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* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the [[Flawed Helldusk Gloves]], very useful in increasing the raw damage output of the shooter.
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
* {{Icon|Arrow of Ilmater Icon.png|30}} [[Arrow of Ilmater]] is one of the earliest and cheapest available tools in the game to prevent healing.
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Acid Icon.png}} [[Arrow of Acid]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Acid}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Barbed Arrow]]
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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|
|
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Beast Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Construct Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Darkness Icon.png}} [[Arrow of Darkness]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Elemental Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Fiend Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Ilmater Icon.png}} [[Arrow of Ilmater]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Monstrosity Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Roaring Thunder Icon.png}} [[Arrow of Roaring Thunder]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Undead Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Transposition Icon.png|link=Arrow of Transposition}} [[Arrow of Transposition]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Teleports the shooter wherever this arrow is fired.
| Teleports the shooter wherever this arrow is fired.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Salving Icon.png}} [[Arrow of Salving]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Salving}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
|-
|-
| style="text-align:left;" | {{Icon|Smokepowder Arrow Icon.png}} [[Smokepowder Arrow]]
| style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 80
| 80
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| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Arrow of Many Targets]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Deals weapon damage and an additional half of that damage to three other targets in range.
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Arcane Interference Icon.png}} [[Arrow of Arcane Interference]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Dragon Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
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| Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Aberration Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
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| Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Humanoid Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80

Revision as of 15:25, 11 September 2023

Template:Up to date

Arrows are Consumables that are fired from ranged weapons, typically to deal damage and create Surfaces.

How Arrows Work

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.

  • There are no regular arrows in the game. Every ranged Weapon fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcid (Dexterity Save to negate). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFire (Dexterity Save to negate). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesCold (Dexterity Save to negate). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightning (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Barbed Arrow Common 10 Damage
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness that inflicts Blinded Condition Icon.webpBlinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius)
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Transposition Rare 50 Utility Teleports the shooter wherever this arrow is fired.
Arrow of Salving Rare 50 Utility Cures a target of Poisoned Condition Icon.webpPoison,Hold Person Condition Icon.webpParalysis or Blinded Condition Icon.webpBlindnes.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Condition Icon.webpSilenced.
Arrow of Dragon Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Aberration Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Humanoid Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.