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Brinn: Difference between revisions

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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Brave, Divine Health, Extra Attack, Great Weapon Fighting, Halfling Luck, Opportunity Attack  
| passives = Brave, Divine Health, Extra Attack, Great Weapon Fighting, Halfling Luck, Opportunity Attack  
| t passives = Brave, Divine Health, Extra Attack, Great Weapon Fighting, Halfling Luck, Opportunity Attack, Relentless Avenger
| t passives = Brave, Divine Health, Extra Attack, Great Weapon Fighting, Halfling Luck, Opportunity Attack, Relentless Avenger
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Brinn''' is a [[Lightfoot Halfling]] [[Zealot of the Absolute|Zealot]] who can be found in [[Moonrise Towers]] in [[Act Two]].
'''Brinn''' is a [[Lightfoot Halfling]] [[Zealot of the Absolute|Zealot]] who can be found in [[Moonrise Towers]] in [[Act Two]].
Line 48: Line 57:
{{Feature box|Thunderous Smite|item=Halberd}}
{{Feature box|Thunderous Smite|item=Halberd}}
{{Feature box|Divine Smite|item=Halberd}}
{{Feature box|Divine Smite|item=Halberd}}
Tactician and higher difficulties only:
 
==== Tactician only ====
{{Feature box|Abjure Enemy}}
{{Feature box|Abjure Enemy}}



Latest revision as of 06:36, 11 November 2024

Brinn is a Lightfoot Halfling Zealot who can be found in Moonrise Towers in Act Two.

Portrait Brinn.png
Come at me - come on, then! .
Brinn, When Assault Moonrise Towers starts.


Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Brinn will welcome the party when they first enter the tower. He will state Disciple Z'rell would want to see them so they should go to audience chamber to meet her.

Defending Moonrise Towers[edit | edit source]

When the Assault on Moonrise Towers starts, Brinn can be found defending first floor of tower, behind Disciple Z'rell.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()   –  Halberd
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Halberd
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Halberd
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]