Grenades: Difference between revisions

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(proper technical details on grenade mechanics)
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{{up to date|2023-09-30}}
{{PageSeo
{{PageSeo
|description = A type of consumable, Grenades can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|description = A type of consumable, Grenades can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
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[[File:List of Grenades Alchemy.png|256px|thumb|A list of Grenades in the [[Alchemy]] window.]]
[[File:List of Grenades Alchemy.png|256px|thumb|A list of Grenades in the [[Alchemy]] window.]]


'''Grenades''' are [[Consumables]] that can be used with the [[Throw]] action to inflict [[Conditions]], create [[Surface]]s, or produce other effects. Most [[Coating]]s, [[Elixir]]s, and [[Potion]]s, when thrown, can also act as '''Grenades'''.
'''Grenades''' are [[Consumables]] that can be used with the [[Throw]] action to deal damage, inflict [[Conditions]], create [[Surface]]s, or produce other effects. Most [[Coating]]s, [[Elixir]]s, and [[Potion]]s, when thrown, can also act as '''Grenades'''.


Grenades can be looted, bought from vendors, or crafted with the [[Alchemy]] system.
Most grenades trigger their respective effects when destroyed, usually through the {{DamageText|1|Bludgeoning}} damage dealt to light items when [[Throw|thrown]]. However, grenades dropped in the world can also be triggered by any other sources of [[damage]], such as other grenades, [[attacks]], and damaging [[Surface|surfaces]] (e.g. [[Fire (area)|fire]]). Multiple grenades in one item stack detonate identically to a single grenade, and as such placed grenades should first be split into single items prior to usage.


== How Grenades Work ==
When placed in destructible [[containers]], multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.


Here are some key points of how grenades work in BG3. Their uses, strengths and weaknesses.
Grenades can be looted, bought from vendors, or crafted with the [[Alchemy]] system.


== Regular Grenades ==
== Regular Grenades ==
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Grenades
|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Grenades
! style="width: 22%;" class="unsortable" data-sort-type="number"|Name
! style="width: 25%;" data-sort-type="number" |Name
! class="unsortable" |AOE
! style="width: 15%;" class="unsortable" |AOE
! Craftable
! Craftable
! Value
! Value
! Type
! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" data-sort-value="1"| {{LgRarityItem|Acid Vial}}
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Acid Vial}}
| {{AOE|m=2|ft=7|Radius}}
| {{AOE|m=2|ft=7|Radius}}
| No
| No
| 16
| 16
| Damage/Utility
| Deals {{DamageText|2d6|Acid}}({{Saving Throw|DEX}} to negate). Creates a permanent [[Acid Surface]].
| Deals {{DamageText|2d6|Acid}}({{Saving Throw|DEX}} to negate). Creates a permanent [[Acid Surface]].
|-
|-
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| Yes
| Yes
| 13
| 13
| Utility
| Inflicts {{Cond|Burning}} for {{Duration|2}}. Creates a [[Fire Surface]] for {{Duration|2}}.
| Inflicts {{Cond|Burning}} for {{Duration|2}}. Creates a [[Fire Surface]] for {{Duration|2}}.
|-
|-
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| No
| No
| 2
| 2
| Utility
| Creates a permanent [[Caustic Brine]] surface.
| Creates a permanent [[Caustic Brine]] surface.
|-
|-
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| No
| No
| 7
| 7
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Grease that inflicts {{Cond|Difficult Terrain}} and can inflict {{Cond|Prone}}({{Saving Throw|DEX}} to negate). {{Duration|Until Long Rest}}.
| {{icon|Aoe Icon.png|25}}Creates area: Grease that inflicts {{Cond|Difficult Terrain}} and can inflict {{Cond|Prone}}({{Saving Throw|DEX}} to negate). {{Duration|Until Long Rest}}.
|-
|-
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| No
| No
| 50
| 50
| Utility
| {{icon|Aoe Icon.png|25}}Creates a permanent area: Haste Spores that Inflicts {{Cond|Haste Spores}} for {{Duration|1}}
| {{icon|Aoe Icon.png|25}}Creates a permanent area: Haste Spores that Inflicts {{Cond|Haste Spores}} for {{Duration|1}}
|-
|-
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| Yes
| Yes
| 13
| 13
| Utility
| Bathes an area in light for {{Duration|10}}.
| Bathes an area in light for {{Duration|10}}.
|-
|-
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| No
| No
| 20
| 20
| Damage/Utility
| Deals {{DamageText|3d6|Radiant}}({{Saving Throw|DEX}} to halve) damage to [[List of Creature Types|Fiends]] and [[List of Creature Types|Undead]]. Creates a permanent [[Water Surface]].
| Deals {{DamageText|3d6|Radiant}}({{Saving Throw|DEX}} to halve) damage to [[List of Creature Types|Fiends]] and [[List of Creature Types|Undead]]. Creates a permanent [[Water Surface]].
|-
|-
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| No
| No
| 7
| 7
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Oil, when ignited turns to a fire surface. {{Duration|Until Long Rest}}
| {{icon|Aoe Icon.png|25}}Creates area: Oil, when ignited turns to a fire surface. {{Duration|Until Long Rest}}
|-
|-
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| No
| No
| 1
| 1
| Utility
| Deals {{DamageText|1|Piercing}}, and inflicts {{Cond|Bleeding}} for {{Duration|1}}.
| Deals {{DamageText|1|Piercing}}, and inflicts {{Cond|Bleeding}} for {{Duration|1}}.
|-
|-
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| No
| No
| 16
| 16
| Damage
| Deals {{DamageText|3d4+9|Force}}({{Saving Throw|DEX}} to halve).
| Deals {{DamageText|3d4+9|Force}}({{Saving Throw|DEX}} to halve).
|-
|-
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| No
| No
| 1
| 1
| Damage
| Deals {{DamageText|1|Piercing}} and inflicts {{Cond|Bleeding}} for {{Duration|1}}.
| Deals {{DamageText|1|Piercing}} and inflicts {{Cond|Bleeding}} for {{Duration|1}}.
|-
|-
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| No
| No
| 3
| 3
| Damage/Utility
| Deals {{DamageText|1|Force}} damage and pulls creatures caught towards the point of impact ({{Saving Throw|STR}} to negate).
| Deals {{DamageText|1|Force}} damage and pulls creatures caught towards the point of impact ({{Saving Throw|STR}} to negate).
|-
|-
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| Yes
| Yes
| 16
| 16
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: [[Web]] for {{Duration|10}}.
| {{icon|Aoe Icon.png|25}}Creates area: [[Web]] for {{Duration|10}}.
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Sanguine Explosive}}
| {{AOE|m=6|ft=20|Radius}}
| No
| 32
| Deals {{DamageText|4d8|Force}} + {{DamageText|4d8|Fire}} ({{Saving Throw|DEX}} to halve) and inflicts {{Cond|Burning}} for {{Duration|2}} ({{Saving Throw|DEX}} to negate)..
|-
|-
| style="text-align:left;" data-sort-value="2" | {{LgRarityItem|Fungal Bamboozler}}
| style="text-align:left;" data-sort-value="2" | {{LgRarityItem|Fungal Bamboozler}}
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| Yes
| Yes
| 20
| 20
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Timmask Spores for {{Duration|3}}. It inflicts {{IconLink|Confusion Icon.png|size=25|Confused (Condition)|Befuddled}} for {{Duration|1}}.
| {{icon|Aoe Icon.png|25}}Creates area: Timmask Spores for {{Duration|3}}. It inflicts {{IconLink|Confusion Icon.png|size=25|Confused (Condition)|Befuddled}} for {{Duration|1}}.
|-
|-
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| Yes
| Yes
| 25
| 25
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Haste Spores for {{Duration|3}} which inflicts {{Cond|Haste Spores}} for {{Duration|1}}.
| {{icon|Aoe Icon.png|25}}Creates area: Haste Spores for {{Duration|3}} which inflicts {{Cond|Haste Spores}} for {{Duration|1}}.
|-
|-
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| Yes
| Yes
| 16
| 16
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Noxious Fumes which inflicts {{Cond|Noxious Fumes}} for {{Duration|3}}.
| {{icon|Aoe Icon.png|25}}Creates area: Noxious Fumes which inflicts {{Cond|Noxious Fumes}} for {{Duration|3}}.
|-
|-
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| Yes
| Yes
| 160
| 160
| Utility
| Inflicts {{Cond|Blinded}}({{Saving Throw|CON}} to negate) for {{Duration|10}}. If a [[Steel_Watcher_(creature)|Steel Watcher]] or [[Scrying Eye]] is hit it inflicts 1d6 penalty to [[Attack Roll|Attack Rolls]] and {{Cond|Stunned}}({{Saving Throw|CON}} to negate) for {{Duration|2}}.
| Inflicts {{Cond|Blinded}}({{Saving Throw|CON}} to negate) for {{Duration|10}}. If a [[Steel_Watcher_(creature)|Steel Watcher]] or [[Scrying Eye]] is hit it inflicts 1d6 penalty to [[Attack Roll|Attack Rolls]] and {{Cond|Stunned}}({{Saving Throw|CON}} to negate) for {{Duration|2}}.
|-
|-
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|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Explosive Satchels
|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Explosive Satchels
! style="width: 25%;" data-sort-type="number" |Name
! style="width: 25%;" data-sort-type="number" |Name
! AOE
! style="width: 15%;" |AOE
! Value
! Value
! Type
! Type
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| Utility
| Utility
| Grants {{Cond|Reflectoguard Active}} to targets in {{AOE|m=4|ft=13|Radius}} for {{Duration|2}}.
| Grants {{Cond|Reflectoguard Active}} to targets in {{AOE|m=4|ft=13|Radius}} for {{Duration|2}}.
|-
| style="text-align:left;" | {{LgItemIcon|Volo's Jar of Moustache Wax}}
| data-sort-value="1" | Common
| 7
| Utility
| {{icon|Aoe Icon.png|25}}Creates area: Grease that inflicts {{Cond|Difficult Terrain}} and can inflict {{Cond|Prone}}({{Saving Throw|DEX}} to negate). {{Duration|Until Long Rest}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Brilliant Retort}}
| style="text-align:left;" | {{LgItemIcon|Brilliant Retort}}
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| Releases a [[Spectator]] that is hostile to all nearby creatures (including you).
| Releases a [[Spectator]] that is hostile to all nearby creatures (including you).
|-
|-
|}
|}



Revision as of 13:57, 24 March 2024

A list of Grenades in the Alchemy window.

Grenades are Consumables that can be used with the Throw action to deal damage, inflict Conditions, create Surfaces, or produce other effects. Most Coatings, Elixirs, and Potions, when thrown, can also act as Grenades.

Most grenades trigger their respective effects when destroyed, usually through the 1Damage TypesBludgeoning damage dealt to light items when thrown. However, grenades dropped in the world can also be triggered by any other sources of damage, such as other grenades, attacks, and damaging surfaces (e.g. fire). Multiple grenades in one item stack detonate identically to a single grenade, and as such placed grenades should first be split into single items prior to usage.

When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.

Grenades can be looted, bought from vendors, or crafted with the Alchemy system.

Regular Grenades

Grenades that can be commonly found across the world, bought from traders and/or crafted with Alchemy.

Thrown Icon.png List of Grenades
Name AOE Craftable Value Effect
Acid Vial AoE: 2 m / 7 ft (Radius) No 16 Deals 2d6Damage TypesAcid( Dexterity saving throw to negate). Creates a permanent Acid Surface.
Alchemist's Fire AoE: 3 m / 10 ft (Radius) Yes 13 Inflicts Burning Burning for Duration: 2 turns. Creates a Fire Surface for Duration: 2 turns.
Caustic Bulb AoE: 3 m / 10 ft (Radius) No 2 Creates a permanent Caustic Brine surface.
Grease Bottle AoE: 3 m / 10 ft (Radius) No 7 Aoe Icon.pngCreates area: Grease that inflicts Difficult Terrain Difficult Terrain and can inflict Prone Prone( Dexterity saving throw to negate). Duration: Until Long rest.
Haste Spore Flask ??? No 50 Aoe Icon.pngCreates a permanent area: Haste Spores that Inflicts Haste Spores Haste Spores for Duration: 1 turn
Hearthlight Bomb AoE: 9 m / 30 ft (Radius) Yes 13 Bathes an area in light for Duration: 10 turns.
Holy Water AoE: 2 m / 7 ft (Radius) No 20 Deals 3d6Damage TypesRadiant( Dexterity saving throw to halve) damage to Fiends and Undead. Creates a permanent Water Surface.
Oil Flask AoE: 3 m / 10 ft (Radius) No 7 Aoe Icon.pngCreates area: Oil, when ignited turns to a fire surface. Duration: Until Long rest
Scrap and Shrapnel Grenade AoE: 4 m / 13 ft (Radius) No 1 Deals 1Damage TypesPiercing, and inflicts Bleeding Bleeding for Duration: 1 turn.
Smokepowder Bomb AoE: 4 m / 13 ft (Radius) No 16 Deals 3d4+9Damage TypesForce( Dexterity saving throw to halve).
Spiked Bulb AoE: 4 m / 13 ft (Radius) No 1 Deals 1Damage TypesPiercing and inflicts Bleeding Bleeding for Duration: 1 turn.
Void Bulb AoE: 6 m / 20 ft (Radius) No 3 Deals 1Damage TypesForce damage and pulls creatures caught towards the point of impact ( Strength saving throw to negate).
Web Grenade AoE: 3 m / 10 ft (Radius) Yes 16 Aoe Icon.pngCreates area: Web for Duration: 10 turns.
Sanguine Explosive AoE: 6 m / 20 ft (Radius) No 32 Deals 4d8Damage TypesForce + 4d8Damage TypesFire ( Dexterity saving throw to halve) and inflicts Burning Burning for Duration: 2 turns ( Dexterity saving throw to negate)..
Fungal Bamboozler AoE: 2 m / 7 ft (Radius) Yes 20 Aoe Icon.pngCreates area: Timmask Spores for Duration: 3 turns. It inflicts Befuddled Befuddled for Duration: 1 turn.
Haste Spore Grenade ??? Yes 25 Aoe Icon.pngCreates area: Haste Spores for Duration: 3 turns which inflicts Haste Spores Haste Spores for Duration: 1 turn.
Noxious Spore Grenade AoE: 2 m / 7 ft (Radius) Yes 16 Aoe Icon.pngCreates area: Noxious Fumes which inflicts Noxious Fumes Noxious Fumes for Duration: 3 turns.
Flashblinder AoE: 6 m / 20 ft (Radius) Yes 160 Inflicts Blinded Blinded( Constitution saving throw to negate) for Duration: 10 turns. If a Steel Watcher or Scrying Eye is hit it inflicts 1d6 penalty to Attack Rolls and Stunned Stunned( Constitution saving throw to negate) for Duration: 2 turns.

Explosive Satchels

Items the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged with fire before they activate or have other activation requirements. Like special grenades, these are rare and difficult to obtain.

Thrown Icon.png List of Explosive Satchels
Name AOE Value Type Effect
Smokepowder Satchel AoE: 4 m / 13 ft (Radius) 90 Damage Deals 3d4+9Damage TypesForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.
Surprise-Based Teddy Bear AoE: 4 m / 13 ft (Radius) 25 Damage Deals 6d6Damage TypesFire( Dexterity saving throw to halve).
Runepowder Vial AoE: 8 m / 25 ft (Radius) 50 Damage Deals 5d4+18Damage TypesForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Special Grenades

Grenades that are difficult to find and extremely limited in number, not intended for regular use.

Thrown Icon.png List of Grenades
Name Rarity Value Type Effect
Flammable Slime Bomb Common 10 Damage Deals 1d4+2Damage TypesFire. Inflicts Burning Burning for Duration: 6 turns
Hag's Bane Common 10 Utility Forces a hag that has consumed a child to disgorge it instantly.
Orthon Explosive Common 16 Damage/Utility Deals 3d6Damage TypesFire and inflicts Infernal Burning Infernal Burning in AoE: 4 m / 13 ft (Radius) for Duration: 4 turns
Orthonic Handbomb Common 16 Damage Deals 4d8Damage TypesForce + 4d8Damage TypesFire and inflicts Burning Burning in AoE: 4 m / 14 ft (Radius) for Duration: 2 turns
Phase Optimizer Common 10 Utility Grants Phase Optimizer Active Phase Optimizer Active to Steel Watchers hit for Duration: 2 turns
Poisonous Slime Bomb Common 10 Damage/Utility Deals 1d4+1Damage TypesPoison in AoE: 3 m / 10 ft (Radius). Aoe Icon.pngCreates area: Poison Cloud that inflicts Poisoned Poisoned in AoE: 3 m / 10 ft (Radius) for approx Duration: 10 turns(Variable)
Reflectoguard Common 10 Utility Grants Reflectoguard Active Reflectoguard Active to targets in AoE: 4 m / 13 ft (Radius) for Duration: 2 turns.
Volo's Jar of Moustache Wax Common 7 Utility Aoe Icon.pngCreates area: Grease that inflicts Difficult Terrain Difficult Terrain and can inflict Prone Prone( Dexterity saving throw to negate). Duration: Until Long rest.
Brilliant Retort Rare 120 Damage Deals 3d4+9Damage TypesForce(Dexterity Save to halve) twice
Iron Flask Story Item 480 Utility Releases a Spectator that is hostile to all nearby creatures (including you).

Other

Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.