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| image = Owlbear.webp
| image = Owlbear.webp
}}
}}
{{Infobox character
{{Infobox creature
| name = Owlbear
| name = Owlbear
| image = Owlbear Mum.webp
| image =  
| imagesize = 0.7
<gallery>
| race = Beast
Owlbear Mum.webp|In-game
| family = [[Owlbear Cub]]<br>Unnamed cub (deceased)<br>[[Owlbear Mate|Mate]]
Owlbear Model.png|Model
Portrait Owlbear.png|Portrait
</gallery>
| race = [[Beast]]
| family = [[Owlbear Cub]]<br>Unnamed male cub (deceased)<br>[[Owlbear Mate|Mate]]
| level = 3
| level = 3
 
| size = [[Large]]
| modules =
| type = [[Beast]]
{{Infobox statistics
| ac = 13
| child = yes
| e hp = 63
| size = Large
| hp = 91
| type = Beast
| t hp = 118
| armour_class = 13
| movement m = 12
| hit_points = 91
| weight kg = 550
| hit_points_tactician = 118
| movement_speed_meters = 12
| movement_speed_feet = 40
| weight_kg = 550
| weight_lb =
| hiddenlevel = 3
| str = 20
| str = 20
| dex = 12
| dex = 12
Line 31: Line 29:
| cha = 7
| cha = 7


| condition1_name = Distressed
| conditions = Distressed
| condition1_description = Cannot make [[Critical Hit]]s and has disadvantage on [[Perception]] checks.
| h conditions = Distressed, Legendary Action: Call Consort
| passives = Darkvision, Multiattack: Enraged, Opportunity Attack
| h passives = Darkvision, Legendary Action: Call Consort, Multiattack: Enraged, Opportunity Attack


| feature1_name = Darkvision
| athletics = 5
| feature1_description = Can see in the dark up to 12m.
| acrobatics = 1
| feature2_name = Opportunity Attack
| perception = 6
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Multiattack: Enraged
| feature3_description = Can Multiattack while [[Owlbear's Rage (Condition)|Raging]].
| feature4_name = Legendary Action: Call Consort
| feature4_description = Once per round, spend a Legendary action to summon your mate when you are attacked.
| feature4_mode = Honour
}}
}}
}}
'''Owlbears''' are a type of [[Beast]] creature found in the [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly  
'''Owlbears''' are a type of [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] found in [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
 
== Involvement ==
If approaching the nest, the Owlbear will confront the party. Depending on if they have {{SAI|Speak with Animals} active or not, the following options will allow to retreat:


== Attacks and abilities ==
=== Without Speak with Animals ===
{{Feature box|name=Claws|link=Claws (Owlbear)|image name=Claws Bear.webp
* {{Dialogue option|''Study the owlbear's behaviour.''|roll=Animal Handling|dc=15}}
|{{DamageInfo|2d8+5|Slashing}}
** {{Dialogue option|''Hold out your palms - you mean no harm.''}}
Lash out with deadly claws and push the target back {{Range|m=1.5|ft=5}}.
** {{Dialogue option|''Back away slowly.''}}
}}
* {{Dialogue option|''Back away.''|roll=Survival|dc=15}}
* {{Dialogue option|''Puff out your chest and roar.|roll=Performance|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Barbarian|roll=Performance|dc=15|advantage=y}}


{{Feature box|name=Multiattack|link=Multiattack (Owlbear)|image name=Multiattack Earth.webp
=== With Speak with Animals ===
|{{DamageInfo|2d8|Slashing}}
* {{Dialogue option|You're injured - there's still half a ''spear'' lodged in your head.}}
:+{{DamageInfo|1d10|Piercing}}
* {{Dialogue option|That eye - or lack of it - must have you in a lot of pain. I should know.|tags=One-Eyed, Wyll}}
Aim multiple attacks at a target. If the second attack hits, the target is pushed back {{Distance|m=1.5|ft=5}} and knocked {{Cond|Prone}}.
* {{Dialogue option|''Move closer.''}}
}}
** {{Dialogue option|Let me go, or you'll watch your cub die before I finish you.|roll=Intimidation|dc=10}}
** {{Dialogue option|Just allow me to leave. I'm no threat to you or your cub.|roll=Persuasion|dc=10}}
** {{Dialogue option|Come, then. Once I've plucked you, I'll have your cub for dessert.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|'''COME - FIGHT!'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|You need rest - let nature heal you. This is no time for a fight.|tags=Druid|roll=Persuasion|dc=5}}
** {{Dialogue option|I would never intrude on your nest knowingly. This was a simple mistake.|tags=Ranger|roll=Persuasion|dc=5}}


{{Feature box|name=Crushing Flight|image name=Jump.webp
Any other check or response will result in the owlbear attacking.
|{{DamageInfo|2d8|Bludgeoning}}
Leap at a target, possibly knocking it [[Prone (Condition)|Prone]].
}}


{{Feature box|name=A Mother's Desperation|image name=Rage.webp
==Combat==
|Increase [[Strength]] by 3, while {{Armour Class}} is reduced by 1.
=== Attacks and abilities ===
}}
{{Feature box|A Mother's Desperation}}
{{Feature box|Claws (Owlbear)}}
{{Feature box|Crushing Flight}}
{{Feature box|Multiattack (Owlbear)}}


=== Honour Mode ===
=== Honour Mode ===
{{Feature box|name=Call Consort|image name=Legendary Action Utility.webp
{{Feature box|Call Consort}}
|Summon your [[Owlbear Mate|mate]] to protect you in battle.
{{Passive box|Legendary Action: Call Consort}}
}}
 
=== Tactics ===
While the '''Owlbear''' cannot make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to attack with [[Advantage]] on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased [[Strength]] and [[Multiattack]]. It will also have the support of the [[Owlbear Cub]], though it is a weak and often ignorable combatant.  It is best to ignore the cub if planning to recruit it later on for the [[Campsite|Camp]]. However, it attempts to flee if badly hurt.
 
The Owlbear's injury imposes [[Disadvantage]] on [[Perception]] checks which results in a -5 penalty to [[Perception#Passive Perception|passive Perception]] used to detect [[Hide|hidden]] creatures. However, this does {{em|not}} actually make it easier to sneak up on because it has an unlisted +5 bonus to Perception which completely counteracts this penalty. A more direct approach can use [[Andrick]] and [[Brynna]] to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like [[Grease]], [[Grease Bottle]] or [[Topple (Weapon Action)|Topple]] are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.
 
Convincing the owlbear not to attack outright, is very helpful for pre-fight positioning and can let party prepare an ambush from stealth.


== Tactics ==
In Honor Mode, {{Cond|Silenced|Silencing}} or {{Cond|Incapacitated|Incapacitating}} the Owl Bear prevents it from using its legendary action.
While the '''Owlbear''' can not make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to ensure successful hits. When taken to half health, its rage ability will trigger, increasing its damage further with both increased [[Strength]] and [[Multiattack]]. It will also have the support of the [[Owlbear Cub]], though it is best to ignore the cub if you plan to recruit it later on for your [[Campsite|Camp]].


However, because of the Owlbear's injury, it is far easier to sneak up on it as it has [[Disadvantage]] on [[Perception]]. A more direct approach can use [[Andrick]] and [[Brynna]] to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like [[Grease]], [[Grease Bottle]] or [[Topple (Weapon Action)|Topple]] are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.
=== Notable loot ===
* {{MdRarityItem|Head of a Broken Spear}}


== Companion approval ==
== Companion approval ==
Walking into the nest area without [[Speak with Animals]].
* {{Ability check|Animal Handling|15}}. - ''Study the owlbear's behaviour.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
** ''Move towards the cub.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
* {{Ability check|Survival |15}}. - ''Back away.'' OR {{Ability check|Performance |15}}. - ''Puff out your chest and roar.''
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* ''Attack.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


; Convincing the Owlbear to retreat and let you go:
: {{Approval|Gale|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}


Walking into the nest area with [[Speak with Animals]].
; Attacking or starting combat:
* {{Ability check|Intimidation|10}}. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
: {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}}  
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.
As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.


== Notable loot ==
== Gallery ==
* {{MdRarityItem|Head of a Broken Spear}}
<gallery heights="250px">
Owlbear.webp | Owlbear
Bert-vanhengel-bert-vanhengel-bg3-owlbear-03.jpg|Render by Bert Vanhengel
</gallery>


== Notes ==
== Notes ==
* The '''Owlbear''' found in the [[Owlbear Nest]] is already damaged by 8 points when it is encountered. This particular Owlbear also has the '''Distressed''' condition.
{{notebegin}}
* The '''Owlbear''' found in the [[Owlbear Nest]] will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
* The '''Owlbear''' found in the [[Owlbear Nest]] is already damaged by 8 points when it is encountered. This particular Owlbear also has the {{cond|Distressed}} condition.
* The '''Owlbear''' found in the [[Owlbear Nest]] will have been killed by goblins after a Long Rest after entering the cave.
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.
{{noteend}}


== Gallery ==
== Bugs ==
<gallery>
* There is a stalactite over the [[Owlbear|Owlbear mother]] which is interactive but does not function.
Owlbear Model.png|Owlbear Model
Owlbear.webp | Owlbear
</gallery>


== External links ==
== External links ==
{{FRWiki|Owlbear|long}}
{{FRWiki|Owlbear|long}}


[[Category: Beasts]]
{{Creatures}}
{{NavCreatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Beasts]]
[[Category:Bosses]]

Revision as of 10:40, 21 November 2024

Owlbears are a type of Beast creature found in the Owlbear Nest in Act One as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the Cult of the Absolute has left it notably weakened.

Involvement

If approaching the nest, the Owlbear will confront the party. Depending on if they have {{SAI|Speak with Animals} active or not, the following options will allow to retreat:

Without Speak with Animals

  • [ANIMAL HANDLING] Study the owlbear's behaviour. (DC 15)
    • Hold out your palms - you mean no harm.
    • Back away slowly.
  • [SURVIVAL] Back away. (DC 15)
  • [PERFORMANCE] Puff out your chest and roar. (DC 15)
  • [BARBARIAN] [PERFORMANCE] ROAR. (DC 15 Advantage Icon.png)

With Speak with Animals

  • You're injured - there's still half a spear lodged in your head.
  • [ONE-EYED] [WYLL] That eye - or lack of it - must have you in a lot of pain. I should know.
  • Move closer.
    • [INTIMIDATION] Let me go, or you'll watch your cub die before I finish you. (DC 10)
    • [PERSUASION] Just allow me to leave. I'm no threat to you or your cub. (DC 10)
    • [BARBARIAN] [INTIMIDATION] Come, then. Once I've plucked you, I'll have your cub for dessert. (DC 10 Advantage Icon.png)
    • [BERSERKER] [INTIMIDATION] COME - FIGHT! (DC 10 Advantage Icon.png)
    • [DRUID] [PERSUASION] You need rest - let nature heal you. This is no time for a fight. (DC 5)
    • [RANGER] [PERSUASION] I would never intrude on your nest knowingly. This was a simple mistake. (DC 5)

Any other check or response will result in the owlbear attacking.

Combat

Attacks and abilities

Rage.webp
A Mother's Desperation A Mother's Desperation
Increase Strength by 3, while Armour Class Armour Class is reduced by 1.
Claws Bear.webp
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.

 Melee: 1.5 m / 5  ft

Honour Mode

Legendary Action Utility.webp
Call Consort Call Consort
Summon your mate to protect you in battle.
 Range: Self
Legendary Action Utility.webp
Legendary Action: Call Consort Legendary Action: Call Consort
Once per combat, the Owlbear mother can spend a Legendary Action to summon summon her mate when she is attacked.

Tactics

While the Owlbear cannot make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others Prone, such as Crushing Flight, allowing it to attack with Advantage on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased Strength and Multiattack. It will also have the support of the Owlbear Cub, though it is a weak and often ignorable combatant. It is best to ignore the cub if planning to recruit it later on for the Camp. However, it attempts to flee if badly hurt.

The Owlbear's injury imposes Disadvantage on Perception checks which results in a -5 penalty to passive Perception used to detect hidden creatures. However, this does not actually make it easier to sneak up on because it has an unlisted +5 bonus to Perception which completely counteracts this penalty. A more direct approach can use Andrick and Brynna to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like Grease, Grease Bottle or Topple are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.

Convincing the owlbear not to attack outright, is very helpful for pre-fight positioning and can let party prepare an ambush from stealth.

In Honor Mode, Silencing Silencing or Incapacitating Incapacitating the Owl Bear prevents it from using its legendary action.

Notable loot

Companion approval

Convincing the Owlbear to retreat and let you go
Gale approves +1 Lae'zel disapproves -1 Shadowheart approves +1 Karlach approves +1
Attacking or starting combat
Lae'zel approves +1 Shadowheart disapproves -1 Karlach disapproves -1

As long as Animal Handling is not used, the Outlander inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.

Gallery

Notes

  • The Owlbear found in the Owlbear Nest is already damaged by 8 points when it is encountered. This particular Owlbear also has the Distressed Distressed condition.
  • The Owlbear found in the Owlbear Nest will have been killed by goblins after a Long Rest after entering the cave.
  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. The Owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

Bugs

  • There is a stalactite over the Owlbear mother which is interactive but does not function.

External links

Owlbear on the Forgotten Realms Wiki