Ad placeholder

Scratch: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
Line 44: Line 44:
Scratch can be recruited as a camp follower and familiar.
Scratch can be recruited as a camp follower and familiar.


He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm:
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm.


==== Without Speak with Animals ====
====Calming down Scratch====
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
:Without Speak with Animals
**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}}
:*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
*{{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}}
:**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}}
*{{Dialogue option|Stand down!|roll=Intimidation|dc=10}}
:*{{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}}
*{{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}}
:*{{Dialogue option|Stand down!|roll=Intimidation|dc=10}}
*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}}
:*{{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}}
:*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}}


==== With Speak with Animals ====
:With Speak with Animals
Scratch tells the party member to keep moving. The party can respond with:
:*Scratch tells the party member to keep moving. The party can respond with:
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
:*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
**{{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}}
:**{{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}}
*{{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}}
:*{{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}}
*{{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}}
:*{{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}}
*{{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
:*{{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
*{{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
:*{{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
*{{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}}
:*{{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}}
*{{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
:*{{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
*{{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
:*{{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}}
:*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}}
:*Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite.


Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite:
====Convincing Scratch to come to the campsite====
:Without Speak with Animals
:*{{Dialogue option|Come on, Scratch. Follow me.}}
:*{{Dialogue option|''Motion him to follow.''}}
:*{{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}}


==== Without Speak with Animals====
:With Speak with Animals:
*{{Dialogue option|Come on, Scratch. Follow me.}}
:*{{Dialogue option|I don't think he's going to wake up.}}
*{{Dialogue option|''Motion him to follow.''}}
:*{{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}}
*{{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}}
:*{{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}}
:**{{Dialogue option|Come on, you can travel with me if you like.}}
:***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:*Scratch does not leave his master's side, but finds his way to the [[Campsite]] during the next long rest. Doing so also rewards 15 [[experience]].


==== With Speak with Animals ====
==== Angering Scratch ====
*{{Dialogue option|I don't think he's going to wake up.}}
:*{{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}}
*{{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}}
:*{{Dialogue option|Rest? He needs a grave.}}
*{{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}}
:*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile)
**{{Dialogue option|Come on, you can travel with me if you like.}}
***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
Scratch does not leave his master's side, but finds his way to the [[Campsite]] during the next long rest. Doing so also rewards 15 [[experience]].
 
===== Angers Scratch =====
*{{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}}
*{{Dialogue option|Rest? He needs a grave.}}
*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile)
 
In [[Honor mode]], using {{SAI|Friends}} on Scratch turns him hostile once the condition expires.


== Involvement ==
== Involvement ==

Revision as of 01:14, 13 December 2024

Scratch is a dog and a potential Camp Follower and Attached Follower encountered in the Forest during Act One.

Portrait Scratch.png
Master, friend... I stayed with him until... until I knew he was gone.
Scratch, after joining the camp

Overview

Background

Scratch was the dog of Gomwick Gomwick, a courier who worked for Sword Coast Couriers. The pair were making a delivery to Baldur's Gate when a group of gnolls attacked them. Gomwick forced Scratch to flee, but he himself died in the attack. Scratch later returned to find his master and, thinking him merely injured, waited patiently by his side for him to wake.

Recruitment

Scratch can be recruited as a camp follower and familiar.

He is found in the Forest, west of and above Owlbear Nest X: 69 Y: 476. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm.

Calming down Scratch

Without Speak with Animals
  • [PERCEPTION] Peer at his collar. (DC 10)
    • It's all right, Scratch. I'm not going to hurt you.
  • [ANIMAL HANDLING] Kneel - you mean no harm. (DC 10)
  • [INTIMIDATION] Stand down! (DC 10)
  • [BERSERKER] [INTIMIDATION] ROAR. (DC 5)
  • [BARBARIAN] [INTIMIDATION] Growl. (DC 5)
With Speak with Animals
  • Scratch tells the party member to keep moving. The party can respond with:
  • [PERCEPTION] Peer at his collar. (DC 10)
    • You're Scratch, aren't you? Come here. It's all right.
  • [INTIMIDATION] If I wanted to hurt either of you, I'd have done it already. (DC 15)
  • [HALF-ORC] [INTIMIDATION] I could snap you in half, if I wanted to. I don't. (DC 10)
  • [BERSERKER] [INTIMIDATION] I don't want to hurt you. BUT I CAN. (DC 10 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] You don't want me angry. Trust me - one animal to another. (DC 10 Advantage Icon.png)
  • [PERSUASION] I'm not an enemy, I promise. (DC 15)
  • [DRUID] [PERSUASION] Calm, friend. I mean you no harm. (DC 15 Advantage Icon.png)
  • [DRUID] [PERSUASION] I understand your fear, but I promise I mean you no harm. (DC 15 Advantage Icon.png)
  • [PALADIN] [PERSUASION] Calm yourself. I harm only those deserving of it. (DC 15 Advantage Icon.png)
  • Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite.

Convincing Scratch to come to the campsite

Without Speak with Animals
  • Come on, Scratch. Follow me.
  • Motion him to follow.
  • Hold out your hand so he can follow your scent to camp.
With Speak with Animals:
  • I don't think he's going to wake up.
  • [DRAGONBORN] It's noble to protect one of your clan, but he's gone.
  • [NEUTRAL CLERIC] [GOOD CLERIC] He's with his god now. I'm sorry.
    • Come on, you can travel with me if you like.
      • If he doesn't wake up, follow my scent. I have a camp. Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1
  • Scratch does not leave his master's side, but finds his way to the Campsite during the next long rest. Doing so also rewards 15 experience.

Angering Scratch

  • [GITHYANKI] Stop deluding yourself - you are guarding a corpse.
  • Rest? He needs a grave.
  • Prove the man is dead - shout at his corpse. Gale disapproves -1 Wyll disapproves -1 Karlach disapproves -1 (turns him hostile)

Involvement

Camp

After he has been at camp for a while, Scratch brings the player character an item called Scratch's Ball. Succeeding in a Strength, Sleight of Hand, or Animal Handling check, or by using Speak with Animals Speak with Animals, allows the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a Familiar. Scratch can find a variety of hidden items, and is the only familiar capable of the Help Help action except those from Ranger's Companion Ranger's Companion. Scratch can remove Burning Burning, Downed Downed, Ensnared Ensnared, Entangled Entangled, Enwebbed Enwebbed, Gaping Wounds Gaping Wounds, Sleeping Sleeping, Off Balance Off Balance, or Prone Prone from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch has a spare at camp.

KEY NOTE: Scratch also fetches any item that any character throws on the ground. This can be a problem if the party is trying to throw items to block vents that are emitting poison gas, as Scratch immediately grabs the item off the vent, unblocking it. If intending to block gas vents, it is best to dismiss Scratch if he is currently summoned.

While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown.

If the Owlbear Cub Owlbear Cub is recruited, one night, during a long rest, sounds of distress can be heard coming from the cub and Scratch. Hurrying towards the sound, the player character finds Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch explains that he is comforting the cub, after he had a nightmare of his time in the Goblin Camp. Scratch shares that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such.

Act Three

In Rivington, the party can visit Sword Coast Couriers, the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive Angry Mar'hyah Angry Mar'hyah and her put-upon assistant Dringo Oyster Boy Dringo. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah attempts to take the dog back.

The party must pass an Ability Check in order to keep Scratch. Passing a subsequent ability check banishes Angry Mar'hyah from the game entirely.

Companion approval

Petting Scratch for the first time grants approval from all companions who are within view.

Related literature

Achievements

A-Fetch Quest.jpg

Fetch Quest
Play fetch with Scratch - the best boy in the Realms.


A-You Have Two Hands for a Reason.jpg

You Have Two Hands for a Reason
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for.


Gallery

Notes

  • Attacking, shoving, or throwing Scratch while in camp causes him and all non-party members to become hostile.
  • If Scratch dies or permanently leaves camp, each character has 4 unique voice lines that play when his ball is thrown.
  • Unique among pets, familiars, and summons, Scratch is capable of taking the Help Help action like a full companion can.

External links