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{{Infobox character
{{PageSeo
 
| description = Kobold Inventor is a generic kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes.
| image = Kobold Inventor.png
}}
{{Infobox creature
| name = Kobold Inventor
| name = Kobold Inventor
| image = Kobold Inventor.png
| image = <gallery>
Kobold Inventor.png|Model
Portrait Kobold Inventor.png|Portrait
</gallery>
| va = James Alexander
| size = [[Small]]
| type = [[Humanoid]]
| race = [[Kobold]]
| race = [[Kobold]]
| level = 5
| level = 5
 
| e hp = 11
| modules =
| hp = 17
{{Infobox statistics
| t hp = 27
| child = yes
| ac = 12
| size = Small
| t ac = 13
| type = Humanoid
| movement m = 9
| hit_points = 17
| weight kg = 35
| hit_points_tactician = 27
| xp = 75
| armour_class = 12
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 5
| str = 7
| str = 7
| dex = 15
| dex = 15
| t dex = 17
| con = 12
| con = 12
| int = 8
| int = 8
| wis = 7
| wis = 7
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| condition1_name = Firewine Belly
| t passives = Darkvision, Evasion, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| condition1_description = Explodes if killed with fire damage.
| condition2_name = Drunk
| condition2_description = Disadvantage on dexterity and charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}
}}
'''Kobold Inventor''' is a generic [[kobold]] enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes.
 
 
'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
 
==Attacks==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger}}


{{Attack Roll}}
== Involvement ==
=== Act One ===
Kobold inventors can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They initially have the {{Cond|Firewine Belly}} and {{Cond|Sleeping}} conditions, having drunk so much firewine that they fell asleep or are wandering around drunk.


{{Action}}}}{{Feature box|name=Throw|* Uses {{RarityItem|Alchemist's Fire}}
=== Act Three ===
Kobold inventors can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and {{CharLink|Bugthimble}} pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of {{CharLink|Kobold Hole|Kobold Holes}} every turn.


{{Action}}}}{{Feature box|name=Throw Stone|{{DamageInfo|1d4|Bludgeoning}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Throw|item=Alchemist's Fire}}
{{Feature box|Throw Stone (Kobold)}}


{{Attack Roll}}
=== Act Three ===
The green variant in Act Three can also throw Acid Vials:
{{Feature box|Throw|item=Acid Vial}}


{{Action}}}}
=== Tactics ===
The Monastery room is filled with {{SmRarityItem|Firewine Barrel|Firewine Barrels}} and the floors spilled with {{Area|Alcohol}}. Additionally, the kobolds all suffer from {{Cond|Firewine Belly}}, meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing {{SmRarityItem|Alchemist's Fire}}, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using {{DamageType|Fire}} damage to also prevent fires.


== Tactics ==
Half the kobolds in the Monastery are drunk, with many of them {{Cond|Sleeping}} including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party.
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.


Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.
== Gallery ==
<gallery heights="180px">
Kobold Inventor 2.png|Alternate appearance
Portrait Kobold Inventor 2.png|Alternate portrait
</gallery>


{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 06:35, 1 March 2025

Kobold Inventor is a generic kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes.

Involvement[edit | edit source]

Act One[edit | edit source]

Kobold inventors can be found in and around the Rosymorn Monastery in Act One. They initially have the Firewine Belly Firewine Belly and Sleeping Sleeping conditions, having drunk so much firewine that they fell asleep or are wandering around drunk.

Act Three[edit | edit source]

Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and Bugthimble Bugthimble pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of Kobold Hole Kobold Holes every turn.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Generic Physical.webp
Throw Stone Throw Stone ()
Damage: 4~7

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Act Three[edit | edit source]

The green variant in Act Three can also throw Acid Vials:

Throw.webp
Throw Throw ()   –  Acid Vial
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Tactics[edit | edit source]

The Monastery room is filled with Firewine Barrels and the floors spilled with Alcohol Alcohol. Additionally, the kobolds all suffer from Firewine Belly Firewine Belly, meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing Alchemist's Fire, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using Damage TypesFire damage to also prevent fires.

Half the kobolds in the Monastery are drunk, with many of them Sleeping Sleeping including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party.

Gallery[edit | edit source]