Tusgront: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
| image = Tusgront.webp
| image = Tusgront.webp
}}
}}
{{CharacterInfo
{{stub}}
|title        =
{{Infobox character
|name         = Tusgront
| name = Tusgront
|file        = Tusgront.webp
| image = Tusgront.webp
|STR          = 20
| race = [[Half-orc]]
|DEX          = 10
| faction = [[The Guild]]
|CON          = 16
| occupation =
|INT          = 9
| level = 10
|WIS          = 11
 
|CHA          = 13
| modules =
|str save    =
{{Infobox statistics
|dex save    =  
| child = yes
|con save    =
| size = Medium
|int save    =
| type = Humanoid
|wis save    =
| armour_class = 13
|cha save    =  
| hit_points = 82
|level        = 10
 
|race        = [[Half-Orc]]
| movement_speed_meters = 9
|type         = Humanoid
| movement_speed_feet = 30
|HP          = 82
| weight_kg = 100
|AC          = 13
| weight_lb = 200
|speed        = 9m / 30ft
| hiddenlevel = 10
|size        = Medium
| str = 20
|weight      = 100kg / 200lbs
| dex = 10
|proficiency  =  
| con = 16
|initiative  = 3
| int = 9
|passive      = {{PAS|Brutal Critical}}{{PAS|Danger Sense}}{{PAS|Extra Attack}}{{PAS|Fast Movement}}{{PAS|Feral Instinct}}{{PAS|Opportunity Attack}}{{PAS|Unarmoured Defence}}
| wis = 11
|bludgeoning  =  
| cha = 13
|piercing    =  
 
|slashing    =  
| feature1_name = Brutal Critical
|acid        =  
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die.
|cold        =  
| feature2_name = Danger Sense
|fire        =  
| feature2_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated.
|force        =  
| feature3_name = Extra Attack
|lightning    =
| feature3_description = Make an additional free attack after making an unarmed or weapon attack.
|necrotic    =  
| feature4_name = Fast Movement
|poison      =  
| feature4_description = +3m (10ft) to movement while not in heavy armour.
|psychic      =  
| feature5_name = Feral Instinct
|radiant      =  
| feature5_description = +3 to Initiative and can't be Surprised.
|thunder      =  
| feature6_name = Opportunity Attack
|magic        =  
| feature6_description = Automatically attack an enemy moving out of your reach.
|class        =  
| feature7_name = Unarmoured Defence (Barbarian)
|background  =  
| feature7_description = While unarmoured, add your CON modifier to your AC.
|location    = {{Coords|53|-101|Lower City}}
}}
|faction      =  
|family      =  
|allies      =  
|enemies      =  
|exp          =  
|va          =
|alt-name    = Model
|alt-file    = Tusgront Model.webp
|alt-file-px  = 219
}}
}}
{{stub}}
'''Tusgront''' is an enforcer for [[the Guild]] who can be found in the [[Lower City]] in [[Act Three]].
'''Tusgront''' is a character in the [[Lower City]] that can be found in [[Act Three]].  
 
== Involvement ==
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the [[Guildhall]]. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.
 
If the player sided with [[Farlin]] during her battle with [[Cairos]] on the shoreline of [[Rivington]], then Tusgront will remark that she described them as her friend and he will allow entry without any dialogue checks.


== Gallery ==
<gallery heights="250px" mode="packed">
Tusgront Model.webp|Tusgront's model.
</gallery>


{{NavBaldursGate}}
{{NavBaldursGate}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Half-Orcs]]
[[Category:Half-Orcs]]
[[Category:Characters in Act 3]]

Latest revision as of 05:24, 1 April 2024

Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.

Involvement[edit | edit source]

Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.

If the player sided with Farlin during her battle with Cairos on the shoreline of Rivington, then Tusgront will remark that she described them as her friend and he will allow entry without any dialogue checks.

Gallery[edit | edit source]