Fighter: Difference between revisions

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=== Level 1 ===
=== Level 1 ===


* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] '''[[Second Wind]]'''
==== {{SAI|Second Wind|w=40}} ====
* '''[[Fighting Style]]''' ''(Choose 1):''
* Draw on your stamina to protect yourself. You regain {{DamageText|1d10 + Fighter Level|Healing}}.
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
 
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
==== [[Fighting Style]] ====
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
* ''(Choose 1):''
** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
** '''{{SAI|Duelling}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** '''{{SAI|Great Weapon Fighting}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


=== Level 2 ===
=== Level 2 ===

Revision as of 00:20, 24 September 2023

Template:Up to date

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Class Fighter Badge Icon.png
Class Fighter Badge Icon.png
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

The Fighter subclasses are: Class Fighter Battle Master Badge Icon.pngBattle Master, Class Fighter Eldritch Knight Badge Icon.pngEldritch Knight and Class Fighter Champion Badge Icon.pngChampion.

The Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Icon 64px.png Second Wind, Fighting Style
2nd +2 Action Surge Icon.png Action Surge
3rd +2 #Level 3 Choose a subclass
4th +2 Feats#Available Feats Feat
5th +3 Extra Attack Icon.png Extra Attack
6th +3 Feats#Available Feats Feat
7th +3 #Level 7 Subclass feature
8th +3 Feats#Available Feats Feat
9th +4 #Level 9 Indomitable
10th +4 #Level 10Subclass feature
11th +4 Extra Attack Icon.png Improved Extra Attack
12th +4 Feats#Available Feats Feat

Class Information

Fighter's default armour

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Second Wind Second Wind

  • Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

Fighting Style

  • (Choose 1):
    • Archery Archery: You gain a +2 bonus to Ranged Weapon Attacks.
    • Defence Defence: You gain a +1 bonus to Armour Class while wearing Armour.
    • Duelling Duelling: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Great Weapon Fighting Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
    • Protection Protection: When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
    • Two-Weapon Fighting Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Level 3

  • Choose a subclass:
Class Fighter Battle Master Badge Icon.png
Battle Master
Class Fighter Eldritch Knight Badge Icon.png
Eldritch Knight
Class Fighter Champion Badge Icon.png
Champion

Level 4

  • Subclass Features:
Class Fighter Battle Master Badge Icon.png Battle Master Class Fighter Eldritch Knight Badge Icon.png Eldritch Knight Class Fighter Champion Badge Icon.png Champion
(none)
  • 3 Level 1 Spell Slots.png Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none)

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • Subclass Features: None at this level

Level 6

Level 7

  • Subclass Features:
Class Fighter Battle Master Badge Icon.png Battle Master Class Fighter Eldritch Knight Badge Icon.png Eldritch Knight Class Fighter Champion Badge Icon.png Champion
  • 4 Level 1 Spell Slots.png Gain an additional Level 1 Spell Slot
  • 2 Level 2 Spell Slots.png Gain two Level 2 Spell Slots
  • Learn a new Spell
  • War Magic

Level 8

Level 9

  • Proficiency Icon.png Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
  • Indomitable.png Indomitable: You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.

Level 10

  • Subclass Features:
Class Fighter Battle Master Badge Icon.png Battle Master Class Fighter Eldritch Knight Badge Icon.png Eldritch Knight Class Fighter Champion Badge Icon.png Champion

Level 11

Level 12