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{{PageSeo
{{PageSeo
| description = Harper Callie is a gold dwarf fighter who is part of the Harpers in Act Two. Stationed at Last Light Inn, she reports back directly to Jaheira, relaying information from Quartermaster Talli to her.
| description = Harper Callie is a cheerful but vicious gold dwarf fighter and Harper in Act Two. Stationed at Last Light Inn, she reports back directly to Jaheira, relaying information from Quartermaster Talli to her.
| image = Harper Callie.png
| image = Harper Callie.png
}}
}}
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| level = 6
| level = 6
| class = [[Fighter]]
| class = [[Fighter]]
| subclass = [[Battlemaster]]
| image = <gallery>
| image = <gallery>
Harper Callie.png|In-game
Harper Callie.png|In-game
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| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| athletics = 4
| acrobatics = 1
| perception = 1
| resistances = poison resistant full
| resistances = poison resistant full
| passives = Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack, Tenacity
| passives = Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Greatclub
}}
}}
'''Harper Callie''' is a [[gold dwarf]] [[fighter]] who is part of the [[Harpers]] in [[Act Two]]. Stationed at [[Last Light Inn]], she reports back directly to [[Jaheira|High Harper Jaheira]], relaying information from [[Talli|Quartermaster Talli]] to her.
'''Harper Callie''' is a cheerful but vicious{{ref|Devnotes:<br>''Callie is a Harper and a dwarf. Small but vicious, she is a cheerful person who doesn't hesitate to get her hands dirty. She believes ketheric should die for his crimes.''}} [[gold dwarf]] [[fighter]] and [[Harper]] in [[Act Two]]. Stationed at [[Last Light Inn]], she reports back directly to [[Jaheira|High Harper Jaheira]], relaying information from [[Talli|Quartermaster Talli]] to her.


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
Callie can be first encountered at the [[Last Light Inn]], where she guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door. Occasionally, she steps away from her post to talk to [[Jaheira]]{{ref|"Dialogue with [[Jaheira]]:<br>''"Patrols report more activity among the cultists, ma'am."'' - Callie <br>''"Preparing to march, I wager."'' - Jaheira <br>''"Seems that way."''<br>}} about [[Absolute|absolutist]] patrols, or talks with [[Talli|Quartermaster Talli]] about supplies{{ref|"Dialogue with [[Talli]]:<br>''"Jaheira wants to know about supplies. Will we make it home?"'' - Callie <br>''"Burning through our oil, but it should just about do."'' - Talli <br>''"Just about?"''<br> ''"Just about."''}}.
Callie can be first encountered at the [[Last Light Inn]], where she guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door. Occasionally, she steps away from her post to talk to [[Jaheira]]{{ref|"Dialogue with [[Jaheira]]:<br>''"Patrols report more activity among the cultists, ma'am."'' - Callie <br>''"Preparing to march, I wager."'' - Jaheira <br>''"Seems that way."''<br>}} about [[Absolute|absolutist]] patrols, or talks with [[Talli|Quartermaster Talli]] about supplies.{{ref|"Dialogue with [[Talli]]:<br>''"Jaheira wants to know about supplies. Will we make it home?"'' - Callie <br>''"Burning through our oil, but it should just about do."'' - Talli <br>''"Just about?"''<br> ''"Just about."''}}
 
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Callie can join the fight against his summoned [[Crawling Claw|Crawling Claws]] if she is close enough. Depending on proximity, she may be {{Cond|Stunned}} or {{Cond|Surprised}}.


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Callie will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for Jaheira.
When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Callie will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for Jaheira.


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
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==Combat==
==Combat==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Concussive Smash|item=Greatclub}}
{{Feature box|Disarming attack (melee)}}
{{Feature box|Main hand attack|item=Greatclub}}
{{Feature box|Main hand attack|item=Greatclub}}
{{Feature box|Concussive Smash|item=Greatclub}}
{{Feature box|Menacing attack (melee)}}
{{Feature box|Menacing attack (melee)}}
{{Feature box|Disarming attack (melee)}}


== Loot ==
== Loot ==
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== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* As of [[Patch 6]], despite having [[Extra Attack]], Callie is not able to attack twice during her turns.
* As of [[Patch 7]], despite having [[Extra Attack]], Callie is not able to attack twice during her turns.
** Unlike [[Branthos]], Callie can use both her [[Menacing Attack (Melee)]] and [[Disarming Attack (Melee)]] actions.
** Unlike [[Branthos]], Callie can use both her [[Menacing Attack (Melee)]] and [[Disarming Attack (Melee)]] actions.
*** This is due to Branthos being given a player version of Disarming Attack that require [[Superiority Die]], while Callie's NPC versions don't require any.
*** This is due to Branthos being given a player version of Disarming Attack that require [[Superiority Die]], while Callie's NPC versions don't require any.
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Fighters]]
__INDEX__
__INDEX__

Latest revision as of 22:00, 20 November 2024

Harper Callie is a cheerful but vicious[1] gold dwarf fighter and Harper in Act Two. Stationed at Last Light Inn, she reports back directly to High Harper Jaheira, relaying information from Quartermaster Talli to her.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Callie can be first encountered at the Last Light Inn, where she guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door. Occasionally, she steps away from her post to talk to Jaheira[2] about absolutist patrols, or talks with Quartermaster Talli about supplies.[3]

If the party is rescued by Marcus but exposes him as a True Soul, Callie can join the fight against his summoned Crawling Claws if she is close enough. Depending on proximity, she may be Stunned Stunned or Surprised Surprised.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Callie will more often than not fail the save and be Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Callie will follow Jaheira to Moonrise Towers. However, Callie is killed during the fight against Absolute forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Greatclub
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. Devnotes:
    Callie is a Harper and a dwarf. Small but vicious, she is a cheerful person who doesn't hesitate to get her hands dirty. She believes ketheric should die for his crimes.
  2. "Dialogue with Jaheira:
    "Patrols report more activity among the cultists, ma'am." - Callie
    "Preparing to march, I wager." - Jaheira
    "Seems that way."
  3. "Dialogue with Talli:
    "Jaheira wants to know about supplies. Will we make it home?" - Callie
    "Burning through our oil, but it should just about do." - Talli
    "Just about?"
    "Just about."