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{{PageSeo | {{PageSeo | ||
| description = Fighter is a character class in Baldur's Gate 3. | | description = Fighter is a character class in Baldur's Gate 3. | ||
| image = Class Fighter Badge Icon.png | | image = Class Fighter Badge Icon.png | ||
}} | |||
'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. | |||
{{Quote class|{{PAGENAME}}}} | |||
__NoToc__ | |||
'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score. | == Overview == | ||
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score. | |||
The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}} | == Subclasses == | ||
The Fighter subclasses are: | |||
{| class="wikitable" style="width: | {{hlist| | ||
* {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}} | |||
* {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}} | |||
* {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} | |||
}} | |||
== Class Progression == | |||
{| class="wikitable" style="max-width: 30em;" | |||
|+ Fighter Class Progression | |||
! style="width: 6%;" | Level | |||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
|- | |- | ||
! | ! [[#Level 1|1st]] | ||
| rowspan="4" style="text-align: center;" | +2 | |||
| | |||
| +2 | |||
| {{SAI|Second Wind}}, [[Fighting Style]] | | {{SAI|Second Wind}}, [[Fighting Style]] | ||
|- | |- | ||
! [[#Level 2|2nd]] | |||
| {{SAI|Action Surge}} | | {{SAI|Action Surge}} | ||
|- | |- | ||
! [[#Level 3|3rd]] | |||
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]] | |||
| {{Icon| | |||
|- | |- | ||
! [[#Level 4|4th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
|- | |- | ||
! [[#Level 5|5th]] | |||
| +3 | | rowspan="4" style="text-align: center;" | +3 | ||
| {{ | | {{Pass|Extra Attack}} | ||
|- | |- | ||
! [[#Level 6|6th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
|- | |- | ||
! [[#Level 7|7th]] | |||
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]] | |||
| {{Icon| | |||
|- | |- | ||
! [[#Level 8|8th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
|- | |- | ||
! [[#Level 9|9th]] | |||
| +4 | | rowspan="4" style="text-align: center;" | +4 | ||
| {{SAI|Indomitable}} | | {{SAI|Indomitable}} | ||
|- | |- | ||
! [[#Level 10|10th]] | |||
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]] | |||
| {{Icon| | |||
|- | |- | ||
! [[#Level 11|11th]] | |||
| {{Pass|Improved Extra Attack}} | |||
| {{ | |||
|- | |- | ||
! [[#Level 12|12th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
|} | |} | ||
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience. | |||
== Class information == | |||
===Attributes=== | |||
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | [[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | ||
; Hit points | |||
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | |||
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | |||
; Key Ability Scores | |||
: {{Ability|Strength}} for physical attacks. | |||
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] and [[Ranged Attack|Ranged]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | |||
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | |||
: {{Ability|Intelligence}} for Spells (Eldritch Knight only). | |||
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment. | |||
===Starting [[Proficiency|Proficiencies]]=== | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Constitution}} | |||
; Equipment Proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}} | |||
: {{Shields}} | |||
; Skills proficiencies (Choose 2) | |||
: {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}} | |||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}} | |||
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]=== | |||
; Equipment Proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
== Level | == Level progression == | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{Level header|1}} | |||
; {{SAI|Second Wind|w=40}} | |||
: Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}. | |||
{{HorizontalRuleImage}} | |||
; [[Fighting Style]] | |||
:; {{Pass|Archery}}: You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | |||
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | |||
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | |||
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once. | |||
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | |||
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | |||
{{Level header|2}} | |||
; {{SAI|Action Surge|w=40}} | |||
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]]. | |||
{{Level header|3}} | |||
==== Choose a subclass: ==== | |||
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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| style="vertical-align:left;"| | | style="vertical-align:left;"| | ||
* Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | * Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | ||
* Choose 3 [[Battle Master#Level 3|Battle | * Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]] | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* {{SAI|Weapon Bond|w=40}} | * {{SAI|Weapon Bond|w=40}} | ||
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* Learn new [[Eldritch Knight#Level 3|Spells]] | * Learn new [[Eldritch Knight#Level 3|Spells]] | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* {{ | * {{Pass|Improved Critical Hit|w=40}} | ||
|} | |} | ||
{{Level header|4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | |||
==== Subclass features: ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Battle Master]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Eldritch Knight]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Champion]] | ||
|- | |- | ||
| style="text-align:center;"| (none) | | style="text-align:center;"| (none) | ||
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|} | |} | ||
{{Level header|5}} | |||
; {{Pass|Extra Attack|w=40}} | |||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | |||
{{Level header|6}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{Level header|7}} | |||
*'''Subclass | *'''Subclass features:''' | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Battle Master]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Eldritch Knight]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Champion]] | ||
|- | |- | ||
| style="text-align:left;"| | | style="text-align:left;"| | ||
* Choose 2 additional [[Battle_Master#Level_3| | * Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]] | ||
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | * Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* {{ | * {{Pass|War Magic|w=40}} | ||
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot | * {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot | ||
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots | * {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots | ||
* Learn a new [[Eldritch Knight#Level 4|Spell]] | * Learn a new [[Eldritch Knight#Level 4|Spell]] | ||
| style="text-align:left;"| | | style="text-align:left;"| | ||
* {{ | * {{Pass|Remarkable Athlete: Jump|w=40}} | ||
* {{ | * {{Pass|Remarkable Athlete: Proficiency|w=40}} | ||
|} | |} | ||
{{Level header|8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{Level header|9}} | |||
; {{SAI|Indomitable|w=40}} | |||
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}. | |||
{{Level header|10}} | |||
=== | ==== Subclass features: ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Battle Master]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Eldritch Knight]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Champion]] | ||
|- | |- | ||
| style="text-align:left;"| | | style="text-align:left;"| | ||
* {{ | * {{Pass|Improved Combat Superiority|w=40}} | ||
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]] | * Choose 2 additional [[Battle_Master#Level_3|Manouevers]] | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* {{ | * {{Pass|Eldritch Strike|w=40}} | ||
* Learn a new [[Eldritch Knight#Level 4|Spell]] | * Learn a new [[Eldritch Knight#Level 4|Spell]] | ||
| style="text-align:left;"| | | style="text-align:left;"| | ||
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|} | |} | ||
{{Level header|11}} | |||
; {{Pass|Improved Extra Attack|w=40}} | |||
: You can make two additional attacks (instead of one) after using the Attack action. | |||
{{Level header|12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
== Notable fighters == | |||
* {{MdCharLink|Aradin Beno|Aradin}} | |||
* {{MdCharLink|Cairos}} | |||
* {{MdCharLink|Brithvar|Elder Brithvar}} | |||
* {{MdCharLink|Yeva|Gauntlet Yeva}} | |||
* {{MdCharLink|Gimblebock}} | |||
* {{MdCharLink|Lae'zel}} | |||
* {{MdCharLink|Baretha|Sarth Baretha}} | |||
* {{MdCharLink|Ulder Ravengard}} | |||
== See also == | |||
* [[:Category:Fighters|List of all Fighters]] | |||
{{FighterNavbox}} | {{FighterNavbox}} | ||
{{ | {{Character creation|state=collapsed}} | ||
[[Category:Classes]] |
Latest revision as of 15:02, 12 January 2025
Fighter is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Fighter subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse and Ranged weapons, Armour Class (non- ), and Initiative.
- for Hit Points (and Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- , ,
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment Proficiencies
- Simple weapons, Martial weapons
- ,
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
- Fighting Style
-
- You gain a +2 bonus to Ranged Weapon attack rolls.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
Choose a subclass:[edit | edit source]
|
|
Level 4
- Choose a Feat.
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 8
- Choose a Feat.
Level 9
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.
Level 10
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.