Culk: Difference between revisions

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{{CharacterInfo
{{Infobox creature
| name = Booyahg Culk
| name = Booyahg Culk
| STR = 8
| image = Portrait Culk.png
| race = [[Goblin]]
| size = Small
| type = Humanoid
| ac = 11
| e hp = 9
| hp = 13
| t hp = 16
| movement m = 9
| weight kg = 35
| level = 2
| level = 2
| race = Goblin
| str = 8
| type = Humanoid
| dex = 12
| HP = 13
| con = 10
| AC = 11
| int = 12
| size = Small
| wis = 8
| weight = 35kg
| cha = 8
| proficiency = 2
 
| initiative = +1
| conditions = Drunk
| DEX = 12
| passives = Darkvision, Opportunity Attack
| CON = 10
| INT = 12
| WIS = 8
| CHA = 8
| faction = [[Cult of the Absolute]]
| location = [[Goblin Camp]]
| exp = 20
| conditions = {{CON|Drunk}}
| passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| speed = 9m / 30ft
}}
}}
'''Piddle''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  
 
'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  


Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  


==Act One==
== Involvement ==
=== Act One ===
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:


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If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


==Attacks and Abilities==
== Combat ==
===Main Hand Attack - [[Ritual Staff]]===
=== Attacks and abilities ===
{{Action}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
 
{{Feature box|Acid Splash}}
{{Attack Roll}}: +1{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}
{{Feature box|Sleep}}
===[[Acid Splash]]===
{{Feature box|Grease}}
Casts the [[Acid Splash]] [[Cantrip]].
{{Feature box|Ray of Sickness}}
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.{{DamageInfo|count=1|die=6|type=Acid}}{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}
===[[Sleep]]===
Casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
*Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].
===[[Grease]]===
Casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
===[[Ray of Sickness]]===
Casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|die=8|count=2|type=Poison}}{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].


{{Range|m=18|ft=60}}
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 19:47, 27 June 2024

Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Involvement[edit | edit source]

Act One[edit | edit source]

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft