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Marcoryl: Difference between revisions

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(XP reward is now part of the infobox)
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{{Infobox creature
{{Infobox creature
| name = Marcoryl
| name = Marcoryl
| identity = Male
| image = <gallery>
| image = <gallery>
Marcoryl.png|In-game
Marcoryl.png|In-game
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| hometown = [[Emerald Grove]]
| hometown = [[Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| size = [[Medium]]
| type = [[Humanoid]]
| level = 3
| level = 3
| size = Medium
| type = [[Humanoid]]
| ac = 14
| ac = 14
| e hp = 15
| e hp = 15
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| t hp = 28
| t hp = 28
| movement m = 9
| movement m = 9
| weight kg = 75
| xp = 20
| xp = 20
| weight kg = 75
| str = 10
| str = 10
| dex = 12
| dex = 12
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| perception = 3
| perception = 3
}}
}}
'''Marcoryl''' is a [[high half-elf]] [[druid]] in the [[Circle of the Emerald Grove]] in [[Act One]].
'''Marcoryl''' is a high half-elf druid in the Circle of the Emerald Grove during [[Act One]].
{{DiQ|By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.|Marcoryl}}
{{DiQ|By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.|Marcoryl}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
As one of {{CharLink|Kagha|Kagha's}} novices, Marcoryl is usually found in the [[Inner Sanctum]] of the Grove. He regularly patrols the [[Servants' Quarters]].
As one of {{CharLink|Kagha|Kagha's}} novices, Marcoryl is usually found in the [[Inner Sanctum]] of the [[Emerald Grove]]. He regularly patrols the [[Servants' Quarters]].


Among all the Druids, Marcoryl is the most isolationist. Even if Kagha realised her error through {{Quest|Investigate Kagha}}, Marcoryl continues to endorse sealing off the Grove to outsiders. Despite this, if Kagha was convinced to stop the Rite, he will join the party to fight against the Shadow Druids.
Among all the druids, Marcoryl is the most isolationist. Even if Kagha realises her error through {{Quest|Investigate Kagha}}, Marcoryl continues to endorse sealing off the Grove to outsiders. Despite this, if Kagha was convinced to stop the Rite, he joins the party to fight against the Shadow Druids.


== Banter ==
== Banter ==
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** '''Marcoryl:''' I don't want to kill anyone. But I won't let the grove be harmed - not again.
** '''Marcoryl:''' I don't want to kill anyone. But I won't let the grove be harmed - not again.


== Combat==
== Combat ==
===Attacks and abilities===
=== Attacks and abilities ===
{{Feature box|Cure Wounds}}
{{Feature box|Cure Wounds}}
{{Feature box|Healing Word}}
{{Feature box|Healing Word}}
{{Feature box|Lesser Restoration}}
{{Feature box|Lesser Restoration}}
{{Feature box|main hand attack|item=Club}}
{{Feature box|Main Hand Attack|item=Club}}
{{Feature box|Shillelagh}}
{{Feature box|Shillelagh}}



Latest revision as of 14:57, 3 December 2024

Marcoryl is a high half-elf druid in the Circle of the Emerald Grove during Act One.

Portrait Marcoryl.png
By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.

Involvement[edit | edit source]

Act One[edit | edit source]

As one of Kagha Kagha's novices, Marcoryl is usually found in the Inner Sanctum of the Emerald Grove. He regularly patrols the Servants' Quarters.

Among all the druids, Marcoryl is the most isolationist. Even if Kagha realises her error through Investigate Kagha Investigate Kagha, Marcoryl continues to endorse sealing off the Grove to outsiders. Despite this, if Kagha was convinced to stop the Rite, he joins the party to fight against the Shadow Druids.

Banter[edit | edit source]

If Arabella Arabella was spared, Loic Loic and Marcoryl will debate the nuances of killing children and stealing idols in the following conversations:

Conversation One[edit | edit source]

  • Marcoryl: Ridiculous. We just let her run off!
    • Loic: She's a child.
  • Marcoryl: A devil child. One who tried to steal from us.
    • Loic: Yet she failed - that's what matters.

Conversation Two[edit | edit source]

  • Loic: This will all be over, the ritual is almost finished
    • Marcoryl: What if they try to steal from us? again?
  • Loic: We've shown them once - we take grove law seriously.
    • Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.

Conversation Three[edit | edit source]

  • Loic: I don't want blood on my hands.
    • Marcoryl: We have the right to defend our home.
  • Loic: So that's what you want? To kill innocents?
    • Marcoryl: I don't want to kill anyone. But I won't let the grove be harmed - not again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shillelagh.webp
Shillelagh Shillelagh ()
Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self

Gallery[edit | edit source]

External links[edit | edit source]