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Shadow: Difference between revisions
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Attack roll: +6
2d8 + 3 (5~19)
Slashing
2d4 (2~8)
Necrotic
3d8 (3~24)
Necrotic
Radamanthe (talk | contribs) m (added XP gain) |
(Remove redundant category link (added by NavCreatures template).) |
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*Being incorporeal, it can't be [[Shove|Shoved]], [[Thrown]] or used as an [[Improvised Melee Weapon]]. | *Being incorporeal, it can't be [[Shove|Shoved]], [[Thrown]] or used as an [[Improvised Melee Weapon]]. | ||
[[Category: Undead]] | [[Category: Undead]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 15:47, 26 September 2023
Shadow | |||||||
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Stats | |||||||
Level 5 | |||||||
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Shadow | ||||||
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Undead | ||||||
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24 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Medium | ||||||
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0kg/ 0lb | ||||||
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+3 | ||||||
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+3 | ||||||
Passive features | |||||||
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Resistances | |||||||
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Character information | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Other Undead | ||||||
Enemies | The Living | ||||||
Experience on kill | 50 | ||||||
A Shadow is a Undead creature that resemble a dark exaggeration of a humanoid shadow. These undead feed on the vitality of the living creature they were once part of.
Necrotic Claws
Lash out with cursed claws.
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
![D4 Necrotic.png](/w/images/thumb/5/5c/D4_Necrotic.png/31px-D4_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Strength Drain
Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.
![D8 Necrotic.png](/w/images/thumb/7/73/D8_Necrotic.png/26px-D8_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
DC 14 Strength saving throw to resist being drained of 3 Strength from the creature. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die. If the creature is in bright light or daylight, it gains
Advantage on its Saving Throw.
Duration: 2 turns
Range: 4 m / 13 ft
Unique Traits
- When lightly or heavily obscure, it will blend shadows around it to become Invisible.
- Being incorporeal, it can't be Shoved, Thrown or used as an Improvised Melee Weapon.
Categories:
- Undead
- Pages with broken file links
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Acid
- Resistant to all Thunder
- Immune to all Necrotic
- Resistant to all Fire
- Resistant to all Lightning
- Resistant to all Cold
- Immune to all Poison
- Vulnerable to Radiant
- Articles using deprecated templates