Ad placeholder

Act Two/Inspiration

From bg3.wiki
Jump to navigation Jump to search

This page contains all inspirations which can be earned within Act Two of Baldur's Gate 3. To unlock an inspiration the character must be in the active party.

Anywhere[edit | edit source]

These inspirations can be earned throughout the game, beyond Act One.

General[edit | edit source]

Fate Must WaitFate Must Wait: Resurrect anyone in the party. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Dragon's HoardDragon's Hoard: Have at least 2000 gold among the party. Noble background. MintharaMinthara KerzKerz
Whispers from the GraveWhispers from the Grave: Glean some wisdom from speaking with the dead. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Soul for SaleSoul for Sale: Acquire a Soul Coin. Noble background. MintharaMinthara KerzKerz

Combat[edit | edit source]

Killing SpreeKilling Spree: Kill 5 enemies in a single round. Haunted One background. Dark UrgeDark Urge
PentacrushPentacrush: Kill 5 enemies in a single turn. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Unfriendly FireUnfriendly Fire: Defeat 5 neutral creatures in a single round. Haunted One background. Dark UrgeDark Urge
One for the AgesOne for the Ages: Survive a fight in which the party kill ten or more enemies. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Panoply of AgonyPanoply of Agony: Get at least one kill with each Damage type. Haunted One background. Dark UrgeDark Urge
StrategistStrategist: Defeat a powerful foe in one strike. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom

Dialogues[edit | edit source]

Indulge Thine AppetitesIndulge Thine Appetites: Follow the Dark Urge. Haunted One background. Dark UrgeDark Urge
Subdue Thine AppetitesSubdue Thine Appetites: Resist the Dark Urge. Haunted One background. Dark UrgeDark Urge
Dark Urge choices are untagged, but are often violent and use a thinner font. Must specifically pick a choice which indulges or resists the Urge, not just ignore it.
Eldritch AuthorityEldritch Authority: Become a True Soul. Noble background MintharaMinthara KerzKerz
Use illithid persuasion seven (7) times.
ReanimatorReanimator: Correctly follow Gale's instructions to resurrect him. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Only the character interacting with the pouch gets inspiration.
Penchant for DiplomacyPenchant for Diplomacy: Reach a High level of Approval (45+) with a companion. Noble background. MintharaMinthara KerzKerz

Crimes[edit | edit source]

Escape ArtistEscape Artist: Escape from jail after being arrested. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Blood PriceBlood Price: Kill an innocent civilian. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
A Fine FortuneA Fine Fortune: Steal an item worth at least 1000 gold. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Fine By MeFine By Me: Use a player character's wealth to bribe a guard. Noble background. MintharaMinthara KerzKerz

Trading[edit | edit source]

Valued CustomerValued Customer: Trade with someone who has High approval. Guild Artisan background. JacelynJacelyn
A Golden MasterpieceA Golden Masterpiece: Sell an item worth at least 1000 gold. Guild Artisan background. JacelynJacelyn

Anywhere in Act Two[edit | edit source]

These inspirations can be earned throughout Act Two.

Combat[edit | edit source]

Embracing the EnvironmentEmbracing the Environment: Survive two rounds of the shadow curse. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Bumps in the DarkBumps in the Dark: Conquer three combat encounters in the Shadow-Cursed Lands. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Masterful ExecutionMasterful Execution: Kill any of the bosses in and around the Shadow-Cursed Lands in a single round of combat. Soldier background. Lae'zelLae'zel VarannaVaranna

Shadow-Cursed Lands[edit | edit source]

No Cursed Stone Left UnturnedNo Cursed Stone Left Unturned: Explore each key area of the Shadow-Cursed Lands. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith

Lock-out warning:

I Ain't Afraid of No ShadowsI Ain't Afraid of No Shadows: Traverse through the Shadow-Cursed Lands to Last Light Inn and Moonrise Towers without using a Moonlantern. Outlander background. KarlachKarlach EldraEldra Sina'zithSina'zith
Path Least FollowedPath Least Followed: Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. KarlachKarlach EldraEldra Sina'zithSina'zith
Always a Step Ahead of the DarknessAlways a Step Ahead of the Darkness: Reach the Nightsong without ever being affected by the Shadow Curse. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
The party must not aquire the Shadow Curse condition. To avoid this everyone should be equipped with torches or some other persistent light source. The easiest way to succeed in this is to arrive from the Rosymorn Monastery Trail. Before the scene with Gronag triggers, the party must jump to the bridge instead and keep walking. A scene with Kar'niss triggers without the Harpers. After revealing themselves the party can demand he hand over the Lantern, then release the pixie to get her protection.

Protect the HarpersHarpers:

Not Another SoulNot Another Soul: Keep all Harpers alive during the ambush with the Shadows. Folk Hero background. WyllWyll DantonDanton
The ambush happens near the Grymforge entrance to the Shadow-Cursed Lands.

Read Dead Druid's Journal:

Corrupted Beyond RecognitionCorrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The journal can be found near the entrance to Grymforge, next to a skeleton.

Deal with GronagGronag:

Forcing ResponsibilityForcing Responsibility: Demand that the goblin fetch his bone. Haunted One background. Dark UrgeDark Urge
The goblin can be found near the Monastery trail entrance into Shadow-Cursed Lands. The party must speak with him and demand he fetch the bone he threw, then select the illithid option "Go on. Fetch!"

Follow or ambush Kar'nissKar'niss:

Plucking the Lyre's WebPlucking the Lyre's Web: Play the Spider's Lyre to attract the drider. Entertainer background. Brinna BrightsongBrinna Brightsong
The party must play the Spider's Lyre to summon Kar'niss. DC 16 Performance check DC 16 Performance check.
Odd EntourageOdd Entourage: Complete the drider escort to Moonrise Noble background. MintharaMinthara KerzKerz
Fly-SwatterFly-Swatter: Kill the trickster pixie. Haunted One background. Dark UrgeDark Urge
The party must side against the Harpers and reach Moonrise Towers or avoid Gronag's scene, run to the ambush site, then join Kar'niss while Harpers are absent.
Centennial RivalriesCentennial Rivalries: Complete the Harper ambush. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Shiny Trinkets and BaublesShiny Trinkets and Baubles: Take the drider's Moonlantern. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
This must be done via Deception checks during the convoy ambush, or by disarming him and picking it up mid-combat; not just killing him and looting the lantern.
Trust and a Little Pixie DustTrust and a Little Pixie Dust: Investigate the Moonlantern and find its power source. Guild Artisan background. JacelynJacelyn
Mutually exlusive paths. Following Kar'niss allows the party to change allegiances during an ambush.

House in Deep Shadows[edit | edit source]

Play with OliverOliver:

Child's PlayChild's Play: Beat Oliver at hide and seek without alerting the shadow creatures. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Child at HeartChild at Heart: Play both games of hide and seek with Oliver. Outlander background. Urchin background. Maddala DeadeyeMaddala Deadeye
When Oliver turns invisible, an active party member must pass a Perception check or it does not count as a win. In the first round he is outside near a cart. For the second round he runs into the house. It is recommended to split the party and keep them inside the house crouched or invisible to avoid being spotted by the shadows.

Ruined Battlefield[edit | edit source]

Meet He Who WasHe Who Was:

No Rest for the WickedNo Rest for the Wicked: Assist He Who Was in his task. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Let Sleeping Dogs LieLet Sleeping Dogs Lie: Prevent He Who Was from completing his task. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
  • Mutually exclusive.

Last Light Inn[edit | edit source]

Visit Last Light InnLast Light Inn:

I Ain't Afraid of No ShadowsI Ain't Afraid of No Shadows: Traverse through the Shadow-Cursed Lands to Last Light Inn and Moonrise Towers without using a Moonlantern. Outlander background. KarlachKarlach EldraEldra Sina'zithSina'zith
Part 1/2 - Using the waypoint to guarantee visiting Last Light Inn is counted.

Expose MarcusMarcus:

Always Trust a Dishonest PersonAlways Trust a Dishonest Person: Expose Marcus to the Harpers. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Only available if Tieflings are not saved -- if Mol is alive she vouches for the party instead of Marcus.

Talk to IsobelIsobel:

Shield of the MoonShield of the Moon: Obtain Selûne's blessing from Isobel. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Morally GreyMorally Grey: Betray the trust of Moonrise or Lastlight. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Meeting of FatesMeeting of Fates: Side with either Isobel or Marcus during the confrontation in Last Light. WyllWyll DantonDanton
Lunar EclipseLunar Eclipse: Kill the protector of Last Light. Haunted One background. Dark UrgeDark Urge
Absolute DevastationAbsolute Devastation: Destroy Last Light Inn. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
The party must kill Isobel, destroying Last Light Inn and ruin Marcus' mission.
Tadpole SolidarityTadpole Solidarity: Go along with Marcus' plan. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Absolute DevastationAbsolute Devastation: Destroy Last Light Inn. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Kidnap Isobel.
Moonweaver's PrayerMoonweaver's Prayer: Witness Isobel's ritual to keep up the protection of Last Light. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Prevent Isobel's abduction.
3 mutually exclusive paths.

Talk to JaheiraJaheira:

Living LegendLiving Legend: Accept Jaheira's invitation to talk. Entertainer background. Brinna BrightsongBrinna Brightsong
From One Hero to AnotherFrom One Hero to Another: Meet Jaheira and drink the wine she offers. Folk Hero background. WyllWyll DantonDanton
Not My First TimeNot My First Time: Resist the truth serum when talking to Jaheira. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Smelling the wine first appears to lock resisting. Only resisting without discovering the serum counts.
Wary of StrangersWary of Strangers: Refuse to drink the spiked wine. Urchin background. Maddala DeadeyeMaddala Deadeye
Mutually exclusive.
Forced RetirementForced Retirement: End Jaheira's career permanently by killing her. Haunted One background. Dark UrgeDark Urge

Talk to AlfiraAlfira:

A Smile Better Suits...A Smile Better Suits...: Offer a hopeful response to Alfira's inquiry. Folk Hero background. WyllWyll DantonDanton
The party must side with the tieflings in Act One and Alfira must avoid an encounter with the Dark Urge at Camp prior to the Minthara's raid on the Emerald Grove.

Game between RaphaelRaphael and MolMol:

Shuffling the BoardShuffling the Board: Rig the game of lanceboard. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
The interacting party member must succeed a Sleight of Hand check to rearrange the board.
Theskan TacticianTheskan Tactician: Help Mol win the game of lanceboard. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Helping the Little GuyHelping the Little Guy: Help Mol win the game of lanceboard. Folk Hero background. WyllWyll DantonDanton
Orphan CamaraderieOrphan Camaraderie: Help Mol win the game of lanceboard. urchin background. Maddala DeadeyeMaddala Deadeye
Any method.

Talk to KarrowKarrow and MeyganMeygan:

Tragic LoveTragic Love: Witness Yonas' funeral. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Memento MoriMemento Mori: Offer condolences to MeyganMeygan. Entertainer background. Brinna BrightsongBrinna Brightsong
Meygan can be found south of the inn. The party must have protected Lassandra's group.

Talk to DammonDammon:

Hellish ArmamentsHellish Armaments: Obtain a piece of infernal equipment from Dammon. Guild Artisan background. JacelynJacelyn
The party must obtain a piece of gear made from internal metal

Talk to His MajestyHis Majesty:

Noble FelineNoble Feline: Speak with the lordly cat at Last Light. Noble background. MintharaMinthara KerzKerz
Alley CatsAlley Cats: Meet both the lordly cat and the tadpole-hunting cat. Urchin background. Maddala DeadeyeMaddala Deadeye
Part 1/2 - The other cat is in Moonrise Towers

ArtArt, HalsinHalsin and the Shadow Curse:

Grove Keeper's KeeperGrove Keeper's Keeper: Protect Halsin's portal while he saves the spirit of the land. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Patrician of the GrovePatrician of the Grove: Recruit Halsin. Noble background. MintharaMinthara KerzKerz
A Tale of Two SoulsA Tale of Two Souls: Complete the saga of Art, Halsin and the spirit of the land. Entertainer background. Brinna BrightsongBrinna Brightsong
Waking the SleeperWaking the Sleeper: Wake Art from his catatonic slumber. Sage background. GaleGale

Talk to BarcusBarcus after freeing the gnomes:

In the Palm of My HandIn the Palm of My Hand: Acquire the Brilliant Retort from Barcus. Guild Artisan background. JacelynJacelyn
This is the reward for completing the quest Rescue Wulbren.

Reithwin Town[edit | edit source]

Find RolanRolan:

Saving the ProdigiousSaving the Prodigious: Save Rolan from the Shadow-Cursed Lands. Folk Hero background. WyllWyll DantonDanton
Rolan can be found at the edge of the town near the stronger shadow curse wall, next the river.

Find ArabellaArabella:

Greatness Thrust Upon ThemGreatness Thrust Upon Them: Find, save and bring Arabella to camp. Folk Hero background. WyllWyll DantonDanton
She is standing in front of a gate to the House of Healing graveyard and the Mason's Guild.

Mason's Guild[edit | edit source]

Tragedy in MasonryTragedy in Masonry: Discover the fate of the mason. Guild Artisan background. JacelynJacelyn
Town of ShadowsTown of Shadows: Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna BrightsongBrinna Brightsong
Part 1/4 - the party must read the plaque on the guildhall.

House of Healing[edit | edit source]

Deal with Malus ThormMalus Thorm:

Town of ShadowsTown of Shadows: Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. Brinna BrightsongBrinna Brightsong
Part 1/4 - the party must speak with Malus ThormMalus Thorm.
Power CorruptsPower Corrupts: Defeat a major figure in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 1/3 - the party must Kill Malus Thorm.
Power Corrupts... AbsolutelyPower Corrupts... Absolutely: Defeat all of the major figures in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 1/3 - the party must Kill Malus Thorm.
Thorm Family SecretsThorm Family Secrets: Discover the fate of Ketheric's family members. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Part 1/3 - the party must talk to and kill Malus Thorm.
FamilicideFamilicide: Kill all members of the Thorm family. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Part 1/3 - the party must kill Malus Thorm.
The Best Offence is Virtually NonsenseThe Best Offence is Virtually Nonsense: Defeat a member of the Thorm family without drawing steel. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
One of three chances to trigger. The party must convince Malus the greatest test subject would be him; he is then butchered by the nurses.
Did My HomeworkDid My Homework: Recite Shar's dogma to the surgeon. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
The interacting party member must pass a Religion check then recite Shar's doctrine to him.
Under the KnifeUnder the Knife: Kill the surgeon using his own servile nurses. Haunted One background. Dark UrgeDark Urge
Inhumane TrialsInhumane Trials: Witness a horrid operation in the cursed house of healing. JacelynJacelyn
Convince the nurses to kill each other.
An Apple a Day Keeps the Scalpel AwayAn Apple a Day Keeps the Scalpel Away: Defeat the Surgeon without being operated upon. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Combat only. He only operates if he has a tool from a nurse. If they are dead the ability cannot be used; he revives them if they are killed. Kill each before his turn. Mutually exclusive.

After Malus is dead:

Right Tool for the JobRight Tool for the Job: Obtain all 4 variants of the nurses' tools. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
The uncommon variants of the Syringe, Bonesaw, Artificial Leech, and Trepan must all be looted.
Strings of FateStrings of Fate: Bring Art his lute. Entertainer background. Brinna BrightsongBrinna Brightsong
Favour for a FavourFavour for a Favour: Wake Art for Counsellor Florrick and the Flaming Fist. Noble background. MintharaMinthara KerzKerz
Waking the SleeperWaking the Sleeper: Wake Art from his catatonic slumber. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The party must loot Art Cullagh'sArt Cullagh's Battered Lute from Malus Thorm and bring it back to Last Light Inn.

House of Healing Morgue[edit | edit source]

Blessed's Final RestBlessed's Final Rest: Find the aasimar's journal. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Snuffed SparkSnuffed Spark: Find the dead aasimar's journal. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Hippocratic No MoreHippocratic No More: Find the surgeon's research notes. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
West from House of Healing.

The Waning Moon[edit | edit source]

Deal with Thisobald ThormThisobald Thorm:

Town of ShadowsTown of Shadows: Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. BrinnaBrinna
Part 3/4 - the party must speak with Thisobald ThormThisobald Thorm.
Power CorruptsPower Corrupts: Defeat a major figure in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 2/3 - the party must kill Thisobald Thorm
Power Corrupts... AbsolutelyPower Corrupts... Absolutely: Defeat all of the major figures in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 2/3 - the party must kill Thisobald Thorm
Thorm Family SecretsThorm Family Secrets: Discover the fate of Ketheric's family members. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Part 2/3 - the party must talk to and kill Thisobald Thorm.
FamilicideFamilicide: Kill all members of the Thorm family. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Part 2/3 - the party must kill Thisobald Thorm.
The Best Offence is Virtually NonsenseThe Best Offence is Virtually Nonsense: Defeat a member of the Thorm family without drawing steel. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
One of three chances to trigger. The party must outdrink Thisobald until he bursts from over-indulgence.
Safety-Averse QuaffingSafety-Averse Quaffing: Drink at least 1 of the brewer's steins. Guild Artisan background. JacelynJacelyn
A Story You Won't BelieveA Story You Won't Believe: Pass all Performance checks when telling a tall tale to the brewer. Entertainer background. Brinna BrightsongBrinna Brightsong
I've Had WorseI've Had Worse: Successfully drink and resist the negative effects of the brewer's concoction. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Tricks of the TradeTricks of the Trade: Successfully pretend to drink from the steins of ale. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Lack of Moderation is KeyLack of Moderation is Key: Kill the brewer with his own brew. Haunted One background. Dark UrgeDark Urge
The player chacter can drink up to three times, which kills Thisobald, pretend to drink once, then drink and resist the effects.
Notes of an AmateurNotes of an Amateur: Craft some Brewed-Up Bellyglummer. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Special Iced Arsenic... Brew?Special Iced Arsenic... Brew?: Craft some Brewed-Up Bellyglummer. Guild Artisan background. JacelynJacelyn

Reithwin Tollhouse[edit | edit source]

Deal with Gerringothe ThormGerringothe Thorm:

Town of ShadowsTown of Shadows: Learn the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason. Entertainer background. BrinnaBrinna
Part 4/4 - the party must speak with Gerringothe ThormGerringothe Thorm.
Power CorruptsPower Corrupts: Defeat a major figure in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 3/3 - the party must kill Gerringothe Thorm
Power Corrupts... AbsolutelyPower Corrupts... Absolutely: Defeat all of the major figures in the corrupted town. Folk Hero background. WyllWyll DantonDanton
Part 3/3 - the party must kill Gerringothe Thorm
Thorm Family SecretsThorm Family Secrets: Discover the fate of Ketheric's family members. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Part 3/3 - the party must talk to and kill Gerringothe Thorm.
FamilicideFamilicide: Kill all members of the Thorm family. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Part 3/3 - the party must kill Gerringothe Thorm.
The Best Offence is Virtually NonsenseThe Best Offence is Virtually Nonsense: Defeat a member of the Thorm family without drawing steel. Soldier background. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
One of three chances to trigger. The interacting party member must bring Gerringothe Thorm to a moment of clarity about her greed when she states she will "pay it back". Then she kills herself.
Taxes? Never Heard of 'EmTaxes? Never Heard of 'Em: Do not give any gold to the toll collector. Noble background. MintharaMinthara KerzKerz
Takes One to Know OneTakes One to Know One: Expose the true form of the toll collector by removing all her gold armour. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
This requires killing all her Visages in combat.
Personal PayrollPersonal Payroll: Discover the Toll Collector's personal hoard. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Confiscated WorksConfiscated Works: Acquire a magical item from the toll collector's confiscation chest. Guild Artisan background. JacelynJacelyn

Sharran Sanctuary[edit | edit source]

Tenets of LossTenets of Loss: Open the way into the Sharran Sanctuary. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Tales of YoreTales of Yore: Piece the scriptures together correctly and reveal the secret in the town square. Entertainer background. Brinna BrightsongBrinna Brightsong
The party must interact the three plaques in order to spell out: "OUR LADY OF LOSS MISTRESS OF PAIN WHEN NIGHT FALLS THORM SHALL RISE"
Partaking in Local CustomsPartaking in Local Customs: Perform the ritual in the Sharran Sanctuary. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Honing the DarknessHoning the Darkness: Pass all of Shar's tests in the middle of the cursed town. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
the party must pass three statue saving throws to receive Shar's blessing or let Shadowheart perform them. Then blood must be offered at the altar.
A Dark EdgeA Dark Edge: Take Shar's dagger from the ritual pedestal. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Ruthless CraftsmanshipRuthless Craftsmanship: Take Shar's ceremonial dagger. Guild Artisan background. JacelynJacelyn
This prompts a fight with three undead Dark Justiciars.

Moonrise Towers[edit | edit source]

Visit Moonrise TowersMoonrise Towers:

I Ain't Afraid of No ShadowsI Ain't Afraid of No Shadows: Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern. Outlander background. KarlachKarlach Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Part 2/2 - The party can fail this by accident, as Moonrise Towers are surrounded with Moonlight lanterns. One must enter the Moonrise Tower area (seen on map banner in the left) via a side route, without being granted Moonshield. If not triggering, fast travelling back to Last Light Inn with an Outlander character grants the inspiration instead.

Trade with Roah MoonglowRoah Moonglow:

War ProfiteerWar Profiteer: Find Roah in Moonrise and trade with her. Criminal background. Ver'yll WenkiirVer'yll Wenkiir

Talk to Lann TarvLann Tarv:

Uncommon RecognitionUncommon Recognition: Relate the player character's feats to the bugbear merchant. Folk Hero background. WyllWyll DantonDanton
Notched ArmourNotched Armour: Show off the player character's prowess to the bugbear merchant. Soldier background. Lae'zelLae'zel VarannaVaranna

Talk to ArajAraj:

Blood, Sweat, and the Other ThingBlood, Sweat, and the Other Thing: Give the player character's blood to Araj Oblodra. Guild Artisan background. JacelynJacelyn

Talk to 'Barnabus''Barnabus', 'Timothy''Timothy' and 'Tomelia''Tomelia':

Pied PiperPied Piper: Successfully influence the gnolls, either to break free or continue being subservient. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Danse MacabreDanse Macabre: Make the gnolls stay under the influence of their master. Entertainer background. Brinna BrightsongBrinna Brightsong
No Strings to Hold Them BackNo Strings to Hold Them Back: Release the gnolls from their enslavement. Folk Hero background. WyllWyll DantonDanton
Who Let the Gnolls OutWho Let the Gnolls Out: Release the gnolls from their leashes. Haunted One background. Dark UrgeDark Urge
Gone FeralGone Feral: Free the mind-controlled gnolls from their master. Urchin background. Maddala DeadeyeMaddala Deadeye
If the player character fails the skill check in the conversation, the inspiration can still be obtained through straight up combat.
Mutually exclusive.

Talk to SteelclawSteelclaw:

Mutual RespectMutual Respect: Meet Steelclaw the tadpole-hunting cat. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Part 2/2 - The other cat is in the Last Light Inn.
Alley CatsAlley Cats: Meet both the lordly cat and the tadpole-hunting cat. Urchin background. Maddala DeadeyeMaddala Deadeye
Part 2/2 - The other cat is in the Last Light Inn.

Observe the sentencingsentencing:

A Velvet GloveA Velvet Glove: Spare the goblins. Noble background. KerzKerz
Newly DowntroddenNewly Downtrodden: Spare the goblins from Ketheric's wrath. Urchin background. Maddala DeadeyeMaddala Deadeye
An Iron FistAn Iron Fist: Execute the goblins. Noble background. KerzKerz
Too EasyToo Easy: Execute the useless goblins. Haunted One background. Dark UrgeDark Urge
Mutually exclusive.

Talk to Z'rellZ'rell:

Clear ConscienceClear Conscience: Successfully lie to Z'rell about the fate of the goblins. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
Know thy ClienteleKnow thy Clientele: Instigate Z'rell into showing off her gifts from the Absolute. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
The party must convince her to kill the ogre behind her with her mind.
No Peeking!No Peeking!: Block out True Soul Z'rell from reading the player character's intentions. Urchin background. Maddala DeadeyeMaddala Deadeye
The party must succeed a check to distract or trick her when she looks for proof of the player character's loyalties.

Capture IsobelIsobel:

An Absolute DouceurAn Absolute Douceur: Accept the Absolute's promise of gifts. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Long-Awaited ReunionLong-Awaited Reunion: Hand Isobel over to Ketheric Thorm. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
This can be triggered by cooperating with Marcus to abduct Isobel from Last Light Inn.

Investigate Ketheric ThormKetheric Thorm:

Enter NostalgiaEnter Nostalgia: Trespass into Ketheric and Isobel's respective rooms. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Never Liked StairsNever Liked Stairs: Enter a restricted area in Moonrise Towers from the outside. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
Ketheric's LossKetheric's Loss: Learn Ketheric's past. Noble background. MintharaMinthara KerzKerz
To Have Loved and LostTo Have Loved and Lost: Discover the source of Ketheric's shame. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
It Came From ShadowsIt Came From Shadows: Discover the source of the Shadow Curse. BrinnaBrinna
The party must read the letter in the locked chest at the foot of Kethric Thorm's bed and investigate the plaque in front of Isobel's sarcophagus.

Solve Balthazar'sBalthazar's puzzle:

Secrets of the NecromancerSecrets of the Necromancer: Solve Balthazar's secret study puzzle. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
A Little Too Familiar with the Grotesque...A Little Too Familiar with the Grotesque...: Solve Baltharzar's secret study puzzle without making a mistake. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The party must pass a DC 10 Perception check DC 10 Perception check to notice the protruding books. After interacting with the "Musty Tomes" shelf, an altar appears. The party must insert a Heart found in the same room into it.

Listen to the Walls:

A Different Kind of MuseA Different Kind of Muse: Connect to the strange consciousness in Moonrise Towers. Entertainer background. Brinna BrightsongBrinna Brightsong
They're in the Walls!They're in the Walls!: Discover what the "meat sound" is. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
A party member must reach into the Cracked Wall, and then "Do nothing."
Delving into the DeepDelving into the Deep: Enter the oubliette... for better or for worse. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Will Not Be ForgottenWill Not Be Forgotten: Escape the Oubliette. Urchin background. Maddala DeadeyeMaddala Deadeye
If using Cracked Wall select "Submit. Become.". Alternatively in the prison the party can also jump down the pit, climb down the cliffside or jump down the hole in Cell Three.

Assault Moonrise TowerMoonrise Tower:

Devastation of the AbsoluteDevastation of the Absolute: Complete the assault on Moonrise. Soldier background. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
A Bone To PickA Bone To Pick: Overcome the skeletons in Moonrise prison during the assault. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom

Moonrise Docks[edit | edit source]

Talk to MarlsMarls:

Swimming with the ShadowsSwimming with the Shadows: Force the Zhent smuggler to jump off the docks. Haunted One background. Dark UrgeDark Urge
Have the the player character tell him they want to see the shipment without using illithid powers. When they learn what it is, remove his mental defenses with illithid powers and tell him to wash off the tadpoles. This breaks some Oaths.

Moonrise Prison[edit | edit source]

Break or break out MintharaMinthara:

Nobleborn as Below, so AboveNobleborn as Below, so Above: Recruit Minthara. Noble background. KerzKerz
This is granted after talking with Minthara in the camp the first time.
Twice Scorned, Twice AbandonedTwice Scorned, Twice Abandoned: Rescue Minthara from her captors. Urchin background. Maddala DeadeyeMaddala Deadeye
The party must trick or kill the interrogators, then break her out of Moonrise. The party may be stopped by patrols, as well as the entrance guards. The party must succeed any checks or sneak out another way.
Soulful LobotomySoulful Lobotomy: Torture Minthara, reducing her to a husk of her former self. Haunted One background. Dark UrgeDark Urge
The player character must take over the interrogation and erase Minthara's mind.
Mutually exclusive.

Bribe the WardenWarden:

Can't Bribe 'Em AllCan't Bribe 'Em All: Bribe Moonrise's warden. Noble background. MintharaMinthara KerzKerz
The party must try to bribe her, but pay the lowest amount because she only takes their money.

Talk to the Prisoners:

Not to Worry, I Have a PermitNot to Worry, I Have a Permit: Evade repercussions when speaking to the Moonrise prisoners. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
This can be achieved by persuading the guards to let the party speak with the prisoners, by speaking with them unobserved, or by killing all the guards first.
Escape ArtisanEscape Artisan: Give Wulbren his tools so the gnomes can escape. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Simple Tools, Great WorksSimple Tools, Great Works: Return Wulbren's tools to him. Guild Artisan background. JacelynJacelyn
This doesn't need to be his hammer which was confiscated; any bludgeoning weapon, including the club that Wulbren can pick up on the docks, awards these Inspirations.
Always a Way OutAlways a Way Out: Help the Moonrise prisoners escape. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
Bugging OutBugging Out: Help Wulbren escape Moonrise. Urchin background. Maddala DeadeyeMaddala Deadeye
Breakout!Breakout!: Break out and save all of the Moonrise prisoners. Folk Hero background. WyllWyll DantonDanton
One method is blocking the cell gates with prisoners with crates or barrels, placing some explosives barrels near and putting a lit torch close by, then reaching the area behind the cells, letting two strong characters with hammers break the walls. The prisoners escape, and if done correctly, the guards cannot enter the cells and the party can escape without combat.

Atop Moonrise Towers[edit | edit source]

Confront KethericKetheric:

Top of the LadderTop of the Ladder: Meet Ketheric at the top of Moonrise. Noble background. MintharaMinthara KerzKerz
Eclipse of the HeartEclipse of the Heart: Recount Ketheric Thorm's past to him, shaking his resolve. Entertainer background. Brinna BrightsongBrinna Brightsong
If the player character learned Ketheric's past from exploring his family's rooms, they must succeed a check to to make him surrender.

Reithwin Mausoleum[edit | edit source]

History Never ForgetsHistory Never Forgets: Open the way into the Gauntlet of Shar. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump

Gauntlet of Shar[edit | edit source]

Pass the Trials:

In Her FootstepsIn Her Footsteps: Solve each of Shar'sShar's trials in the Gauntlet of Shar. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Recognised by ShadowsRecognised by Shadows: Pass all of Shar's trials. Noble background. MintharaMinthara KerzKerz
Dark MachinationsDark Machinations: Fill all sockets with Sharran gems in the Gauntlet of Shar. Guild Artisan background. JacelynJacelyn
There are three trials. Soft-Step, Self-Same, Faith-Step. A fourth gem is in Yurgir'sYurgir's lair.

Pass the Self-Same Trial:

Self-FlagellationSelf-Flagellation: Kill the player character's mirror-self in Shar's trial. Haunted One background. Dark UrgeDark Urge
Know Thine EnemyKnow Thine Enemy: Defeat the player character's copy in the Gauntlet of Shar's mirror trial. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Before touching the altar, the player character's equipment can be taken off to make the clones much easier to beat. The respective characters must perform the killing blow directly, some Damage Over Time (DOT) effects do not count.

Breach the Silent Library:

Made of ShadowsMade of Shadows: Unlock and take the Spear of Rampant Night. Guild Artisan background. JacelynJacelyn
The relevant weapon is actually called the Spear of Night. It is located inside the Silent Library, behind a gate, behind a tapestry of Shar.

Deal with BalthazarBalthazar:

Meat ShieldMeat Shield: Obtain Balthazar's bell and summon his flesh golem. Noble background. MintharaMinthara KerzKerz
Those for Whom the Bell TolledThose for Whom the Bell Tolled: Kill all of Balthazar's undead. Acolyte background. ShadowheartShadowheart ZenithZenith
Bleeding the Corpse DryBleeding the Corpse Dry: Kill the necromancer. Haunted One background. Dark UrgeDark Urge
To obtain the bell the player character must succeed a check to request more resources.

Deal with YurgirYurgir:

Catchy TuneCatchy Tune: Hear the orthon's contract. Entertainer background. Brinna BrightsongBrinna Brightsong
The Devil's in the DetailsThe Devil's in the Details: Expose a half-truth in the orthon's contract with Raphael. Charlatan background. AstarionAstarion Kree DerryckKree Derryck
The party must hear the song contract, then succeed an Insight check.
Fickle AllegiancesFickle Allegiances: Take Shar's gem without aiding or killing the orthon. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
The party can use means like Greater InvisibilityGreater Invisibility to sneak in and pick up the gem.
Strength in CowardiceStrength in Cowardice: Convince the orthon to spare the party, for now... Urchin background. Maddala DeadeyeMaddala Deadeye
Succeed a check to avoid fighting during the player character's first encounter.
Return to SenderReturn to Sender: Kill the orthon, returning him to RaphaelRaphael. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Killer PoetryKiller Poetry: Trick the orthon with a false loophole. Haunted One background. Dark UrgeDark Urge
Three difficult checks must be passed: first he must be convinced to kill his followers, then NessaNessa, then himself.
Tools of the TradeTools of the Trade: Obtain the orthon's crossbow. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
This weapon can only be looted from his corpse.
Sole SurvivorSole Survivor: Discover the truth behind the numerous rats in the Gauntlet of Shar. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Rat KingRat King: Discover the truth behind the numerous rats in the Gauntlet of Shar. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
The party must read One Becomes Many at the base of the large central statue of Shar.

Investigate NessaNessa:

Mating SeasonMating Season: Discover the source of the displacer beast's infatuation. Guild Artisan background. JacelynJacelyn
The party must investigate the spider carcass near Yurgir, to discover he is using a charm potion.

Shadowfell[edit | edit source]

Always a Step Ahead of the DarknessAlways a Step Ahead of the Darkness: Reach Nightsong without having been affected by the shadow curse. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
This only is available if the player character never receives the shadow curse, and is granted when the party leave Shadowfell.
Path Least FollowedPath Least Followed: Complete the Gauntlet of Shar without going to Last Light Inn or Moonrise Towers. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
The party must not have visited either before dealing with Nightsong. This skips much of Act Two if achieved.
Emblem of the MoonmaidenEmblem of the Moonmaiden: Discover the truth about the Nightsong. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump

Betray BalthazarBalthazar:

Rebellious PhaseRebellious Phase: Betray Balthazar. Urchin background. Maddala DeadeyeMaddala Deadeye
What's Yours is MineWhat's Yours is Mine: Betray Balthazar after learning that the Nightsong is not a simple relic. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
If allied with Balthazar the party must choose to kill or release the Nightsong.

Decide the NightsongNightsong's fate:

Good Deed of the DayGood Deed of the Day: Free Nightsong. Urchin background. Maddala DeadeyeMaddala Deadeye
Damsel No MoreDamsel No More: Free Nightsong. WyllWyll DantonDanton
Soldier of FaithSoldier of Faith: Save and release Nightsong. Soldier background. Lae'zelLae'zel Varanna SunblossomVaranna Sunblossom
Cerimonia AlārumCerimonia Alārum: Release the Nightsong. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Release or convince Shadowheart to release the Nightsong.
Blood MoonBlood Moon: Kill the Daughter of the Moon. Haunted One background. Dark UrgeDark Urge
Kill or allow Shadowheart to kill the Nightsong.
Soldier of FortuneSoldier of Fortune: Give Nightsong to Ketheric. Soldier background. Lae'zelLae'zel JaheiraJaheira Varanna SunblossomVaranna Sunblossom
Cerimonia CompedumCerimonia Compedum: Execute the ritual to have the player character bring the Nightsong to Ketheric. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
The party must allow Balthazar to take the Nightsong.
3 mutually exclusive paths.

Mind Flayer Colony[edit | edit source]

From Head to ToeFrom Head to Toe: Explore all sections of the mind flayer colony. Outlander background. KarlachKarlach HalsinHalsin Eldra LuthrinnEldra Luthrinn Sina'zithSina'zith
Amateur OpticianAmateur Optician: Find Mol's Eyepatch. Urchin background. Maddala DeadeyeMaddala Deadeye
The eyepatch is located in Balthazar's Necrotic Laboratory, next to the mind jar apparatus.
Brain Blast!Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony. Sage background. GaleGale Sir FuzzalumpSir Fuzzalump
Body HeistBody Heist: Open and loot the mind flayer colony's vault. Criminal background. Ver'yll WenkiirVer'yll Wenkiir
The party must solve the Brain_Mapping_Puzzle by connecting the four mind components to the equivalent ones on the opposite side. Only one connection per node is allowed.
A Piece of ThreeA Piece of Three: Piece together Ketheric's allegiances. Acolyte background. ShadowheartShadowheart Zenith Feur'selZenith Feur'sel
Lesser of the ThreeLesser of the Three: Kill the envoy of Myrkul. Haunted One background. Dark UrgeDark Urge
The party must find and end Ketheric Thorm, twice if necessary.

Camp[edit | edit source]

Sleeping in the DarkSleeping in the Dark: Take a full Long Rest in the Shadow-Cursed Lands. Outlander background. KarlachKarlach HalsinHalsin EldraEldra Sina'zithSina'zith
This is only awarded for resting in a camp which is out in the actual dangerous area. The camp at Last Light Inn, for instance, does not count.

After saving ArabellaArabella:

Realities of WarRealities of War: Tell Arabella what happened to her parents. Soldier background. Lae'zelLae'zel JaheiraJaheira VarannaVaranna