatively in the prison the party can also jump down the pit, climb down the cliffside or jump down the hole in Cell Three.

Assault Moonrise TowerMoonrise Tower:

Devastation of the AbsoluteDevastation of the Absolute: Complete the assault on Moonrise. Soldier background. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
A Bone To PickA Bone To Pick: Overcome the skeletons in Moonrise prison during the assault. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom

Moonrise Docks[edit section | visual editor]

Talk to MarlsMarls:

Swimming with the ShadowsSwimming with the Shadows: Force the Zhent smuggler to jump off the docks. Haunted One background. Dark UrgeDark Urge
Have the the player character tell him they want to see the shipment without using illithid powers. When they learn what it is, remove his mental defenses with illithid powers and tell him to wash off the tadpoles. This breaks some Oaths.

Moonrise Prison[edit section | visual editor]

Break or break out MintharaMinthara:

Nobleborn as Below, so AboveNobleborn as Below, so Above: Recruit Minthara. Noble background. KerzKerz
This is granted after talking with Minthara in the camp the first time.
Twice Scorned, Twice AbandonedTwice Scorned, Twice Abandoned: Rescue Minthara from her captors. Urchin background. Maddala DeadeyeMaddala Deadeye
The party must trick or kill the interrogators, then break her out of Moonrise. The party may be stopped by patrols, as well as the entrance guards. The party must succeed any checks or sneak out another way.
Soulful LobotomySoulful Lobotomy: Torture Minthara, reducing her to a husk of her former self. Haunted One background. Dark UrgeDark Urge
The player character must take over the interrogation and erase Minthara's mind.
Mutually exclusive.

Bribe the WardenWarden:

Can't Bribe 'Em AllCan't Bribe 'Em All: Bribe Moonrise's warden. Noble background. MintharaMinthara KerzKerz
The party must try to bribe her, but pay the lowest amount because she only takes their money.

Talk to the Prisoners:

Not to Worry, I Have a PermitNot to Worry, I Have a Permit: Evade repercussions when speaking to the Moonrise prisoners. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
This can be achieved by persuading the guards to let the party speak with the prisoners, by speaking with them unobserved, or by killing all the guards first.
Escape ArtisanEscape Artisan: Give Wulbren his tools so the gnomes can escape. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Simple Tools, Great WorksSimple Tools, Great Works: Return Wulbren's tools to him. Guild Artisan background. JacelynJacelyn
This doesn't need to be his hammer which was confiscated; any bludgeoning weapon, including the club that Wulbren can pick up on the docks, awards these Inspirations.
Always a Way OutAlways a Way Out: Help the Moonrise prisoners escape. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Bugging OutBugging Out: Help Wulbren escape Moonrise. Urchin background. Maddala DeadeyeMaddala Deadeye
Breakout!Breakout!: Break out and save all of the Moonrise prisoners. Folk Hero background. WyllWyll DantonDanton
One method is blocking the cell gates with prisoners with crates or barrels, placing some explosives barrels near and putting a lit torch close by, then reaching the area behind the cells, letting two strong characters with hammers break the walls. The prisoners escape, and if done correctly, the guards cannot enter the cells and the party can escape without combat.

Atop Moonrise Towers[edit section | visual editor]

Confront KethericKetheric:

Top of the LadderTop of the Ladder: Meet Ketheric at the top of Moonrise. Noble background. MintharaMinthara KerzKerz
Eclipse of the HeartEclipse of the Heart: Recount Ketheric Thorm's past to him, shaking his resolve. Entertainer background. Brinna BrightsongBrinna Brightsong
If the player character learned Ketheric's past from exploring his family's rooms, they must succeed a check to to make him surrender.

Reithwin Mausoleum[edit section | visual editor]

History Never ForgetsHistory Never Forgets: Open the way into the Gauntlet of Shar. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump

Gauntlet of Shar[edit section | visual editor]

Pass the Trials:

In Her FootstepsIn Her Footsteps: Solve each of Shar'sShar's trials in the Gauntlet of Shar. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Recognised by ShadowsRecognised by Shadows: Pass all of Shar's trials. Noble background. MintharaMinthara KerzKerz
Dark MachinationsDark Machinations: Fill all sockets with Sharran gems in the Gauntlet of Shar. Guild Artisan background. JacelynJacelyn
There are three trials. Soft-Step, Self-Same, Faith-Step. A fourth gem is in Yurgir'sYurgir's lair.

Pass the Self-Same Trial:

Self-FlagellationSelf-Flagellation: Kill the player character's mirror-self in Shar's trial. Haunted One background. Dark UrgeDark Urge
Know Thine EnemyKnow Thine Enemy: Defeat the player character's copy in the Gauntlet of Shar's mirror trial. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Before touching the altar, the player character's equipment can be taken off to make the clones much easier to beat. The respective characters must perform the killing blow directly, some Damage Over Time (DOT) effects do not count.

Breach the Silent Library:

Made of ShadowsMade of Shadows: Unlock and take the Spear of Rampant Night. Guild Artisan background. JacelynJacelyn
The relevant weapon is actually called the Spear of Night. It is located inside the Silent Library, behind a gate, behind a tapestry of Shar.

Deal with BalthazarBalthazar:

Meat ShieldMeat Shield: Obtain Balthazar's bell and summon his flesh golem. Noble background. MintharaMinthara KerzKerz
Those for Whom the Bell TolledThose for Whom the Bell Tolled: Kill all of Balthazar's undead. Acolyte background. ShadowheartShadowheart ZenithZenith
Bleeding the Corpse DryBleeding the Corpse Dry: Kill the necromancer. Haunted One background. Dark UrgeDark Urge
To obtain the bell the player character must succeed a check to request more resources.

Deal with YurgirYurgir:

Catchy TuneCatchy Tune: Hear the orthon's contract. Entertainer background. Brinna BrightsongBrinna Brightsong
The Devil's in the DetailsThe Devil's in the Details: Expose a half-truth in the orthon's contract with Raphael. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
The party must hear the song contract, then succeed an Insight check.
Fickle AllegiancesFickle Allegiances: Take Shar's gem without aiding or killing the orthon. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
The party can use means like Greater InvisibilityGreater Invisibility to sneak in and pick up the gem.
Strength in CowardiceStrength in Cowardice: Convince the orthon to spare the party, for now... Urchin background. Maddala DeadeyeMaddala Deadeye
Succeed a check to avoid fighting during the player character's first encounter.
Return to SenderReturn to Sender: Kill the orthon, returning him to RaphaelRaphael. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Killer PoetryKiller Poetry: Trick the orthon with a false loophole. Haunted One background. Dark UrgeDark Urge
Three difficult checks must be passed: first he must be convinced to kill his followers, then NessaNessa, then himself.
Tools of the TradeTools of the Trade: Obtain the orthon's crossbow. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
This weapon can only be looted from his corpse.
Sole SurvivorSole Survivor: Discover the truth behind the numerous rats in the Gauntlet of Shar. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Rat KingRat King: Discover the truth behind the numerous rats in the Gauntlet of Shar. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The party must read One Becomes Many at the base of the large central statue of Shar.

Investigate NessaNessa:

Mating SeasonMating Season: Discover the source of the displacer beast's infatuation. Guild Artisan background. JacelynJacelyn
The party must investigate the spider carcass near Yurgir, to discover he is using a charm potion.

Shadowfell[edit section | visual editor]

Always a Step Ahead of the DarknessAlways a Step Ahead of the Darkness: Reach Nightsong without having been affected by the shadow curse. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
This only is available if the player character never receives the shadow curse, and is granted when the party leave Shadowfell.
Path Least FollowedPath Least Followed: Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
The party must not have visited either before dealing with Nightsong. This skips much of Act Two if achieved.
Emblem of the MoonmaidenEmblem of the Moonmaiden: Discover the truth about the Nightsong. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump

Betray BalthazarBalthazar:

Rebellious PhaseRebellious Phase: Betray Balthazar. Urchin background. Maddala DeadeyeMaddala Deadeye
What's Yours is MineWhat's Yours is Mine: Betray Balthazar after learning that the Nightsong is not a simple relic. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
If allied with Balthazar the party must choose to kill or release the Nightsong.

Decide the NightsongNightsong's fate:

Good Deed of the DayGood Deed of the Day: Free Nightsong. Urchin background. Maddala DeadeyeMaddala Deadeye
Damsel No MoreDamsel No More: Free Nightsong. WyllWyll DantonDanton
Soldier of FaithSoldier of Faith: Save and release Nightsong. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Cerimonia AlārumCerimonia Alārum: Release the Nightsong. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Release or convince Shadowheart to release the Nightsong.
Blood MoonBlood Moon: Kill the Daughter of the Moon. Haunted One background. Dark UrgeDark Urge
Kill or allow Shadowheart to kill the Nightsong.
Soldier of FortuneSoldier of Fortune: Give Nightsong to Ketheric. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Cerimonia CompedumCerimonia Compedum: Execute the ritual to have the player character bring the Nightsong to Ketheric. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
The party must allow Balthazar to take the Nightsong.
3 mutually exclusive paths.

Mind Flayer Colony[edit section | visual editor]

From Head to ToeFrom Head to Toe: Explore all sections of the mind flayer colony. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Amateur OpticianAmateur Optician: Find Mol's Eyepatch. Urchin background. Maddala DeadeyeMaddala Deadeye
The eyepatch is located in Balthazar's Necrotic Laboratory, next to the mind jar apparatus.
Brain Blast!Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Body HeistBody Heist: Open and loot the mind flayer colony's vault. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
The party must solve the Brain_Mapping_Puzzle by connecting the four mind components to the equivalent ones on the opposite side. Only one connection per node is allowed.
A Piece of ThreeA Piece of Three: Piece together Ketheric's allegiances. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Lesser of the ThreeLesser of the Three: Kill the envoy of Myrkul. Haunted One background. Dark UrgeDark Urge
The party must find and end Ketheric Thorm, twice if necessary.

Bugs[edit section | visual editor]

  • There are two more campsite inspirational events concerning Arabella. Both should be granted for lying to her about the fate of her parents. However, the trigger for these inspiration events is a specific unreachable scene with Withers and Arabella, and thus, these inspiration points cannot be earned in the current game version (4.1.17209685). These are as following:
    • Little White Lies (CharlatanCharlatan background)
    • War is No Place for a Child (SoldierSoldier background)
  • Two more inspirations concerning the player character's decision to drink or not Jaheira's spiked wine do not trigger as of game version 4.1.17209685. These are as following:
    • Not My First Time (CharlatanCharlatan background) - for passing Constitution check to lie about the tadpole effects, after the player character discerned the truth serum in the wine but still drank it
    • Wary of Strangers (UrchinUrchin background) - for refusing to drink the wine at all (regardless of knowing whether it is spiked)

Notes and references[edit section | visual editor]

  1. The area free of the curse starts in approximately 3 m (10 ft) from the hidden door in the Grand Mausoleum which leads to the Traversal disk. Moving to the campsite before this imaginary line leads to the primary Shadow-Cursed Lands' campsite layout and allows to earn the inspiration.
  2. These inspirations cannot be obtained if Mol did not survive Act One, or if the party has already been to the Grand Mausoleum and met Raphael there. In both cases, he does not appear in the tavern at all. Also, he disappears after Marcus' assault on Last Light.
  3. To earn any of this inspirations, Meygan must survive the fight with shadows if the party participates in it. Also, she must be talked to strictly before Marcus assaults the Last Light.
  4. 4.0 4.1 If started with the wrong one, just continue to activate them one by one counter-clockwise until the full text emerges from the beginning.