Ad placeholder
Drilldown: spells
Jump to navigation
Jump to search
Choose a table:
- areas (71)
- condition sources (2480)
- conditions (1386)
- equipment (893)
- item icon (4436)
- item locations (1050)
- locations (186)
- misc items (3020)
- passives (1015)
- spells (1691)
- status groups (47)
- voice actors (268)
- weapon types (33)
- weapons (417)
Use the filters below to narrow your results.
None (9) ·
/60 (5) ·
1.5/5 (3) ·
12/40 (2) ·
18/ (1) ·
18/54 (2) ·
18/60 (39) ·
2/6 (2) ·
2/7 (1) ·
22/73 (1) ·
3/10 (12) ·
30/100 (2) ·
8/ (1) ·
8/25 (1) ·
8/27 (1) ·
9/20 (1) ·
9/30 (21) ·
melee (57) ·
ranged (75) ·
self (80) ·
weapon (7)
None (247) ·
10 (2) ·
12d10 (1) ·
1d10 (3) ·
1d12 (2) ·
1d4 (4) ·
1d4 + 1 (1) ·
1d6 (9) ·
1d8 (5) ·
1d8 + 1 (6) ·
1d8+1 (1) ·
2d10 (1) ·
2d4 (1) ·
2d6 (2) ·
2d6 + 6 (1) ·
2d8 (8) ·
30d6+120 (1) ·
3d10 (1) ·
3d6 (2) ·
3d8 (5) ·
4d4 (2) ·
4d6 (2) ·
4d8 (1) ·
4d8 + 3 (1) ·
5 (1) ·
5d4+5 (1) ·
5d6 (1) ·
6d4 (1) ·
70 (1) ·
weapon (9)
None (247) ·
Acid (2) ·
Cold (2) ·
Fire (8) ·
Force (13) ·
Healing (9) ·
Lightning (5) ·
Necrotic (16) ·
Piercing (5) ·
Poison (1) ·
Psychic (2) ·
Radiant (2) ·
Slashing (1) ·
Thunder (1) ·
Weapon (9)
None (125) ·
1 (11) ·
10 (42) ·
100 (1) ·
2 (23) ·
3 (9) ·
5 (2) ·
Long Rest (14) ·
Until Long Rest (96)
Showing below up to 250 results in range #1 to #250.
A
- Absolute's Talisman: Aid
- Activate Witch Bolt
- Aegis of the Absolute
- Aid
- Animate Dead
- Animate Dead (Balthazar)
- Animate Dead (Duergar)
- Animate Dead: Flying Ghoul
- Animate Dead: Flying Ghoul Flock
- Animate Dead: Ghoul
- Animate Dead: Ghoul Pack
- Animate Dead: Skeleton
- Animate Dead: Skeleton Squad
- Animate Dead: Zombie
- Animate Dead: Zombie Batallion
- Arcane Critical
- Arcane Gate
- Arcane Lock
- Armour of Agathys
- Astral Rift
B
- Banishing Smite
- Banishing Smite (Melee)
- Banishing Smite (Ranged)
- Barkskin
- Beacon of Hope
- Bear's Endurance
- Blade Ward
- Bless
- Blink
- Bludgeon the Weak
- Blur
- Bolts of Doom
- Bone Chill
- Bone-shaking Thunder
- Boon of Servitude
- Brand the Weak
- Branding Smite
- Branding Smite (Melee)
- Branding Smite (Ranged)
- Bull's Strength
- Burning Age
C
- Call of the Crustacean
- Calm Emotions
- Castigate Heartform
- Cat's Grace
- Celestial Haste
- Chromatic Orb
- Chromatic Orb: Acid
- Chromatic Orb: Cold
- Chromatic Orb: Fire
- Chromatic Orb: Lightning
- Chromatic Orb: Poison
- Chromatic Orb: Thunder
- Cloud of Daggers
- Colour Spray
- Conjure Elemental
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Minor Elemental
- Conjure Minor Elemental: Azer
- Conjure Minor Elemental: Ice Mephits
- Conjure Minor Elemental: Mud Mephits
- Conjure Shadow Lantern Wraith
- Conjure Us
- Conjure Woodland Being
- Corrosive Age
- Counterspell
- Create or Destroy Water
- Create Undead
- Create Water
- Create Water (variant)
- Crusader's Mantle
- Cure Wounds
- Curriculum of Strategy: Artistry of War
D
- Daylight: Enchant Item
- Daylight: Sphere
- Deadlier than Arsenic
- Death Ward
- Destroy Water
- Detect Evil and Good
- Detect Thoughts
- Dimension Door
- Disguise Self
- Disguise Self: Femme Dragonborn
- Disguise Self: Femme Drow
- Disguise Self: Femme Dwarf
- Disguise Self: Femme Elf
- Disguise Self: Femme Githyanki
- Disguise Self: Femme Gnome
- Disguise Self: Femme Half-Elf
- Disguise Self: Femme Half-Orc
- Disguise Self: Femme Halfling
- Disguise Self: Femme Human
- Disguise Self: Femme Strong Drow
- Disguise Self: Femme Strong Elf
- Disguise Self: Femme Strong Half-Elf
- Disguise Self: Femme Strong Human
- Disguise Self: Femme Strong Tiefling
- Disguise Self: Femme Tiefling
- Disguise Self: Masc Dragonborn
- Disguise Self: Masc Drow
- Disguise Self: Masc Dwarf
- Disguise Self: Masc Elf
- Disguise Self: Masc Githyanki
- Disguise Self: Masc Gnome
- Disguise Self: Masc Half-Elf
- Disguise Self: Masc Half-Orc
- Disguise Self: Masc Halfling
- Disguise Self: Masc Human
- Disguise Self: Masc Strong Drow
- Disguise Self: Masc Strong Elf
- Disguise Self: Masc Strong Half-Elf
- Disguise Self: Masc Strong Human
- Disguise Self: Masc Strong Tiefling
- Disguise Self: Masc Tiefling
- Dismiss Arcane Lock
- Dispel Evil and Good
- Dispel Evil And Good: Break Enchantment
- Divine Favour
- Divine Revelry
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
- Eagle's Splendour
- Eldritch Blast
- Elemental Age
- Elemental Weapon
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enhance Ability
- Enhance Leap
- Enlarge
- Enlarge/Reduce
- Expeditious Retreat
F
G
- Gargoyle's Countenance
- Gaseous Form
- Ghoulish Touch
- Githborn: Flying Boots
- Glacial Age
- Globe of Invulnerability
- Goodberry
- Grant Flight
- Grasping Vine
- Greater Invisibility
- Greater Restoration
- Guardian of Faith
- Guidance
- Guiding Bolt
H
- Haste
- Heal
- Healing Word
- Hellish Rebuke
- Heroes' Feast
- Heroism
- Hex
- Hex (Charisma)
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Hunter's Mark
I
K
L
- Legacy of Avernus: Searing Smite
- Lesser Restoration
- Light
- Lightning Arrow
- Longstrider
- Lovely Assistant
- Lunar Bulwark
- Lunar Flare
- Lunar Smite
M
- Mage Armour
- Mage Hand
- Magic Missile
- Magic Weapon
- Mark of Putrefaction
- Mass Cure Wounds
- Mass Healing Word
- Melf's Acid Arrow
- Minor Illusion
- Mirror Image
- Misty Step
- Moonmote
- Murderous Cloud of Daggers
N
O
P
- Pass Without Trace
- Pierce the Weak
- Planar Ally
- Planar Ally: Cambion
- Planar Ally: Deva
- Planar Ally: Djinni
- Plant Growth
- Power Word Kill
- Power Word: Ruin
- Prayer of Healing
- Produce Flame
- Produce Flame: Dismiss
- Produce Flame: Hurl
- Promise of Wealth
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning