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Pinta
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Pinta | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Race | Lightfoot halfling | ||||||||||||
Class | Druid | ||||||||||||
Faction | Shadow Druids | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 7.5 m (25 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | ||||||||||||
| Advantage on Saving Throws against Frightened. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Pinta is a Lightfoot Halfling Druid possibly encountered during Act One. She's a member of the Shadow Druids who has been conspiring with Kagha to take over the Emerald Grove in the name of her violent order. She is involved in the last stages of Investigate Kagha quest.
Involvement
Pinta can be encountered quite early, though unknowingly so. Inside the Inner Sanctum, she along with her fellow Shadow Druids Olodan and Wren, Wild Shaped as rats. Even with Speak with Animals, they will remain silent and attempt to seem threatening.
When enough evidence of Kagha's schemes with her is revealed, Olodan and her druids will reveal themselves, then openly admit to their plans. Whether Kagha is convinced or not to turn against them, she will fight to the death alongside her fellow Shadow Druids.
Attacks and abilities
Ranged Attack - Shortbow
Attack roll: +5- Can use Weapon Actions.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +5at the start of each turn.
Duration: 10 turns
Hail of Thorns
Casts the Hail of Thorns spell.
DC 12 Dexterity saving throw to halve damage.AoE: 2 m / 7 ft (Radius)
Lunar Mend: Level 1
Expand a Level 1 Spell Slot to heal yourself.
Bonus action + Spell SlotWild Shape: Wolf
Take the shape of a wolf.
You wolf shape has 11hit points.
Bonus action + Wild Shape Charge
Bite
Bite a target.
Attack roll: +5- Used only while in Wild Shape.