Owlbear: Difference between revisions

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== Companion Interactions ==
== Companion Interactions ==
Walking into the nest area withouth [[Speak with Animals]].
Walking into the nest area without [[Speak with Animals]].
* Animal Handling DC 15 - ''Study the owlbear's behaviour.''
* {{Ability check|Animal Handling|15}}. - ''Study the owlbear's behaviour.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
** ''Move towards the cub.''
** ''Move towards the cub.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
* Survival DC 15 - ''Back away.'' OR Performance DC 15 - ''Puff out your chest and roar.''
* {{Ability check|Survival |15}}. - ''Back away.'' OR {{Ability check|Performance |15}}. - ''Puff out your chest and roar.''
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* ''Attack.''
* ''Attack.''
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Walking into the nest area with [[Speak with Animals]].
Walking into the nest area with [[Speak with Animals]].
* Intimidation DC 10 - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
* {{Ability check|Intimidation|10}}. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''

Revision as of 18:45, 5 November 2023

Template:Up to date

Owlbear
Owlbear Model.png
Stats
Level 3

STR

20
(+5)

DEX

12
(+1)

CON

17
(+3)

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)
Bg3 content hr.png
Creature Race Icon.png  Race Beast
Creature Type Icon.png  Type Beast
HP Icon.png  HP 91
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 12m / 40ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 550kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Owlbear Nest
Family Owlbear Cub
Experience on kill 20
In-game
Owlbear.webp

Owlbears are a type of Beast creature found in Owlbear Nest in Act One as an optional boss fight. Resemble large feathered bears with the head of an owl, they are quick to anger, are extremely strong and seemingly constantly hungry. While highly territorial, it's recent injury from the Cult of the Absolute has left it notably weakened.

Attacks and Abilities

Claws

Lash out with deadly claws and push the target back  Range: 1.5 m / 5 ft.

Action

Attack roll: +7

D8 Slashing.png 2d8 + 5 (7~21) Damage TypesSlashing damage

Multiattack - Enraged

Aim multiple attacks at a target. If the second attack hit, the target is pushed back  Range: 1.5 m / 5 ft and knocked Prone.

Action

Attack roll: +8 (Strength boost from Owlbear's Rage included)

D8 Slashing.png 2d8 + 6 (8~22) Damage TypesSlashing damage
D10 Piercing.png 1d10 + 6 (7~16) Damage TypesPiercing damage

Crushing Flight

Leap at a target, possibly knocking it Prone.

Bonus action  6 m / 20 ft movement

DC Strength saving throw to avoid being knocked Prone.

 Range: 21 m / 69 ft

Owlbear's Rage

The owlbear is enraged! Strength increased by 2.

When reduced to half or less Hit Points, an Owlbear will use Owlbear's Rage on its next turn.

Tactics

While the Owllbear can not make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking other Prone, such as with Crushing Flight, allowing it to ensure successful hits. When taken to half health, its rage ability will trigger, increasing its damage further with both it's increased Strength and Multiattack. It will also have the support of the Owlbear Cub, though it is best to ignore it if you plan to recruit it later on for your Camp.

However, because of the injury it has, it is far easier to sneak up on the creature since it has Disadvantage on Perception. If trying a more direct approach, you can use Andrick and Brynna to help in the fight if convienced, who while soft targets to the beast can be useful distractions along with offer useful support. Also using spells, items or weapon abilities that require a Dexterity Saving Throw like Grease, Grease Bottle or Topple are quite effective in slowing down the creature. When it is enraged, it is best to finish the fight quickly before it's multiattack shreds through the group.

Companion Interactions

Walking into the nest area without Speak with Animals.

  • DC 15 Animal Handling check. - Study the owlbear's behaviour.
    • Hold out your palms - you mean no harm. OR Back away slowly.
Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
    • Move towards the cub.
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1
Inspiration:Outlander Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
  • Attack.
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1


Walking into the nest area with Speak with Animals.

  • DC 10 Intimidation check. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
Inspiration:Outlander Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
  • "You've had your last meal, beast. You and your cub alike." OR Attack OR Step Closer
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1

As long as Animal Handling is not used, the Outlander inspiration Mother's Fury can be gained by making the owlbear to let the adventurers leave peacefully or possibly by killing it.

Notable Loot

Notes

  • The Owlbear found in the Owlbear Nest is already damaged by 8 points when it is encountered. This particular Owlbear also has the Distressed condition.
  • The Owlbear found in the Owlbear Nest will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. The Owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

External Links

Owlbear on the Forgotten Realms Wiki