Zealot Zira
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+8
+11
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Zealot Zira is a
drow Zealot of the Absolute in
Moonrise Towers in
Act Two . She is stationed in the
Moonrise Towers Prison , having a conversation with
Zealot Soreni .
“
Don't get too close to the prisoners - they're desperate enough to try anything.
„
Involvement
Moonrise Towers
Zira is first encountered in the Moonrise Towers Prison , conversing with fellow drow Zealot Soreni about the fates of the True Souls that have received audiences from Ketheric Thorm and the Absolute .
Should the party attempt to help the gnomes and tieflings escape from the prison, Zira can join The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Zira can then engage the prisoners in combat and kill them if the party does not intervene.
Defending Moonrise Towers
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Zira is killed during the subsequent battle. His corpse will be situated on the bridge leading into Moonrise Towers proper, at X: -153 Y: -114 .
Combat
Attacks and Abilities
Tactician only
Notable loot
Characters
Locations Quests