Jaheira/Approval: Difference between revisions

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==== Act Three====
==== Act Three====
{{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]'''
{{SpoilerBox|act=3|nograd=1|unhide=1|1=
* <u>As a</u> [[Ranger]], offer to track down Yenna's mother.
'''[[Rivington]]'''
 
''Talking to [[Yenna]]:''
* <u>Give</u> [[Yenna]] coins.
* <u>Give</u> [[Yenna]] coins.
* Telling [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Jaheira|+1}}
* <u>Playing as a</u> [[Ranger]], offer to track down Yenna's mother.
* <u>Tell</u> [[Fist Rowan]] "They're innocent people. You can't just kill them!"
 
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Jaheira|+1}}
''At the [[Requisitioned Barn]]'':
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate. {{Approval|Jaheira|+1}}
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Jaheira|+1}}
* Try to help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}}
* Donate 500 gold for refugees to [[Manip Nestor]]. {{Approval|Jaheira|+1}}
* Donate 500 gold for refugees to [[Manip Nestor]]. {{Approval|Jaheira|+1}}
*<u> As a</u> [[Ranger]], tell Fortuno Dibbs to relax for Biscotti.
 
* <u>Tell</u> [[Tara]] to stop eating the carrier pigeons.
''At the [[Angleiron's Cellar]]:''
*<u> Tell</u> [[Commander Lightfeather]] that his soldiers fought to the last feather against a truly formidable foe.
* [[Persuasion|Persuade]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into letting you keep [[Scratch]]. {{Approval|Jaheira|+1}}
* [[Deception|Deceive]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into leaving her job. {{Approval|Jaheira|+1}}
* Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with [[Gyldro Angleiron]] the Smith.
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you cared about. {{Approval|Jaheira|+1}}
* <u>Consent</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
*Tell [[Wulbren]] that you are convinced and to give you the bomb or reason with the [[Gondians]]. {{Approval|Jaheira|+1}}
*Tell [[Wulbren]] that you are convinced and to give you the bomb or reason with the [[Gondians]]. {{Approval|Jaheira|+1}}
**If contacting the [[Gondians]], accept the bomb anyway. {{Approval|Jaheira|+1}}
**If contacting the [[Gondians]], accept the bomb anyway. {{Approval|Jaheira|+1}}


'''[[Circus of the Last Days]]'''
''Dealing with [[Orin]]'s guises:''
* Volunteer a companion, including her, to [[Dribbles]]' show. {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would never kill someone you cared about. {{Approval|Jaheira|+1}}
* After volunteering [[Minthara]] to [[Dribbles]]' show, get her to tell her drider joke. {{Approval|Jaheira|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
* After volunteering [[Minsc]] to [[Dribbles]]' show, tell him "Go on!" {{Approval|Jaheira|+1}}
:* <u>Playing</u> as [[The Dark Urge]], tell her that you do all you can to keep your loved ones safe from your blade
* Tell [[Dribbles]] his joke is corny, or as a [[Bard]], finish his scarecrow joke for him. {{Approval|Jaheira|+1}}
* <u>If Orin</u> is impersonating [[Fist Rowan]], tell him that one can't just kill innocent people
* If going on stage with [[Dribbles]] yourself, say you're special because you treat the people around you with kindness. {{Approval|Jaheira|+1}}
* Try to help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''
 
''At the [[Sword Coast Couriers]] and kennels:''
*<u> Tell</u> [[Commander Lightfeather]] that his soldiers fought to the last feather against a truly formidable foe.
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Jaheira|+1}}
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Jaheira|+1}}
 
''At the [[Open Hand Temple]]:''
* Offer to help [[Sister Yannis]] investigate [[Brilgor|Brilgor's]] death and prove his innocence. {{Approval|Jaheira|+1}}
* Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness. {{Approval|Jaheira|+3}}
* <u>Tell</u> [[Tara]] to stop eating the carrier pigeons.


'''[[Open Hand Temple]]'''
''Watching [[Dribbles|Dribbles's]] in the [[Circus of the Last Days]]:''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Jaheira|+1}}
* Yell 'Boo! Get off the stage!' OR say 'What a corny joke' {{Approval|Jaheira|+1}} ''(either)''
* After agreeing to bear the curse, withstand [[the cursed monk]]'s madness and earn Tasha's Hideous Laughter. {{Approval|Jaheira|+3}}
** OR Playing as a [[Bard]], interrupt him with your own pun {{Approval|Jaheira|+1}}
* Volunteer any companion, including her, to the stage. {{Approval|Jaheira|+1}}
** After volunteering [[Minthara]] to [[Dribbles]]' show, get her to tell her drider joke. {{Approval|Jaheira|+1}}
** After volunteering [[Minsc]] to [[Dribbles]]' show, tell him "Go on!" {{Approval|Jaheira|+1}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Jaheira|+1}}


'''[[Carm's Garm]]'''
''Elsewhere:''
* <u>Tell</u> [[Naaber]] "Correct. But nobody likes Naaber", when he's pretending to be a dog.
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Jaheira|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Jaheira|+1}}
▶ '''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
*<u> As a</u> [[Ranger]], tell Fortuno Dibbs to relax for Biscotti.


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* <u>Agree with</u> Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* <u>Consent</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Reject the [[Deal with the Gnomes]] quest from Falcäo. {{Approval|Jaheira|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}}
* <u>At [[Carm's Garm]],</u> tell [[Naaber]] "Correct. But nobody likes Naaber", when he's pretending to be a dog.
* <u>At [[Fraygo's Flophouse]]</u> , Agree withAdventurer Drim  that people don't respect adventurers anymore.
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Jaheira|+1}}
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Jaheira|+1}}
* <u>Successfully</u> probe Jaheira's thoughts for direction when talking to [[Harper Chelvin]].


'''[[Danthelon's Dancing Axe]]'''
'''[[Danthelon's Dancing Axe]]'''
* Succeed an [[Insight]] check when meeting [[Geraldus]] and attack or wait for Jaheira's signal. {{Approval|Jaheira|+2}}
* Succeed an [[Insight]] check when meeting [[Geraldus]] and attack or wait for Jaheira's signal. {{Approval|Jaheira|+2}}
* <u>Successfully</u> probe Jaheira's thoughts for directions when talking to [[Harper Chelvin]].
* <u>Choose</u> the [[Sorcerer]] dialogue option after succeeding the [[Insight]] check
* <u>Choose</u> the [[Sorcerer]] dialogue option after succeeding the [[Insight]] check
* Take Geraldus's side after the fight. {{Approval|Jaheira|+10}}
* Take Geraldus's side after the fight. {{Approval|Jaheira|+10}}
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'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
''At the Flaming Fist quarters:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}}
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
** Give him 300 gold to flee. {{Approval|Jaheira|+1}}
** Give him 300 gold to flee. {{Approval|Jaheira|+1}}
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** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}}
** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}}
** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}}
** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}}
 
''At the Audience Hall:''
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Jaheira|+1}}
* When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
* When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
** You have seen the army of the Absolute and no where's safe - Steel Watch or not. {{Approval|Jaheira|+1}}
** You have seen the army of the Absolute and no where's safe - Steel Watch or not. {{Approval|Jaheira|+1}}
** You should not trust the [[Steel Watcher]]s because they will turn on everyone. {{Approval|Jaheira|+1}}
** You should not trust the [[Steel Watcher]]s because they will turn on everyone. {{Approval|Jaheira|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Jaheira|+1}}
* <u>After coronation</u>, talk to [[Duke Ravengard]] and ask what has befallen the city's great hero. ''(a Baldurian option)''
* Tell [[Ravengard]] that Gortash is a tyrant after probing his mind to discover [[Florrick]]'s location. {{Approval|Jaheira|+1}}
** Then probe [[Ravengard|Ravengard's]] mind to discover [[Florrick]]'s location and tell him that Gortash is a tyrant {{Approval|Jaheira|+1}}
* <u>Use the Baldurian</u> option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.


'''[[Guildhall]]'''
'''[[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, or say you came for the food or that you're exploring the local sewer-life. {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]], in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira or tell Nine-Fingers you can handle it. {{Approval|Jaheira|+2}}
** Then tell [[Nine-Fingers Keene|Keene]] that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. {{Approval|Jaheira|+2}}
* Get [[Tut Thistlebog]] to reveal the location of the [[Stone Lord]]. {{Approval|Jaheira|+2}}
* Make [[Tut Thistlebog]] to reveal the location of the ambush against [[Stone Lord]]. {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Jaheira|+10}}
* Tell [[Uktar]] "The quicker I deal with the Stone Lord [...]". {{Approval|Jaheira|+2}}
* Tell [[Uktar]] "The quicker I deal with the Stone Lord [...]". {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. {{Approval|Jaheira|+10}}


'''[[Lower City]]'''
'''[[Lower City]]'''
''At the [[Elfsong Tavern]]:''
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}
* {{Coords|-166|-75}} Play with the children.
* {{Coords|-166|-75}} Play with the children.
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}}
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}}
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* Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. {{Approval|Jaheira|+1}}
* Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. {{Approval|Jaheira|+1}}
* <u>Successfully</u> persuade [[Nesha Leesha]] that she is in danger.  
* <u>Successfully</u> persuade [[Nesha Leesha]] that she is in danger.  
* When rencountering Araj, ask Astarion if he wishes to leave. {{Approval|Jaheira|+1}}
* Speaking to [[Araj Oblodra]] at [[Crimson Draughts]], ask Astarion if he wishes to leave. {{Approval|Jaheira|+1}}
* Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." {{Approval|Jaheira|+1}}
** Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. {{Approval|Jaheira|+1}}
'''[[Elfsong Tavern]]'''
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}


'''[[Elerrathin's Home]]'''
'''[[Elerrathin's Home]]'''
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* Give Rags Deelarma begging outside the entrance a handful of coins. {{Approval|Jaheira|+1}}
* Give Rags Deelarma begging outside the entrance a handful of coins. {{Approval|Jaheira|+1}}
* When speaking to [[Rakath Glitterbeard]] about losing innocent people's money, intimidate him into taking half the stolen gold. {{Approval|Jaheira|+1}}
* When speaking to [[Rakath Glitterbeard]] about losing innocent people's money, intimidate him into taking half the stolen gold. {{Approval|Jaheira|+1}}
* After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}}


'''[[Cloister of Sombre Embrace]]'''
'''[[House of Grief]]'''
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}


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* <u>After</u> the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]].
* <u>After</u> the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]].
* <u>After</u> reaching [[Lower City]], ask whether or not she is interested in Gortash's offer.
* <u>After</u> reaching [[Lower City]], ask whether or not she is interested in Gortash's offer.
* After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}}
 
* When Jaheira greets you with "The cub speaks", call her a crow. {{Approval|Jaheira|+2}}
* When Jaheira greets you with "The cub speaks", call her a crow. {{Approval|Jaheira|+2}}
* When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}}
* When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}}

Revision as of 19:12, 10 July 2024

Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.

Greetings

Depending on their approval rating, Jaheira may greet the player with:

Negative (<0):

  • "Speak, so long as you have something sensible to say."
  • "What."

Neutral and Medium (0 - 39):

  • "Speak."
  • "Yes?"
  • "Well - are we ready for the road once more?" (in camp)

High (40+):

  • "The cub speaks."
  • "What is it, cub?"

Approval

The following story and dialogue choices will cause Jaheira to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Mind Flayer Colony

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Give Yenna coins.
  • Playing as a Ranger, offer to track down Yenna's mother.

At the Requisitioned Barn:

At the Angleiron's Cellar:

  • Tell Wulbren that you are convinced and to give you the bomb or reason with the Gondians. Jaheira approves +1
    • If contacting the Gondians, accept the bomb anyway. Jaheira approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Jaheira approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

  • Playing as The Dark Urge, tell her that you do all you can to keep your loved ones safe from your blade

Note: This option is available only if Orin is not impersonating the Thug

At the Sword Coast Couriers and kennels:

At the Open Hand Temple:

Watching Dribbles's in the Circus of the Last Days:

  • Yell 'Boo! Get off the stage!' OR say 'What a corny joke' Jaheira approves +1 (either)
    • OR Playing as a Bard, interrupt him with your own pun Jaheira approves +1
  • Volunteer any companion, including her, to the stage. Jaheira approves +1
    • After volunteering Minthara to Dribbles' show, get her to tell her drider joke. Jaheira approves +1
    • After volunteering Minsc to Dribbles' show, tell him "Go on!" Jaheira approves +1
  • If going on stage yourself, say you're special because you treat the people around you with kindness. Jaheira approves +1

Elsewhere:

  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Jaheira approves +1
  • Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian Jaheira approves +1

Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not

  • As a Ranger, tell Fortuno Dibbs to relax for Biscotti.

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Refuse to deliver the gnome leader's head to Manip Falcäo Jaheira approves +1
  • At Carm's Garm, tell Naaber "Correct. But nobody likes Naaber", when he's pretending to be a dog.
  • At Fraygo's Flophouse , Agree withAdventurer Drim that people don't respect adventurers anymore.
  • Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. Jaheira approves +1

Danthelon's Dancing Axe

  • Succeed an Insight check when meeting Geraldus and attack or wait for Jaheira's signal. Jaheira approves +2
  • Successfully probe Jaheira's thoughts for directions when talking to Harper Chelvin.
  • Choose the Sorcerer dialogue option after succeeding the Insight check
  • Take Geraldus's side after the fight. Jaheira approves +10
  • Agree to find Minsc right away. Jaheira approves +2

Wyrm's Rock Fortress

At the Flaming Fist quarters:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Jaheira approves +1
  • When confronting Fist Reynash in the Flaming Fist barracks:
    • Give him 300 gold to flee. Jaheira approves +1
    • Tell him to get a grip.
    • Wake the guards after discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. Jaheira approves +1
  • After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not:
    • Persuade Manip Bakshi that another Fist was trying to steal from him. Jaheira approves +2
    • Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. Jaheira approves +1

At the Audience Hall:

  • Pass the Steel Watcher that confronts you at the coronation Jaheira approves +1
  • When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
    • You have seen the army of the Absolute and no where's safe - Steel Watch or not. Jaheira approves +1
    • You should not trust the Steel Watchers because they will turn on everyone. Jaheira approves +1
  • After coronation, talk to Duke Ravengard and ask what has befallen the city's great hero. (a Baldurian option)
    • Then probe Ravengard's mind to discover Florrick's location and tell him that Gortash is a tyrant Jaheira approves +1

Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. Jaheira approves +2
    • Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. Jaheira approves +2
  • Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. Jaheira approves +2
  • Tell Uktar "The quicker I deal with the Stone Lord [...]". Jaheira approves +2
  • When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. Jaheira approves +10

Lower City

At the Elfsong Tavern:

  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Jaheira approves +1
  • Allow Punkins to scan you. Jaheira approves +1
  • X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. Jaheira approves +1
  • Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. Jaheira approves +1
  • Successfully persuade Nesha Leesha that she is in danger.
  • Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. Jaheira approves +1
    • Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. Jaheira approves +1

Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Jaheira approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Jaheira approves +1
  • When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. Jaheira approves +1
  • After the event at the Counting House, call her ancient. Jaheira approves +5

House of Grief

Abandoned Cistern

  • Free Minsc from the Absolute's influence. Jaheira approves +20

Water Queen's House

Murder Tribunal

  • Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. Jaheira approves +5

Dark Urge

  • Refuse your father's gift. Jaheira approves +10

Camp/Conversation

  • When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." Jaheira approves +2
  • When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." Jaheira approves +3
  • When you ask about what she knows about Illithids, say "Who are you speaking to? Maybe I'm the parasite, puppeting this body." or "My mind is still my own." Jaheira approves +3
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask whether or not she is interested in Gortash's offer.
  • When Jaheira greets you with "The cub speaks", call her a crow. Jaheira approves +2
  • When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make us paranoid. Jaheira approves +1
  • When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" Jaheira approves +5
  • Encourage Lae'zel to renounce Vlaakith once and for all.
  • After agreeing to an alliance with Gortash, agree with her that Gortash needs to be taken care of but that they agreed to deal with Orin first.
  • Tell Jaheira she was staring at a statue of Minsc without realizing it was him. Jaheira approves +3
  • Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. Jaheira approves +3
  • Tell Jaheira you'll save Minsc and that it won't take a hundred years. Jaheira approves +3
  • (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.

Disapproval

The following story and dialogue choices will cause Jaheira to lose approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Mind Flayer Colony

  • When speaking to the Fresh Mind, tell them that they will never wake again.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Say "All hail the High Harper!" when you chose her as Dribbles' assistant.
  • Tell Wulbren Gortash is the enemy -not the Gondians and that you'll find another way -or- This is too messy for you.
    • If contacting the Gondians, insist on refusing the bomb.
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation.Jaheira disapproves -1
  • Boo at Dribbles' scarecrow joke.

Wyrm's Crossing

Sharess' Caress

  • Try Hoots Hooligan's special hooch at Sharess' Caress.

Wyrm's Rock Fortress

  • Blackmail or intimidate Fist Reynash in the barracks into giving you gold. Jaheira disapproves -1

Lower City

  • Tell Rion "We're all going to die" when asked about their chances against the Cult.
  • Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. Jaheira disapproves -1

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

Lower City Sewers

Dark Urge

  • Accept your father's gift. Jaheira disapproves -∞ Leaves the party and becomes hostile.

Camp/Conversation

  • Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. Jaheira disapproves -2