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Kramp

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Revision as of 09:01, 23 December 2024 by SmolPetra (talk | contribs) (Created page with "{{Infobox creature | name = Warrior Kramp | identity = Male | image = <gallery> Portrait Kramp.png|Portrait </gallery> | va = | faction = Cult of the Absolute | race = Goblin | archetype = Goblin Warrior | class = Fighter | size = Small | type = Humanoid | level = 2 | ac = 13 | e hp = 10 | hp = 15 | t hp = 19 | h hp = 23 | movement m = 9 | weight kg = 35 | xp = 20 | str = 12 | dex = 13 | con = 11 | int = 10 | wis = 8 | cha = 8 | passives = Darkvi...")
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Warrior Kramp is a goblin raider in Act One.

Portrait Kramp.png
Must be getting soft - almost felt bad for 'em.
Kramp, after a successful raid

Involvement

Act One

Kramp is one of the goblins who raids the Emerald Grove during the quest Raid the Grove Raid the Grove. If Minthara Minthara learns of the Grove's location such as through the party, Liam Liam's interrogation, or Sazza Sazza, she launches an attack on the sanctuary. Kramp does not appear in the Goblin Camp and is only encountered during this raid. If the raid is successful, Kramp feels bad for killing the tiefling children, unlike his fellow goblins Rua Rua and Sneem Sneem.

Combat

Attacks and abilities

Lacerate.webp
Lacerate Lacerate ()
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Related quests