Tracker Bal
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
UID
S_GOB_Checkpoint_Guard_003
UUID
bbeb9839-47c5-419d-9a44-9217b9e8892f
Tracker Bal is a goblin stationed at the checkpoint just before the entrance of the
Goblin Camp in
Act One .
“
Boulders away! Heh heh.
„
—
Bal , checking the "defense systems" near the goblin camp gate
Bal can be found at the checkpoint that connects Blighted Village to the Goblin Camp as part of Sentinel Olak's crew, positioned on a platform toward the south of the entrance.
If the talking party member has War Paint on their face, Bal comments that it suits them.
Characters
Locations Quests