Ad placeholder
Rat (The Hollow)
Rat is an unnamed rat who can be found roaming around The Hollow in the Emerald Grove during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
This rat can be found walking back and forth near Eramas. If the party speaks to the rat and passes a DC 10 Animal Handling Check or uses Speak with Animals, the rat reveals that it chipped its tooth and beckons the party follow it. It leads the party to the storage room where Pandirna lies paralyzed, and stands next to the Pantry Chest.
If the party takes the Cabinet Key from the chest and talks to the rat again, it says the evil key is gone and disappears. If the party angers the rat in anyway or fails the Animal Handling check, the rat refuses to interact with the party any further.
Without Speak with Animals[edit section | visual editor]
- Hiss back. (angers the rat)
- Calm the creature. (DC 10)
- Narrator
- *The rat's eyes soften as he emits a pained squeak.*
- Narrator
- *You realise the source of his discomfort - one of his front teeth is chipped.*
- That's what gluttony will get you.
- Nod. He'll be fine.
- Bare your own teeth at him. (angers the rat)
- Soothe him.
With Speak with Animals[edit section | visual editor]
- Rat
- Ow! My tooth...
- Let me take a look.
- Laugh at him.
- Good luck with that. (angers the rat)
The rat then explains that he chipped it on an 'evil thing':
- Rat
- I chipped it on the evil thing. It was horrible.
- Were you trying to eat it?
- It looks fine to me.
- What 'evil thing'?
- Sounds like your problem, not mine. (angers the rat)
Notes and references[edit section | visual editor]
- ↑ 1.0 1.1 1.2 Dialogue file: Act1/DEN/DEN_General_Rat




