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Drilldown: spells
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self (19)
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Long Rest (4) ·
Permanent (1) ·
Until Long Rest (17)
Showing below up to 159 results in range #1 to #159.
A
B
- Bane (Spell)
- Banishment
- Banishment
- Barkskin
- Beacon of Hope
- Bestow Curse
- Blade Barrier
- Blade Ward
- Blade Ward
- Bless
- Blight
- Blight
- Blindness
- Bone Chill
C
- Call Lightning
- Calm Emotions
- Charm Person
- Charm Person
- Circle of Death
- Cloud of Daggers
- Command
- Confusion
- Conjure Elemental
- Conjure Minor Elemental
- Conjure Woodland Being
- Contagion
- Contagion
- Counterspell
- Create or Destroy Water
- Create or Destroy Water
- Create Undead
- Create Undead
- Crown of Madness
- Cure Wounds
- Cure Wounds
D
- Darkness
- Darkvision (spell)
- Daylight
- Daylight
- Death Ward
- Dimension Door
- Dispel Evil and Good
- Dominate Beast
E
F
- Faerie Fire
- Fear
- Feign Death
- Feign Death
- Flame Blade
- Flame Strike
- Flaming Sphere
- Flesh to Stone
- Fog Cloud
- Freedom of Movement
- Freedom of Movement
- Friends
G
- Gaseous Form
- Glyph of Warding
- Goodberry
- Grant Flight
- Grasping Vine
- Greater Restoration
- Greater Restoration
- Guardian of Faith
- Guidance
- Guidance
- Guiding Bolt
- Gust of Wind
H
- Harm
- Heal
- Heal
- Healing Word
- Healing Word
- Heat Metal
- Hellish Rebuke
- Heroes' Feast
- Heroes' Feast
- Hex
- Hold Monster
- Hold Person
- Hold Person
- Hold Person
- Hunger of Hadar
- Hypnotic Pattern
I
L
M
P
- Pass Without Trace
- Planar Ally
- Planar Binding
- Planar Binding
- Plant Growth
- Poison Spray
- Poison Spray
- Polymorph
- Prayer of Healing
- Produce Flame
- Produce Flame
- Protection from Energy
- Protection from Energy
- Protection from Evil and Good
- Protection from Evil and Good
- Protection from Poison
- Protection from Poison
R
S
- Sacred Flame
- Sanctuary
- Shatter
- Shield of Faith
- Shillelagh
- Sleet Storm
- Spike Growth
- Spirit Guardians
- Spiritual Weapon
- Stoneskin
- Sunbeam