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“ I ain't paid to talk. Keep walkin'. „
Bao'ek'nuk wanders between the main outdoor area of the Goblin Camp and the eastern courtyard.
Hit an enemy with all your might to deal damage and possibly Daze them.
Smash an enemy's chest in and possibly inflict Chest Trauma.
Make a melee attack with your equipped weapon.
Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.