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Rahir

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Fist Rahir is a Flaming Fist under the command of Counsellor Florrick Counsellor Florrick to rescue Ulder Ravengard Duke Ravengard during Act Two.

Portrait Rahir.png
You're heading into the Towers, are you? Good. I pray it's not too late for Duke Ravengard.
Rahir

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Initially on a mission led by Florrick Florrick to rescue Ulder Ravengard Duke Ravengard, Rahir and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Rahir can initially be found within the Last Light Inn, in the same room as several other Fists, and Art Cullagh Art Cullagh.

If Florrick is not rescued from Waukeen's Rest in Act One, Rahir never appears in the game.

Resolve the Abduction[edit | edit source]

When Marcus Falgor Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction Resolve the Abduction, Rahir is incapacitated by a Winged Horror Winged Horror before the party can react, and becomes Impaled Impaled for the remainder of the battle. If Isobel is not saved, he and everyone in Last Light Inn turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira Jaheira.

After the battle, talking to Rahir reveals that he and Marcus were close, and that he is in disbelief at how easily he turned against him.[1] He acknowledges Marcus' treachery, but mourns the loss of him as a friend.[2]

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn and the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Rahir is among the Fists left by Florrick to follow Jaheira to the assault on the fortress assault on the fortress. However, Rahir is killed during the initial fight against Absolute forces before the party arrive. His corpse is on the bridge leading to Moonrise, implying he was amongst the first to fall in battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Longbow
Damage: 4~11
D8 Piercing.png
1d8 + 3Damage TypesPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ( + )
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Damage: 4~11
D8 Piercing.png
1d8 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. "I've known Marcus for years, to think he would turn on us - on me... you did well to defend Isobel." - Rahir
  2. "We rid ourselves of a traitor, but also someone I once called friend. Leave me in peace, please." - Rahir