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{{Infobox creature | {{Infobox creature | ||
| name = Death Shepherd | | name = Death Shepherd | ||
| image = Death Shepherd Model.png | | image = <gallery> | ||
Death Shepherd Model.png|Model | |||
Portrait Death Shepherd.png|Portrait | |||
</gallery> | |||
| size = [[Large]] | |||
| type = [[Undead]] | |||
| race = [[Skeleton]] | | race = [[Skeleton]] | ||
| level = 6 | | level = 6 | ||
| e hp = 29 | | e hp = 29 | ||
| hp = 42 | | hp = 42 | ||
Line 22: | Line 25: | ||
| wis = 14 | | wis = 14 | ||
| cha = 5 | | cha = 5 | ||
| xp = 50 | |||
| athletics = 2 | |||
| acrobatics = 1 | |||
| perception = 2 | |||
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Thunder resistant full, Necrotic resistant full, Fire resistant full, Lightning resistant full, Cold resistant full, Psychic resistant full, Poison immunity, Force resistant full | | resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Thunder resistant full, Necrotic resistant full, Fire resistant full, Lightning resistant full, Cold resistant full, Psychic resistant full, Poison immunity, Force resistant full | ||
| conditions = Undead Ward Aura | | conditions = Necrotic Veil, Undead Ward Aura | ||
| passives = Opportunity Attack, Silent | | passives = Opportunity Attack, Silent | ||
| t passives = Extra Attack, Opportunity Attack, Silent | |||
| uid = Undead_Skeleton_Giant_Myrkul | |||
| uuid = f05367f6-78f2-4631-996e-7e21912bbb78 | |||
| stats = Skeleton_Giant_Cultist_Myrkul_DeathShepherd | |||
}} | }} | ||
'''Death Shepherd''' is an Undead creature in Baldur's Gate 3. | '''Death Shepherd''' is an [[Undead]] creature and [[non-playable race]] in ''[[Baldur's Gate 3]]''. | ||
Two can be found leading a swarm of [[ghoul]]s along the [[Rosymorn Monastery Trail]], and | == About Death Shepherds == | ||
Two Death Shepherds can be found leading a swarm of [[ghoul]]s along the [[Rosymorn Monastery Trail]]. Another can be found in the [[Moonrise Towers Prison]] during the assault on Moonrise Towers, and a fourth appears in the [[Necrotic Laboratory]] within the [[Mind Flayer Colony]]. A unique Death Shepherd named {{CharLink|Garret Dortmell}} can appear in the Lower City Graveyard if the player character helps {{CharLink|Nina Dortmell}} resurrect him. | |||
== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Cleave|item=Greatsword}} | |||
{{Feature box|Lacerate|item=Greatsword}} | |||
{{Feature box|Main Hand Attack|item=Greatsword}} | {{Feature box|Main Hand Attack|item=Greatsword}} | ||
{{Feature box|No Rest for the Wicked}} | |||
{{Feature box|Pommel Strike|item=Greatsword}} | |||
{{Feature box|Reach from Beyond}} | {{Feature box|Reach from Beyond}} | ||
{{ | === Loot === | ||
* {{MdRarityItem|Greatsword}} | |||
* {{MdRarityItem|Half Plate Armour}} | |||
== | === Tactics === | ||
* {{SAI|No Rest for the Wicked}} revives its target with full HP on [[Tactician]] difficulty. | * {{SAI|No Rest for the Wicked}} revives its target with full HP on [[Tactician]] difficulty. | ||
* | * The Death Shepherd's {{SAI|No Rest for the Wicked}} can be countered by picking up the corpses of defeated undead so that they cannot be revived. [[Counterspell]] is also effective. | ||
* The Death Shepherd is able to revive other Death Shepherds using {{SAI|No Rest for the Wicked}}, and those revived can also use this ability in turn. To avoid an endless cycle of Death Shepherds reviving each other, it is recommended to make sure that there are no downed Death Shepherds when any of them start their turn. One way to achieve this is to reduce each to a few hp remaining, but not kill them, and when they have all are at a few remaining hp, then eliminate them all in a single turn for example by hitting them with a {{SAI|Fireball}}. | |||
* Death Shepherds will lose most of their resistances once the temporary hit points from {{Cond|Necrotic Veil}} are removed. However, they will still have resistance to {{DamageType|Slashing}}, {{DamageType|Piercing}}, and {{DamageType|Bludgeoning}} damage, and immunity to {{DamageType|Poison}} damage, so it may be wise to use spells of other damage types to defeat them (e.g. {{SAI|Fireball}}, {{SAI|Lightning Bolt}}). | |||
== Death shepherd characters == | |||
* {{MdCharLink|Garret Dortmell}} | |||
== Gallery == | |||
<gallery heights="300px"> | |||
Reza-abedi-reza-death-shepherd.webp|Render by Reza Abedi | |||
</gallery> | |||
== External links == | == External links == | ||
* {{FRWiki|Death shepherd|long}} | * {{FRWiki|Death shepherd|long}} | ||
{{Creatures}} | {{Creatures}} | ||
[[Category:Creatures]] | |||
[[Category:Races]] | |||
[[Category:Non-playable races]] | |||
[[Category:Skeletons]] | |||
[[Category:Undead]] | [[Category:Undead]] | ||
Latest revision as of 11:49, 1 March 2025
Death Shepherd is an Undead creature and non-playable race in Baldur's Gate 3.
About Death Shepherds[edit | edit source]
Two Death Shepherds can be found leading a swarm of ghouls along the Rosymorn Monastery Trail. Another can be found in the Moonrise Towers Prison during the assault on Moonrise Towers, and a fourth appears in the Necrotic Laboratory within the Mind Flayer Colony. A unique Death Shepherd named Garret Dortmell can appear in the Lower City Graveyard if the player character helps Nina Dortmell resurrect him.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
Tactics[edit | edit source]
- revives its target with full HP on Tactician difficulty.
- The Death Shepherd's can be countered by picking up the corpses of defeated undead so that they cannot be revived. Counterspell is also effective.
- The Death Shepherd is able to revive other Death Shepherds using , and those revived can also use this ability in turn. To avoid an endless cycle of Death Shepherds reviving each other, it is recommended to make sure that there are no downed Death Shepherds when any of them start their turn. One way to achieve this is to reduce each to a few hp remaining, but not kill them, and when they have all are at a few remaining hp, then eliminate them all in a single turn for example by hitting them with a .
- Death Shepherds will lose most of their resistances once the temporary hit points from are removed. However, they will still have resistance to
Slashing,
Piercing, and
Bludgeoning damage, and immunity to
Poison damage, so it may be wise to use spells of other damage types to defeat them (e.g. , ).
Death shepherd characters[edit | edit source]
Gallery[edit | edit source]
External links[edit | edit source]
Categories:
- Resistant to all Slashing
- Resistant to all Piercing
- Resistant to all Bludgeoning
- Resistant to all Acid
- Resistant to all Thunder
- Resistant to all Necrotic
- Resistant to all Fire
- Resistant to all Lightning
- Resistant to all Cold
- Resistant to all Psychic
- Immune to all Poison
- Resistant to all Force
- Creatures
- Races
- Non-playable races
- Skeletons
- Undead