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Halsin/Approval: Difference between revisions
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=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[ | '''[[House in Deep Shadows]]''' | ||
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}} | * Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}} | ||
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}} | |||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
* | * <u>Agree</u> to help [[Arabella]] find her parents. | ||
* <u>Agree</u> to take [[Arabella]] in at your camp. | |||
''At the [[Reithwin Tollhouse]]'' | |||
* | |||
'' | |||
* <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her | * <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her | ||
''At [[The Waning Moon]]'' | |||
* <u>Drink</u> with [[Thisobald Thorm]] | * <u>Drink</u> with [[Thisobald Thorm]] | ||
* <u>Share</u> stories with [[Thisobald Thorm]] | * <u>Share</u> stories with [[Thisobald Thorm]] | ||
<!--* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Halsin|+1}}''(each time)'' | |||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)'' | |||
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Halsin|+1}} ''(each time)''. | |||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | |||
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}--> | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Agree to peace with the rats after interacting with the broken effigy. {{Approval|Halsin|+5}} | * Agree to peace with the rats after interacting with the broken effigy. {{Approval|Halsin|+5}} | ||
* <u>Respond</u> to [[ | * <u>Respond</u> to [[Reconstituted Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]]. | ||
* After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}} | * After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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** To come quietly and he'll be spared. | ** To come quietly and he'll be spared. | ||
* <u>Tell</u> [[Aylin]] to stand down, Ketheric has surrendered. | * <u>Tell</u> [[Aylin]] to stand down, Ketheric has surrendered. | ||
<!--* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Halsin|+1}} ''(either choice)'' | |||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.{{verify}}--> | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* | * At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Halsin|+5}} | ||
* When | * When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night. {{Approval|Halsin|+1}} | ||
* | * Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Halsin|+1}} | ||
'''[[Campsite|Camp/Conversation]]''' | '''[[Campsite|Camp/Conversation]]''' | ||
* Say you wished he joined earlier | * Say you wished he joined your party earlier. {{Approval|Halsin|+1}} | ||
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}} | * Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}} | ||
* Thank him for sharing with you. {{Approval|Halsin|+1}} | * Thank him for sharing with you. {{Approval|Halsin|+1}} | ||
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}} | * Tell him you are afraid of krakens. {{Approval|Halsin|+1}} | ||
* <u> | ** OR, <u>Playing</u> as a [[Githyanki]], tell him you once stitched your wound with your enemy's sinews. | ||
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp | * <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp | ||
* <u>Tell</u> [[Arabella]] her parents would be proud of her. | * <u>Tell</u> [[Arabella]] her parents would be proud of her. | ||
* | * Talk to Thaniel after defeating [[Ketheric Thorm]]. {{Approval|Halsin|+20}} | ||
}} | }} | ||
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{{SpoilerBox|act=3|nograd=1|unhide=1|'''[[Rivington]]''' | {{SpoilerBox|act=3|nograd=1|unhide=1|'''[[Rivington]]''' | ||
* When [[Yenna]] approaches you for the first time | * When [[Yenna]] approaches you for the first time | ||
** As a [[Ranger]], offer to track down Yenna's mother. | ** <u>As a</u> [[Ranger]], offer to track down Yenna's mother. | ||
** Give [[Yenna]] coins. {{Approval|Halsin|+1}} | ** Give [[Yenna]] coins. {{Approval|Halsin|+1}} | ||
** Offer to find a guard for her. {{Approval|Halsin|+1}} | ** Offer to find a guard for her. {{Approval|Halsin|+1}} | ||
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* Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}} | * Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}} | ||
* Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}} | * Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}} | ||
* As a [[Ranger]], tell Fortuno to relax for Biscotti. | * <u>As a</u> [[Ranger]], tell Fortuno to relax for Biscotti. | ||
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | * Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | ||
* [[Persuasion|Persuade]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into letting you keep [[Scratch]]. {{Approval|Halsin|+1}} | * [[Persuasion|Persuade]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into letting you keep [[Scratch]]. {{Approval|Halsin|+1}} | ||
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* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}} | * Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}} | ||
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}} | * Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}} | ||
* (Requires Speak with Animals) After convincing [[Tara]] to stop eating pigeons, tell [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it. | * <u>(Requires</u> Speak with Animals) After convincing [[Tara]] to stop eating pigeons, tell [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it. | ||
* Consent to arrest when the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}} | * Consent to arrest when the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}} | ||
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'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* Agree with Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore. | *<u> Agree with</u> Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore. | ||
* Reject the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|+1}} | * Reject the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|+1}} | ||
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Halsin|+1}} | * Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Halsin|+1}} | ||
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* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}} | * Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}} | ||
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | * Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | ||
* Agree to slay [[Orin]] and become allies with [[Gortash]] | * <u>Agree to slay</u> [[Orin]] and become allies with [[Gortash]] | ||
* Use the Baldurian option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero. | * <u>Use the Baldurian</u> option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero. | ||
* Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}} | * Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}} | ||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
* Pay or persuade the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | *<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | ||
* Offer a prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | * <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | ||
* (Requires Jaheira) Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}} | * <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}} | ||
* {{Coords|-166|-75}} Play with the children. | * {{Coords|-166|-75}} Play with the children. | ||
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}} | :* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}} | ||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}} | * Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}} | ||
* Let [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting. | * <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting. | ||
* Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees. | * <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees. | ||
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}} | * Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}} | ||
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=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Last Light Inn]]''' | {{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Last Light Inn]]''' | ||
* Call [[Wulbren]] a prick when | * <u>Call</u> [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. | ||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* | * <u> Agree </u>to play hide-and-seek with [[Oliver]]. | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* Free the goblins when [[Z'rell]] prompts you to kill them. | * <u>Free the</u> goblins when [[Z'rell]] prompts you to kill them. | ||
* When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn. | * <u>When entering</u> Moonrise Towers, tell the guards you infiltrated Last Light Inn. | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Lick the | * <u>Lick</u> the [[Spider meat]] twice. | ||
* | * Having [[Mother Dearest]] in your inventory, ask [[Balthazar]] what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Halsin|-1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the Necrotic Laboratory | * <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind. | ||
''' | '''Camp/Conversation''' | ||
* At camp, when asked if you have anything to share about yourself in return, | * <u>At camp,</u> when asked if you have anything to share about yourself in return, say that you don't know very much about yourself. | ||
* | ** OR, <u>Playing as [[The Dark Urge]]</u>, tell him that nothing is half as charming as when it's all crimson and rot. | ||
}} | }} | ||
=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
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'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
* Boo [[Dribbles the Clown]]. | * <u>Boo</u> [[Dribbles the Clown]]. | ||
* After passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty." | * <u>After</u> passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty." | ||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
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'''[[Cazador's Dungeon]]''' | '''[[Cazador's Dungeon]]''' | ||
* Help [[Astarion]] become a Vampire Ascendant | * <u>Help</u> [[Astarion]] become a Vampire Ascendant | ||
'''[[Sorcerous Sundries]]''' | '''[[Sorcerous Sundries]]''' |
Revision as of 20:07, 5 July 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Halsin may greet the player with:
Negative (<0):
- "What do you want?"
- "You wish to speak? Fine."
- "Oak father grant me patience... what do you want?"
Neutral and above (0+):
- "Oak father preserve you."
If spoken to by someone other than the player character:
- "I'm afraid there's not much I can say - I've sworn confidence to someone else already."
Romance
Partnered - Halsin is primary partner:
- "My heart soars just to look upon you. What do you need?
- "Speak to me, lover."
- "All of nature's bounty pales next to you. Do you need something?"
- "You wish to speak? I am here for you."
Partnered - Halsin is secondary partner:
- "What word, my love?"
- "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
- "I have longed to hear your voice. Speak to me."
- "Nature has been most kind to let me share in your heart. What do you need?"
Approval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.