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{{PageSeo
{{PageSeo
| description = Fighter is one of the playable classes of Baldur's Gate 3.
| description = Fighter is a character class in Baldur's Gate 3.
| image = Fighter Class Icon.png
| image = Class Fighter Badge Icon.png
}}
}}{{ClassQuote|quote=Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.|image=Class Fighter Badge Icon.png}}
{|  
 
[[Category:Classes]]
 
'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score.  
 
The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__
 
{| class="wikitable" style="max-width: 30em;"
|+ Fighter Class Progression
! style="width: 6%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Second Wind}}, [[Fighting Style]]
|-
! [[#Level 2|2nd]]
| {{SAI|Action Surge}}
|-
! [[#Level 3|3rd]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]]
|-
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}
|-
|-
| {{Quote|Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.}}
! [[#Level 6|6th]]
! style="width: 250px;" | [[File:Fighter Class Icon.png|center|150px]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 7|7th]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]]
|-
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Indomitable}}
|-
! [[#Level 10|10th]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]]
|-
! [[#Level 11|11th]]
| {{SAI|Improved Extra Attack}}
|-
! [[#Level 12|12th]]
| {{SAI|Feats|Feat}}
|}
|}
[[Category:Classes]]
'''Fighter''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] as their primary ability score.
{{clear}}
== Class Information ==
[[File:Fighter Class Default Armor 2.png|thumb|right|Fighter's default armour]]
* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
** Hit points at higher levels: {{C|6 + [[Constitution]] Modifier}}
* Important Ability Scores: {{C|[[Strength]]}} (or {{C|[[Dexterity]]}}) for physical attacks, {{C|[[Constitution]]}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and (Eldritch Knight only) {{C|[[Intelligence]]}} for Spells.
* Saving Throw Proficiencies: {{C|[[Strength]], [[Constitution]]}}
* Equipment Proficiencies:
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
** {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
** {{Shields}}
{{clear}}


== Skills ==
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.
You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for those Skills.
 
== Class information ==
 
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]
 
; Hit points
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
 
; Key Ability Scores
: {{Ability|Strength}} for physical attacks.
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s).
: {{Ability|Intelligence}} for Spells (Eldritch Knight only).
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Constitution}}
; Equipment Proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
: {{Shields}}
; Skills proficiencies (Choose 2)
: {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}}
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment.
 
== Level progression ==
 
Through experience, you acquire new power. You gain the following traits.


<span style="font-size:120%;">Level 1 [[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
{{Level header|1}}
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency ''(Choose 2):''
** [[Acrobatics]]
** [[Animal Handling]]
** [[Athletics]]
** [[History]]
** [[Insight]]
** [[Intimidation]]
** [[Perception]]
** [[Survival]]


== Level Progression ==
; {{SAI|Second Wind|w=40}}
Through experience, you acquire new power. You gain the following traits:
: Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.


=== Level 1 ===
{{HorizontalRuleImage}}


* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] '''[[Second Wind]]'''
; [[Fighting Style]]
* '''[[Fighting Style]]''' ''(Choose 1):''
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within {{C|1.5m / 5ft}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


=== Level 2 ===
{{Level header|2}}


* [[File:Action Surge Icon 64px.png|frameless|upright=0.1|link=Action Surge]] '''[[Action Surge]]'''
; {{SAI|Action Surge|w=40}}
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].


=== Level 3 ===
{{Level header|3}}


* '''Choose a subclass:'''
==== Choose a subclass: ====
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
! style="width: 250px;" | {{ImageLink|Class Fighter Battle Master Badge Icon.png|Battle Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Fighter Champion Badge Icon.png|Champion|w=150|h=150}}
|-
|-
! style="width: 250px;" | [[File:Battle Master Icon.png|frameless|upright=1.5|center|link=Battle Master]] [[Battle Master]]
| style="vertical-align:left;"|
! style="width: 250px;" | [[File:Eldritch Knight Icon.png|frameless|upright=1.5|center|link=Eldritch Knight]] [[Eldritch Knight]]
* Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]]
| style="vertical-align:top;"|
* {{SAI|Weapon Bond|w=40}}
* {{SpellSlot|1|2|w=24}} Gain two Level 1 Spell Slots
* Learn new [[Eldritch Knight#Level 3|Cantrips]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
* {{SAI|Improved Critical Hit|w=40}}
|}
|}


*'''Subclass Features:'''
{{Level header|4}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 250px;" | [[Battle Master]]
! style="width: 250px;" | [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 250px;" | [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
|-
| style="text-align:center;"| (none)
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* Gain [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* {{SpellSlot|1|3|w=24}} Gain an additional Level 1 Spell Slot
* Choose [[Battle Master#Level 3|Battle Maneuvers]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:center;"| (none)
|}
 
{{Level header|5}}
 
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
 
{{Level header|6}}
 
* Choose a [[Feat]].
 
{{Level header|7}}
 
*'''Subclass features:'''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
! style="width: 250px;" | [[Battle Master]]
! style="width: 250px;" | [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
| style="text-align:left;"|
* Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] Gain two Level 1 Spell Slots
* {{SAI|War Magic|w=40}}
* Learn new [[Eldritch Knight#Level 3|Cantrips]]
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* Learn new [[Eldritch Knight#Level 3|Spells]]
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|
* {{SAI|Remarkable Athlete: Jump|w=40}}
* {{SAI|Remarkable Athlete: Proficiency|w=40}}
|}
|}


=== Level 4 ===
{{Level header|8}}


* '''Ability Score Improvement or Feat (Choose 1):'''
* Choose a [[Feat]].
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised above 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].


*'''Subclass Features:'''
{{Level header|9}}
 
; {{SAI|Indomitable|w=40}}
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.
 
{{Level header|10}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 250px;" | [[Battle Master]]
! style="width: 250px;" | [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 250px;" | [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
|-
| style="text-align:center;"| (none)
| style="text-align:left;"|  
* {{SAI|Improved Combat Superiority|w=40}}
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* [[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] Gain an additional Level 1 Spell Slot
* {{SAI|Eldritch Strike|w=40}}
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|
* Choose a [[Fighting Style]]
|}
|}


=== Level 5 ===
{{Level header|11}}
 
; {{SAI|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.
 
{{Level header|12}}


*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus.)''
* Choose a [[Feat]].
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' You can attack twice, instead of once, whenever you take the Attack action on your turn.


*'''Subclass Features:''' None at this level
{{FighterNavbox}}
{{NavGameplay}}

Latest revision as of 00:45, 13 April 2024

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Class Fighter Badge Icon.png
Class Fighter Badge Icon.png
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

The Fighter subclasses are: Battle Master Battle Master, Eldritch Knight Eldritch Knight, Champion Champion

Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Second Wind, Fighting Style
2nd Action Surge Action Surge
3rd #Level 3 Choose a subclass
4th Feat Feat
5th +3 Extra Attack Extra Attack
6th Feat Feat
7th #Level 7 Subclass feature
8th Feat Feat
9th +4 Indomitable Indomitable
10th #Level 10Subclass feature
11th Improved Extra Attack Improved Extra Attack
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Fighter's default armour
Hit points
At Level 1: 10 + Constitution icon.png Constitution Modifier
On level up: 6 + Constitution icon.png Constitution Modifier
Key Ability Scores
Strength icon.png Strength for physical attacks.
Dexterity icon.png Dexterity for physical attacks with Finesse weapons, Armour Class (non- Heavy armour), and Initiative.
Constitution icon.png Constitution for Hit Points (and Concentration Concentration Checks for Eldritch Knights).
Intelligence icon.png Intelligence for Spells (Eldritch Knight only).
Saving throw proficiencies
Strength icon.png Strength, Constitution icon.png Constitution
Equipment Proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Heavy armour
Shields
Skills proficiencies (Choose 2)
Acrobatics Acrobatics, Animal Handling Animal Handling, Athletics Athletics, History History, Insight Insight, Intimidation Intimidation, Perception Perception, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Longsword, Scale Mail, Leather Boots
Spellcasting Ability
Intelligence icon.png Intelligence for the effective use of items, scrolls, and equipment.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Second Wind Second Wind
Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
Bg3 content hr.png
Fighting Style
Archery Archery
You gain a +2 bonus to Ranged Weapon attack rolls.
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Great Weapon Fighting Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Action Surge Action Surge
Immediately gain an extra Action to use this turn. Recharges on a Short Rest.

Level 3

Choose a subclass:[edit | edit source]

Level 4

Bg3 content hr.png

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion
(none)
  • alt= 3 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none)

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Level 6

Level 7

  • Subclass features:
Battle Master Eldritch Knight Champion
  • War Magic War Magic
  • alt= 4 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • alt= 2 Level 2 Spell Slots.png class=bg3wiki-icon Gain two Level 2 Spell Slots
  • Learn a new Spell

Level 8

Level 9

Indomitable Indomitable
You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.

Level 10

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion

Level 11

Improved Extra Attack Improved Extra Attack
You can make two additional attacks (instead of one) after using the Attack action.

Level 12