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Aelar: Difference between revisions

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| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| hometown = [[Emerald Grove]]
| hometown = [[Emerald Grove]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[High Elf]]
| race = [[High Elf]]
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| ac = 12
| ac = 12
| movement m = 9
| movement m = 9
| xp = 20
| weight kg = 75
| weight kg = 75
| str = 10
| str = 10
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}}


'''Aelar''' is a [[high elf]] [[Druid]] in ''[[Baldur's Gate 3]]''.  
'''Aelar''' is a [[high elf|high elven]] [[Druid]] in ''[[Baldur's Gate 3]]''.  


== Overview ==
== Overview ==

Latest revision as of 19:34, 22 November 2024

Aelar is a high elven Druid in Baldur's Gate 3.

Overview[edit | edit source]

Aelar is one of the druids at the Emerald Grove performing the Rite of Thorns.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

Doesn't affect creatures that don't rely on sight or that can see through illusions.

 Range: Self
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Resistance.webp
Resistance Resistance ()
Make a target more resistant to spell effects and conditions: it receives a D4 Physical.png +1d4 bonus to Saving throws.
 Melee: 1.5 m / 5  ft
Silence.webp
Silence Silence ()
Create a sound-proof sphere. All within are Silenced Silenced and Immune to Damage TypesThunder damage.
 Range: 18 m / 60 ft
Wild Shape Bear.webp
Wild Shape: Bear Wild Shape: Bear ()

Assume shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attribution of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery[edit | edit source]

External links[edit | edit source]