Findal: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Findal
| name = Findal
| full name = Findal
| image = Findal.png
| image = Findal.png
| race = [[Lightfoot Halfling]]
| race = [[Lightfoot Halfling]]
| voice = Shaun Mendum
| class = [[Druid]]
| va = [https://www.imdb.com/name/nm7471114 Shaun Mendum]
| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| level = 1
| level = 1
| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| hit_points = 22
| hp = 22
| armour_class = 11
| ac = 11
| movement_speed_meters = 7.5
| movement m = 7.5
| movement_speed_feet = 25
| weight_kg = 35
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 1
| hiddenlevel = 1
| str = 10
| str = 10
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| wis = 16
| wis = 16
| cha = 12
| cha = 12
| itn_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes


| feature1_name = Brave
| passives = Brave, Halfling Luck, Opportunity Attack
| feature1_description = Advantage on saving throws against being frightened.
| feature2_name = Halfling Luck
| feature2_description = When rolling a 1, reroll the dice and use the new roll.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}


'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. He can be spoken to with {{SAI|Speak with Dead}}.


 
== Involvement ==  
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]].
 
Can be spoken to with {{SAI|Speak with Dead}}.
 
== Act One ==  
{{SpoilerWarning}}
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 [[Experience]]. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 [[Experience]]. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.


He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the [[Folk Hero]] [[Background]] will gain the Timely Rescue [[Inspiration]].
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the [[Folk Hero]] [[Background]] will gain the Timely Rescue [[Inspiration]].


If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
If currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.  
* Convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Convincing him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* Persuading him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* Intimidating him with a {{SkillCheck|Intimidation|15}}
* Hand Sazza over
* Handing Sazza over


If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.


Should the players save him, Findal relocates to the [[Emerald Grove]].
Should the party save him, Findal relocates to the [[Emerald Grove]].


If the players confront [[Kagha]] and choose to fight the Shadow Druids, he will join the fight on the party's side.
If confronting [[Kagha]] and choosing to fight the Shadow Druids, he will join the fight on the party's side.


If the player defeats the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.
If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.


== Speak with Dead ==
== Speak with Dead ==
'''Player:''' Who are you?
'''Party member:''' Who are you?


* '''Findal:''' Findal... druid... herbalist...
* '''Findal:''' Findal... druid... herbalist...


'''Player:''' Who made this tunnel?
'''Party member:''' Who made this tunnel?


* '''Findal:''' We druids... concealed entrance... to our grove...
* '''Findal:''' We druids... concealed entrance... to our grove...


'''Player:''' What were you doing down here?
'''Party member:''' What were you doing down here?


* '''Findal:''' Hiding... goblins followed... from the forest...
* '''Findal:''' Hiding... goblins followed... from the forest...


'''Player:''' What did the goblins want?
'''Party member:''' What did the goblins want?


* '''Findal:'''  Searching for... a weapon...
* '''Findal:'''  Searching for... a weapon...
** '''Player:''' What do you know about the weapon the goblins are seeking?
** '''Party member:''' What do you know about the weapon the goblins are seeking?
*** '''Findal:''' No weapon here... our ritual protects us...
*** '''Findal:''' No weapon here... our ritual protects us...
**** '''Player:''' What is the ritual that protects you?
**** '''Party member:''' What is the ritual that protects you?
***** '''Findal:''' Rite of Thorns... seals the grove.
***** '''Findal:''' Rite of Thorns... seals the grove.


==Companion Approval==
==Companion Approval==
 
Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].
Interaction: Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].


*"Don't thank me just yet. I'm here to finish what they started"
*"Don't thank me just yet. I'm here to finish what they started"
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== Spells Known==
== Spells Known==
===== Level 1 Spells Known =====
===== Level 1 Spells Known =====
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{{div col | style = column-width: 18em; list-style-type: none;}}

Revision as of 09:28, 13 June 2024

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh. He can be spoken to with Speak with Dead Speak with Dead.

Involvement

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 Experience. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the Folk Hero Background will gain the Timely Rescue Inspiration.

If currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.

  • Convincing him that Halsin told the party to free Sazza with a DC 15 Deception check
  • Persuading him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuade check
  • Intimidating him with a DC 15 Intimidation check
  • Handing Sazza over

If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the party save him, Findal relocates to the Emerald Grove.

If confronting Kagha and choosing to fight the Shadow Druids, he will join the fight on the party's side.

If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.

Speak with Dead

Party member: Who are you?

  • Findal: Findal... druid... herbalist...

Party member: Who made this tunnel?

  • Findal: We druids... concealed entrance... to our grove...

Party member: What were you doing down here?

  • Findal: Hiding... goblins followed... from the forest...

Party member: What did the goblins want?

  • Findal: Searching for... a weapon...
    • Party member: What do you know about the weapon the goblins are seeking?
      • Findal: No weapon here... our ritual protects us...
        • Party member: What is the ritual that protects you?
          • Findal: Rite of Thorns... seals the grove.

Companion Approval

Talking to Findal after saving him from the goblins in the Underground Passage.

  • "Don't thank me just yet. I'm here to finish what they started"
Astarion approves +1 Gale disapproves -1 Karlach disapproves -1

Spells Known

Level 1 Spells Known
Cantrips known

Notable Loot