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Maggran: Difference between revisions

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| description = Maggran is a Druid NPC in Baldur's Gate 3. He is one of the Druids found in the Druid Grove guardiang the Druid Ritual.
| description = Maggran is a Druid NPC in Baldur's Gate 3. He is one of the Druids found in the Druid Grove guardiang the Druid Ritual.
| image = Maggran.png
| image = Maggran.png
}}{{Infobox creature|movement m=9|weight kg=55|level=3|str=10|dex=12|con=12|int=16|wis=10|cha=15|int save prof=yes|wis save prof=yes|hp=18|ac=14|passives=Darkvision, Fey Ancestry, Opportunity Attack|name=Maggran|full name=Maggran|image=maggran.png|size=Medium|type=Humanoid|race=[[High Half-Elf]]|class=[[Druid]]| faction = [[Circle of the Emerald Grove]]
}}
| hometown = [[Emerald Grove]]}}
{{Infobox creature
| name = Maggran
| image = <gallery>
maggran.png|In-game
Portrait Maggran.png|Portrait
</gallery>
| size = Medium
| type = [[Humanoid]]
| race = [[High Half-Elf]]
| class = [[Druid]]
| faction = [[Circle of the Emerald Grove]]
| hometown = [[Emerald Grove]]
| movement m = 9
| weight kg = 55
| level = 3
| str = 10
| dex = 12
| con = 12
| int = 16
| wis = 10
| cha = 15
| int save prof = yes
| wis save prof = yes
| e hp = 12
| hp = 18
| t hp = 23
| ac = 14
| passives = Darkvision, Fey Ancestry, Opportunity Attack
}}


'''Maggran''' is a [[Half-Elf]] [[Druid]] NPC in [[Baldur's Gate 3]].  
'''Maggran''' is a [[Half-Elf]] [[Druid]] NPC in [[Baldur's Gate 3]].  

Revision as of 22:27, 1 July 2024

Maggran is a Half-Elf Druid NPC in Baldur's Gate 3.

Involvement=

Maggran can be found at the Sacred Pool guarding the Druid Ritual from the Tiefling Refugees mob.

Combat

Attacks and Abilities

Note: Maggran isn't proficient with his armor or shield, and therefore cannot cast spells. He also has no Wild Shape charges, and so cannot use this ability in combat.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Silence.webp
Silence Silence ()
Create a sound-proof sphere. All within are Silenced Silenced and Immune to Damage TypesThunder damage.
 Range: 18 m / 60 ft
Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

Doesn't affect creatures that don't rely on sight or that can see through illusions.

 Range: Self
Wild Shape Bear.webp
Wild Shape: Bear Wild Shape: Bear ()

Assume shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attribution of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Items

Goodberry (Item)