Nesha Leesha: Difference between revisions

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Nesha Leesha is standing on the open terrace of the Blushing Mermaid ({{Coords|-145|-96}}), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet.
Nesha Leesha is standing on the open terrace of the Blushing Mermaid ({{Coords|-145|-96}}), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet.


Nesha Leesha is one of the marked targets on the [[Bloodstained Parchment]] that potential aspirants of [[Bhaal]] can kill in order to become an [[Unholy assassin]]. The serial killer [[Dolor]] is after the names on this list but will instead target others on the list such as [[Cora Highberry]] and [[Figaro Pennygood]].
{{SpoilerBox|act=3|
Nesha Leesha is one of the marked targets on the [[Bloodstained Parchment]] that potential aspirants of [[Bhaal]] can kill in order to become an [[Unholy assassin]]. The serial killer [[Dolor]] is after the names on this list, but will hunt the targets in the order they are referred, i.e. after trying to murder [[Cora Highberry]] (regardless of outcome) he will move to attack [[Figaro Pennygood]].


If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, a {{Ability check|Persuasion|15}} is required. On a successful check, Nesha becomes frightened and runs away. This earns [[Approval]] from [[Jaheira]].
If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, a {{Ability check|Persuasion|15}} is required. On a successful check, Nesha becomes frightened and runs away.<ref>If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest {{Verify}}. If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city.</ref> This earns [[Approval]] from [[Jaheira]].


If the player character decides to become an Unholy Assassin by completing [[Impress the Murder Tribunal]], they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several [[Tipplesome Patron]]s inside the tavern and its owner [[Captain Grisly]]. Those NPCs will remain neutral unless attacked. Then they will become hostile.<ref>If the [[Help the Hag Survivors]], [[Avenge the Hag Survivors]], and [[Save Vanra]] questlines are not resolved yet, then this makes [[Auntie Ethel]] throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.</ref>
If the player character decides to become an Unholy Assassin by completing [[Impress the Murder Tribunal]], they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several [[Tipplesome Patron]]s inside the tavern and its owner [[Captain Grisly]]. Those NPCs will remain neutral unless attacked. Then they will become hostile.<ref>If the [[Help the Hag Survivors]], [[Avenge the Hag Survivors]], and [[Save Vanra]] questlines are not resolved yet, then this makes [[Auntie Ethel]] throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.</ref>}}


== Notable Loot ==
== Notable Loot ==
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==Notes==
==Notes==
* If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest {{verify}}. If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city.
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[[Category: Humans]]
[[Category: Humans]]
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Latest revision as of 21:03, 15 May 2024

Nesha Leesha is a Baldur's Gate citizen. She is waiting for a friend to join her at the Blushing Mermaid tavern.

Overview[edit | edit source]

Quests[edit | edit source]

Involvement[edit | edit source]

Nesha Leesha is standing on the open terrace of the Blushing Mermaid (X: -145 Y: -96), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet.

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Nesha Leesha is one of the marked targets on the Bloodstained Parchment that potential aspirants of Bhaal can kill in order to become an Unholy assassin. The serial killer Dolor is after the names on this list, but will hunt the targets in the order they are referred, i.e. after trying to murder Cora Highberry (regardless of outcome) he will move to attack Figaro Pennygood.

If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, a DC 15 Persuasion check is required. On a successful check, Nesha becomes frightened and runs away.[1] This earns Approval from Jaheira.

If the player character decides to become an Unholy Assassin by completing Impress the Murder Tribunal, they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several Tipplesome Patrons inside the tavern and its owner Captain Grisly. Those NPCs will remain neutral unless attacked. Then they will become hostile.[2]

Notable Loot[edit | edit source]

Quotes[edit | edit source]

This place certainly has an interesting… aroma to it.
— Nesha Leesha, waiting for her acquaintance

Notes[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

  1. If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest [Needs Verification]. If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city.
  2. If the Help the Hag Survivors, Avenge the Hag Survivors, and Save Vanra questlines are not resolved yet, then this makes Auntie Ethel throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.