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| title = Enver Gortash | | title = Enver Gortash | ||
| description = Enver Gortash is one of the | | description = Lord Enver Gortash, often just referred to as Gortash, is the Chosen of Bane, and one of the leaders of the enigmatic Cult of the Absolute. He serves as one of the main antagonists in Baldur's Gate 3. | ||
| image = | | image = Gortash.png|In-game | ||
}} | }} | ||
{{ | {{Infobox creature | ||
| name = Lord Enver Gortash | |||
|name | | full name = Enver Gortash | ||
| | | va = Jason Isaacs | ||
| | | title = Archduke Nominee | ||
| | | image = <gallery> | ||
| | Gortash.png|In-game | ||
| | Portrait Gortash.png|Portrait | ||
| | </gallery> | ||
| identity = Male | |||
| hometown = [[Baldur's Gate]] | |||
| race = [[Human]] | |||
| family = [[Dravo Flymm]] (father)<br>[[Sally Flymm]] (mother) | |||
| size = [[Medium]] | |||
| type = [[Humanoid]] | |||
| nostore = y | |||
| uid = S_GLO_Gortash | |||
| uuid = b878a854-f790-4999-95c4-3f20f00f65ac | |||
| stats = WYR_Gortash | |||
| | |||
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|family | |||
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}} | }} | ||
{{ | {{CombatTab}} | ||
Lord '''Enver Gortash'''{{ref|The name 'Enver' is the transliteration of the Arabic name `Anwar` which means 'luminous' or 'enlightened'.}}, often just referred to as '''Gortash''', is the Chosen of {{CharLink|Bane}}, and one of the leaders of the enigmatic [[Cult of the Absolute]]. He serves as one of the main antagonists in [[Baldur's Gate 3]]. | |||
{{ | |||
== Act | Despite his humble beginnings, Gortash quickly rose through the ranks of society in [[Baldur's Gate]] with great cunning. Now, an influential figure and poised to become the Archduke of the city, he seeks to consolidate his power and become the ruler of the city and beyond, through whatever means are necessary. | ||
{{ | |||
}} | {{DiQ|A mad dog understands the yank of the leash and the hand of its master, but it cannot be an equal. 'You' can be my equal.|Gortash| on masters and slaves}} | ||
{{TOC|limit=3}} | |||
==Overview== | |||
===Background=== | |||
Hinted at first through notes, he is properly introduced at the end of Act 2 as one of the conspirators of the cult along with {{CharLink|Ketheric Thorm}} and {{CharLink|Orin|Orin the Red}}. Born from nothing and rising through the ranks of the city through sheer ambition, Gortash has positioned himself as a force to be reckoned with in Baldur's Gate. In the pockets of the nobility, with influence over the city's [[Flaming Fist|Flaming Fists]] and aided by his [[Steel Watcher|Steel Watch]], Gortash's has the whole city in the palm of his hand. | |||
===Gameplay=== | |||
* Gortash is a level 9 [[Human]] boss and one of the main antagonists in the game | |||
* First mentioned in Act 1, he is introduced in Act 2, and properly encountered and fought in Act 3 | |||
* Fighting him, or allying with him, is required in order to obtain his Netherstone and proceed with the story | |||
* In combat, he relies on his allies to protect him, while supporting them from afar through grenades and the hazards found in the combat arena | |||
* He can forge an alliance with the party to face the Netherbrain together | |||
* The party's encounters with him influences how friendly or hostile the city is | |||
== Description == | |||
=== Appearance === | |||
Gortash has short, dark hair, mussed in a choppy, tousled style. His facial features are rounded, and beginning to show the signs of age, with many creases around his eyes, and some scars. Gortash's style of dress is extravagant and reflective of his wealth; his wide open collar displaying gilded dragons, intricately designed gold gauntlets, and noticeably, bright red and pointy steel-tipped boots. | |||
=== Personality === | |||
Gortash is cunning and self-assured, and was noticed as intelligent from an early age. Highly ambitious and Machiavellian in nature, he uses whatever methods he deems necessary to achieve his goals, regardless of the impact his actions have on others. Described as needy and troublesome by his less-than-loving parents,{{ref|{{SAI|Speak with Dead}} on Dravo Flymm}} he grew up to be politically shrewd and ruthless in his business relations, leading him to a meteoric rise through Baldurian society. | |||
Despite his goals for domination, he is pragmatic and willing to engage in diplomacy when needed. Much like his patron god Bane, Gortash will work with others when it serves his interests, and is genuine, if not outright giving, with his alliances.{{ref|[[Wyrm's Rock Fortress]], lines spoken by Gortash when confronted by Karlach.<br>''"That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it."''}} | |||
== History == | |||
===Early life=== | |||
Enver Gortash was born to {{CharLink|Dravo Flymm|Dravo}} and {{CharLink|Sally Flymm}}, the proprietors of [[Flymm's Cobblers]] in Baldur's Gate. The Flymms were mired in debt, and sold their son into slavery to pay them off.{{ref|{{SAI|Speak with Dead}} on Dravo Flymm}}{{ref|Connecting with Sally Flymm's tadpole}}{{ref|Dialogue with {{CharLink|Nubaldin}} in the House of Hope}} His parents describe him as a clever child, often found tinkering. They also described him as hateful and needy, too clever for his own good. | |||
Mistaken by the Flymms as a warlock, Gortash was in reality sold to {{CharLink|Raphael}}. Gortash became a pageboy in Raphael's and {{CharLink|Nubaldin|Nubaldin's}}' service.{{ref|Mentioned as a note in datamined dialogue.}}{{ref|{{CharLink|Nubaldin|Nubaldin's}} dialogue synopsis: "[he] ordered Gortash around during his time of being enslaved"}} He was physically abused and left on poor terms.{{ref|{{SmRarityItem|Note from Helsik}}}} | |||
===Rise to power=== | |||
Before acquiring the title of 'Lord', Enver Gortash started out operating as a black market weapons dealer,{{ref|{{SmRarityItem|Inroads by Arms Dealer Gortash}}}} before expanding his operation into other businesses. At some point Enver Gortash hired a young {{CharLink|Karlach}} as his bodyguard. He betrayed her later, striking a deal with [[Zariel]] to sell Karlach as a test subject for an implanted {{Quest|The Hellion's Heart|Infernal Engine}}.{{ref|Dialogue with {{CharLink|Karlach}}.}} It is unknown what Gortash received in return. Rumours say that he had {{CharLink|Helsik}} open a transplanar portal to Hell during this period.{{ref|{{SmRarityItem|File Under Diabolist}}}} | |||
Enver Gortash was able to supplant the [[Knights of the Shield]] as the leading black market dealer in Baldur's Gate,{{ref|{{SmRarityItem|Inroads by Arms Dealer Gortash}}}} but not without trouble.{{ref|{{SmRarityItem|Knights of the Shield Report}} - "the Black Hand of Loyalty"}} His initial attempts to sway their client base by offering a more generous cut saw little success. Through generous bribes, Gortash began uncovering the nature of this resistance.{{ref|{{SmRarityItem|The Stelmane Connection}} - "the Black Hand of Loyalty"}} He was also able to supplant the [[Zhentarim|Zhentarim]] position in the Chionthar Valley.{{ref|{{SmRarityItem|Inroads by Arms Dealer Gortash}}}} | |||
In time he became known as a "Military Advisor" to Baldur's Gate Elite.{{ref|Dialogue with {{CharLink|Wyll}}.}} In his younger days, he had an affair with Lady Wisteria Jannath{{ref|{{SmRarityItem|Perfumed Days, Passionate Nights}}}} likely the mother of {{CharLink|Firellia Jannath|Lady Firellia Jannath}}. | |||
===Chosen of Bane=== | |||
At some point, Gortash became the Chosen of {{CharLink|Bane (God)|Bane}}. Soon after, he began taking more ambitious endeavors, further expanding his power and influence within the political structures of Baldur's Gate. | |||
Around this time, Gortash formed an alliance with two other powerful individuals: Ketheric Thorm, Chosen of {{CharLink|Myrkul}}, and {{CharLink|The Dark Urge}}, the then Chosen of {{CharLink|Bhaal}}. The third member of this alliance was eventually deposed by Orin the Red and Gortash allowed her to join the alliance in place of her predecessor. | |||
Pursuing both power and the aims of their patron deities, Gortash and his allies formulated a plot to enslave an [[The Netherbrain|Elder Brain]] underneath Baldur's Gate by using an ancient Netherese artifact, the {{IconLink|size=20|Crown of Karsus Faded.png|Crown of Karsus}}, an item so powerful, it had granted its namesake a brief moment of Godhood. Gortash reveals the details of this plot during [[Act Two]], and further explains it in [[Act Three]]. | |||
At some point, Enver Gortash returned to his parents for revenge. What resulted was Gortash eventually implanting Mind Flayer tadpoles into their minds, turning them into puppets that could do little more than praise their exalted son. | |||
== Involvement == | |||
===Act One=== | |||
Though Gortash is not present in the first act of the game, his involvement in the plot is alluded to when the [[Absolute]] attempts to take over the party's mind and they see an obscured vision of Gortash, Ketheric Thorm and Orin the Red shortly before being repelled by the {{SmRarityItem|Mysterious Artefact}}. | |||
=== Act Two === | |||
[[File:Absolute trinity.webm|gif|thumb|The Chosen of Bane]] | |||
Enver Gortash first appears alongside Ketheric Thorm and Orin the Red in the [[Mind Flayer Colony]] beneath [[Moonrise Towers]]. An argument breaks out between him and Ketheric and is stopped from becoming a fight due to Orin's intervention. As Orin plants an [[Illithid]] tadpole in {{CharLink|Ulder Ravengard}}, Gortash uses his {{SmRarityItem|Gortash's Netherstone|Netherstone}}, ''the Edict of Bane'', to command the [[Netherbrain]]. The three order it to march the Absolute's armies on [[Baldur's Gate]]. | |||
=== Act Three === | |||
Upon entering [[Wyrm's Rock Fortress]], Gortash speaks through a Steel Watcher to the party inviting them to his coronation in the fortress' audience hall. After arriving, Gortash offers the party a pact; he will not attack so long as they do no harm to him or his Steel Watch. Further, he promises they will rule Faerûn together when the party returns with Orin's Netherstone. So long as the Steel Watch and Iron Throne remain, Gortash is sincere. Should the party perform a successful {{Skill|Insight}} ability check, it is revealed that, should they form an alliance, Gortash fully intends on sharing his rule with the party. Whether this would only be a temporary truce is unknown. | |||
Gortash can explain the Chosen of the [[Dead Three|Dead Three's]] plot to the party, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially. The Chosen of [[Bhaal]], {{CharLink|Orin|Orin the Red}}, would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control. The Chosen of [[Myrkul]], {{CharLink|Ketheric Thorm}}, would raise an army consisting of cultists of the [[Absolute]], monstrous humanoids such as goblins, ogres, bugbears, and undead, marching from Moonrise Towers. Finally, the Chosen of [[Bane]], Enver Gortash himself, would use his Steel Watch, and command it in a rigged battle against the Absolute, winning in a way that indebts the city to him, without damaging it beyond repair in such a way that would prevent him from ruling in prosperity. | |||
{{ | |||
As parting words, Gortash warns the party not to return without {{SmRarityItem|Orin's Netherstone}}. | |||
{{ | |||
If the [[Dark Urge]] is chosen as [[Origin]], Gortash gives a much warmer welcome, greeting his "favourite assassin". He reveals the original Chosen of Bhaal was not Orin, but in fact the Dark Urge themself. Gortash continues, saying that he and the Urge initiated the plot to steal the {{IconLink|size=20|Crown of Karsus Faded.png|Crown of Karsus}} and use it to manipulate the Netherbrain, a plot that was going well until the Urge vanished and Orin proclaimed she would henceforth be speaking for the temple of Bhaal. | |||
After attending Gortash's coronation and visiting the [[Lower City]], the party can find Gortash upstairs in his office on top of Wyrm's Rock Fortress. | |||
' | After returning with Orin's stone, several possible outcomes can occur: | ||
* If either destroying the [[Steel Watch Foundry]] or travelling to the [[Iron Throne]], Gortash sees this as a betrayal, and laments there is no hope of them becoming partners now. He then starts combat. | |||
* If upholding the deal, killing Orin, and bringing back her Netherstone, Gortash demands the party give both their Netherstones to him. If the party relents and hands them over, Gortash sees them as weak-willed, turning on them. Otherwise, after twice refusing, Gortash reveals he was testing them. The party's refusal proves they too are shrewd and headstrong, and a worthy ally. Gortash's intentions may be discovered through successfully reading his mind or passing an {{Skill|Insight}} check. | |||
* If killing Gortash during the Inauguration, the Iron Throne becomes unavailable, completing {{Quest|Save the Gondians}} is not possible anymore, and the [[Steel Watch Foundry]] can no longer be entered. | |||
If Gortash remains allied with the party until the end, he meets them at the [[Morphic Pool]], when it is time to confront the [[Netherbrain]]. As the party fails to dominate the brain, Gortash, already scared by the situation, pushes the party aside, trying alone to wield all three Netherstones. Too powerful to be controlled, the Netherbrain inevitably kills Gortash. | |||
' | Alternatively, Gortash can be fought at any point after meeting him in order to {{Quest|Get Gortash's Netherstone|obtain his Netherstone}}. If killed before reaching Orin, the party gains {{SmRarityItem|Gortash's Hand}}. | ||
* | ==List of interactions== | ||
* | * Gortash is introduced at the end of Act Two, but cannot be interacted with until Act Three. | ||
* | * During Act Three, the party has several opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the party has several opportunities to start conversations with him. If provoked in certain conversations or deliberately attacked by the party, Gortash will still become hostile. | ||
** | * Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will be very open to cooperation with the party, even to the point of (possibly) offering them a place in his tyrannical rule. | ||
* Gortash can be killed at Wyrm's Crossing, allowing the party to collect {{SmRarityItem|Gortash's Netherstone}}. | |||
** However, if allying with Gortash, killing him is not necessary to continue. He accompanies the party to the Netherbrain, attempting to command it once more. This, however, fails; the stones are unable to command the Netherbrain, and it uses its psionic might, killing Gortash instantly with a simple command: "Die." | |||
''If | == Speak with Dead == | ||
If {{SAI|Speak with Dead}} is used on Gortash, he will not respond. Instead, {{CharLink|Bane (God)|Bane}} himself will answer in his stead. | |||
{{dialogue start}} | |||
{{dcond|#1 First set}} | |||
'''Lord Enver Gortash''': ''You seek Gortash? His soul is already suffering at my hands. That is the fate of all those who fail me.'' | |||
*{{dopt|If you're not Gortash, then who are you?}} | |||
**{{dcond|Jump to #2 Who are you?}} | |||
*{{dopt|Let him suffer, then. Isn't that the fate he deserves?}} | |||
** '''Lord Enver Gortash''': '' A dead Archduke is of no use to me. A living explorer - ''[class/Wyll/githyanki/tadpole reference]'', for example - is a different matter.'' | |||
**{{dcond|Jump to #3 Second set}} | |||
*{{dopt|You're much more coherent than most corpses. Why's that?}} | |||
** '''Lord Enver Gortash''': '' So naive for one with such cunning. Do you think it's Gortash speaking to you?'' | |||
** {{dcond|Jump to #2 Who are you?}} | |||
*{{dopt|Leave.}} | |||
*'''Lord Enver Gortash''': '' | {{dcond|#2 Who are you?}} | ||
*''' | *'''Lord Enver Gortash''': ''I am Bane, The Black Lord. I am the Ultimate Tyrant. I am Fear, I am Hate.'' | ||
* | *'''Lord Enver Gortash''': ''And you - you are the dagger that bled Myrkul's favoured. You are the thorns that prick at my sides.'' | ||
* | *'''Lord Enver Gortash''': ''Yet you are proof that I will still rise, and Bhaal and Myrkul will yield.'' | ||
* {{dcond|Jump to #3 Second set}} | |||
'' | {{dcond|#3 Second set}} | ||
'''Lord Enver Gortash''': ''One question asked. Four still remains.'' | |||
* {{dopt| You said I am proof you will rise. What did you mean?}} | |||
**'''Lord Enver Gortash''': ''You live for power. You have proven it with every fallen foe, every chest opened, every skill claimed.'' | |||
**'''Lord Enver Gortash''': ''As long as mortals and immortals vie for sharper blades and louder voices, I am strengthened.'' | |||
**'''Lord Enver Gortash''': ''So it is for Bhaal and Myrkul - and so it is for you. You make me eternal.'' | |||
*{{dopt|I am no agent of yours. I seek power for proper ends, not for its own sake.}} | |||
**'''Lord Enver Gortash''': ''*Chuckle.*'' | |||
**'''Narrator''': ''The corpse says nothing more. You did not ask a question.'' | |||
*{{dopt|Why did you ally with Myrkul and Bhaal?}} | |||
**'''Lord Enver Gortash''': ''Why do red dragons ally with the githyanki? Why did the [[Deities#Ilmater|Broken God]] befriend [[Deities#Tyr|Tyr]]?'' | |||
**'''Lord Enver Gortash''': ''Ah, but you already know the answer. By making one ally, you deny them to another." | |||
**'''Lord Enver Gortash''': ''And by turning mortals illithid, you deny their souls to their keepers.'' | |||
**'''Lord Enver Gortash''': ''You do not stoke fear by reaping your own fields, but by burning your foe's.'' | |||
*{{dopt|What can I do to earn your blessing, Lord Bane?}} | |||
**'''Lord Enver Gortash''': ''You have already laid the foundation." | |||
**'''Lord Enver Gortash''': ''You gained my favour when you slayed Gortash. Your need for power exceeds even his.'' | |||
**'''Lord Enver Gortash''': ''Use the Netherstones to commandeer the [[Netherbrain|brain]] and unleash your infected army, and I will count you among my chosen.'' | |||
**'''Lord Enver Gortash''': ''Or do not. Your lust for victory still brings you one step closer to me.'' | |||
* {{dopt| How can I reach the Iron Throne?}} | |||
**'''Lord Enver Gortash''': ''Ah, Gortash's pet project. Iron Throne Headquarters once touched the sky, a monument to martial force.'' | |||
**'''Lord Enver Gortash''': ''It's been a century since it was submerged in Grey Harbour. You can reach it by a submersible beneath the harbour docks.'' | |||
**'''Lord Enver Gortash''': ''I look forward to your show of power.'' | |||
* {{dopt| Can you help me find the headquarters of Orin the Red?}} | |||
**'''Lord Enver Gortash''': ''Of course you seek Orin, Bhaal's vengeful chosen. His temple is hidden even to my eyes. How fortuitous, then, that Orin seeks you.'' | |||
**'''Lord Enver Gortash''': ''Orin is too proud of her own handiwork to linger in your shadow. The vain don't like to be upstaged.'' | |||
**'''Lord Enver Gortash''': ''She'll make herself known to you - if she hasn't already, in her own special way.'' | |||
* {{dopt|Leave.}} | |||
{{dialogue end}} | |||
== | ==Combat== | ||
{{Main|Enver Gortash/Combat}} | |||
Gortash serves as one of the main antagonists of Act 3 of the game alongside Orin. His defeat, or cooperation if so chosen, is required before facing the final threat of the game: the Netherbrain. | |||
== Loot == | ===Loot=== | ||
*{{ | {{div col}} | ||
**{{ | *{{MdRarityItem|Cloth of Authority}} | ||
**{{ | *{{MdRarityItem|Dagger}} | ||
*{{ | *{{MdRarityItem|Fabricated Arbalest}} | ||
*{{ | *{{MdRarityItem|Gortash's Hand}} - available only if slain before Orin | ||
*{{ | *{{MdRarityItem|Gortash's Key}} | ||
*{{ | *{{MdRarityItem|Netherstone-Studded Gauntlet}} – separates on pick-up into: | ||
*{{ | **{{MdRarityItem|Gauntlet of the Tyrant}} | ||
*{{ | **{{MdRarityItem|Gortash's Netherstone}} | ||
* | *{{MdRarityItem|Note from Helsik}} | ||
*{{ | *{{MdRarityItem|Phase Optimizer}} | ||
*{{MdRarityItem|Reflectoguard}} | |||
*{{MdRarityItem|Smokepowder Bomb}} | |||
*{{MdRarityItem|Tyrannical Jackboots}} | |||
{{div col end}} | |||
==Achievements== | ==Achievements== | ||
{{Achievement|Fancy Footwork}} | {{Achievement|Fancy Footwork}} | ||
== | == Related literature == | ||
*{{ | {{div col}} | ||
* {{MdRarityItem|A List of Essential Personnel}} | |||
* {{MdRarityItem|A Negotiation}} | |||
* {{MdRarityItem|A Plea for Freedom}} | |||
* {{MdRarityItem|A Plea to Gortash}} | |||
* {{MdRarityItem|Accelerated Grand Design}} | |||
* {{MdRarityItem|Aquatic Labour}} | |||
* {{MdRarityItem|An Archduke's Leadership: Decorum}} | |||
* {{MdRarityItem|An Archduke's Leadership: Discipline}} | |||
* {{MdRarityItem|An Archduke's Leadership: Protection}} | |||
* {{MdRarityItem|An Archduke's Leadership: Public Works}} | |||
* {{MdRarityItem|An Archduke's Leadership: Surveillance}} | |||
* {{MdRarityItem|An Archduke's Leadership: Verification}} | |||
* {{MdRarityItem|An Offer}} | |||
* {{MdRarityItem|Balthazar's Notes}} | |||
* {{MdRarityItem|Banite Request Form}} | |||
* {{MdRarityItem|Baldur's Gate Temple Of Bhaal}} | |||
* {{MdRarityItem|Curfew (Confidential Orders)}} | |||
* {{MdRarityItem|Devil's Fee Observer's Report}} | |||
* {{MdRarityItem|Enver... Is your blood sweet?}} | |||
* {{MdRarityItem|Evading the Elder Brain}} | |||
* {{MdRarityItem|File Under Diabolist}} | |||
* {{MdRarityItem|Gondian Automaton Conversion}} | |||
* {{MdRarityItem|Gortash Black List}} | |||
* {{MdRarityItem|Gortash Coronation Poster}} | |||
* {{MdRarityItem|How to Build a Watcher}} | |||
* {{MdRarityItem|Incomplete Journal}} | |||
* {{MdRarityItem|Inroads by Arms Dealer Gortash}} | |||
* {{MdRarityItem|Iron Throne - Windup and Shutdown}} | |||
* {{MdRarityItem|Journal of Enver Gortash}} | |||
* {{MdRarityItem|Kudos on the Murder of Gortash!}} | |||
* {{MdRarityItem|Kudos on the Murder of Gortash! (no tribunal)}} | |||
* {{MdRarityItem|Memoir Notes with Recent Addenda}} | |||
* {{MdRarityItem|Missive from Gortash}} | |||
* {{MdRarityItem|Missive to Prinski}} | |||
* {{MdRarityItem|My Good Friend Ettvard}} | |||
* {{MdRarityItem|My Gratitude}} | |||
* {{MdRarityItem|Newly Condemned Criminals}} | |||
* {{MdRarityItem|Next Steps}} | |||
* {{MdRarityItem|Note from Director Gortash}} | |||
* {{MdRarityItem|Note from Gortash (Moonrise Towers)}} | |||
* {{MdRarityItem|Note from Gortash (Morphic Pool)}} | |||
* {{MdRarityItem|Note from Helsik}} | |||
* {{MdRarityItem|Orders to Black Gauntlet Rives}} | |||
* {{MdRarityItem|Our Protector: Lord Gortash}} | |||
* {{MdRarityItem|Patriars Journal}} | |||
* {{MdRarityItem|Perfumed Days, Passionate Nights}} | |||
* {{MdRarityItem|Prayer for Forgiveness}} | |||
* {{MdRarityItem|Political Influence Plan}} | |||
* {{MdRarityItem|Populism and Propaganda}} | |||
* {{MdRarityItem|Prison Log}} | |||
* {{MdRarityItem|Receipt for Painting}} | |||
* {{MdRarityItem|Redhammer's Journal}} | |||
* {{MdRarityItem|Regarding Portrait Production}} | |||
* {{MdRarityItem|Regarding the Gondian Gnomes}} | |||
* {{MdRarityItem|Report on Activities of Enver Gortash}} | |||
* {{MdRarityItem|Report for Raphael}} | |||
* {{MdRarityItem|Rives' Failures as a Banite}} | |||
* {{MdRarityItem|Schematic Compendium}} | |||
* {{MdRarityItem|Scorched Book}} | |||
* {{MdRarityItem|Scrapbook of Letters}} | |||
* {{MdRarityItem|Scribbled Scrap}} | |||
* {{MdRarityItem|Security First!}} | |||
* {{MdRarityItem|Soot-Stained Letter}} | |||
* {{MdRarityItem|Special Operation - Infernal Arms}} | |||
* {{MdRarityItem|Stained Journal Fragment}} | |||
* {{MdRarityItem|Stolen Chickens}} | |||
* {{MdRarityItem|Studies of the Elder Brains}} | |||
* {{MdRarityItem|Suspended Ceremorphosis}} | |||
* {{MdRarityItem|Test Mission with Gortash}} | |||
* {{MdRarityItem|The Astral Prism Heist}} | |||
* {{MdRarityItem|The Dukes of Baldur's Gate}} | |||
* {{MdRarityItem|The Grand Design}} | |||
* {{MdRarityItem|The Time of the Patriars is Over!}} | |||
* {{MdRarityItem|The True Life of 'Lord' Gortash}} | |||
* {{MdRarityItem|The Watch and the Steel Watch}} | |||
* {{MdRarityItem|The Ultimate State}} | |||
* {{MdRarityItem|Vulnerable Patriars}} | |||
* {{MdRarityItem|Warning Poster}} | |||
* {{MdRarityItem|Wyrm's Rock Security Audit}} | |||
* {{MdRarityItem|Your Kind of Curiosity}} | |||
{{div col end}} | |||
== Related Quests == | |||
* {{Quest|Confront the Elder Brain}} | |||
* {{Quest|Get Gortash's Netherstone}} | |||
** {{SubQuest|Consider Gortash's Bargain}} | |||
** {{SubQuest|Disable the Steel Watch}} | |||
* {{Quest|Our Fiery Friend}} | |||
* {{Quest|The Grand Duke}} | |||
==Gallery== | |||
<gallery heights="250"> | |||
Gortash_Model.png|Gortash's in-game model. | |||
Edward-vanderghote-gortash.webp|Character portrait by Edward Vanderghote. | |||
J-p-roy-larian-artblast-gortash-hex.jpg|Render by J-P Roy | |||
</gallery> | |||
==Notes== | |||
{{notelist}} | |||
{{notebegin}} | |||
*If {{Quest|Disable the Steel Watch}} was completed before the [[Iron Throne]] infiltration, Iron Throne-related quests will become unavailable. If Gortash was made hostile otherwise before the Iron Throne and the [[Steel Watch Foundry]], the quests will remain intact.{{verify}} | |||
{{noteend}} | |||
==References== | |||
{{div col}}{{reflist}}{{div col end}} | |||
{{ | == External links == | ||
{{FRWiki|Enver Gortash|long}} | |||
{{FRWiki|Bane|long}} | |||
{{FRWiki|Chosen|long}} | |||
[[Category: | {{Mind Flayer Colony}} | ||
[[Category: | {{Wyrm's Rock Fortress}} | ||
[[Category: | [[Category:Characters]] | ||
[[Category: | [[Category:Characters in the Mind Flayer Colony]] | ||
[[Category: Characters in Act | [[Category:Characters in Wyrm's Rock Fortress]] | ||
[[Category:Characters in Act Two]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Humans]] | |||
[[Category:Humanoids]] | |||
[[Category:Bosses]] | |||
[[Category:Followers of the Absolute]] | |||
[[Category:Available to Speak with Dead]] | [[Category:Available to Speak with Dead]] | ||
[[Category:Authors]] |
Latest revision as of 22:36, 11 February 2025
Overview | Combat |
Lord Enver Gortash[1], often just referred to as Gortash, is the Chosen of Bane, and one of the leaders of the enigmatic Cult of the Absolute. He serves as one of the main antagonists in Baldur's Gate 3.
Despite his humble beginnings, Gortash quickly rose through the ranks of society in Baldur's Gate with great cunning. Now, an influential figure and poised to become the Archduke of the city, he seeks to consolidate his power and become the ruler of the city and beyond, through whatever means are necessary.
“A mad dog understands the yank of the leash and the hand of its master, but it cannot be an equal. 'You' can be my equal.„
Overview[edit | edit source]
Background[edit | edit source]
Hinted at first through notes, he is properly introduced at the end of Act 2 as one of the conspirators of the cult along with Ketheric Thorm and Orin the Red. Born from nothing and rising through the ranks of the city through sheer ambition, Gortash has positioned himself as a force to be reckoned with in Baldur's Gate. In the pockets of the nobility, with influence over the city's Flaming Fists and aided by his Steel Watch, Gortash's has the whole city in the palm of his hand.
Gameplay[edit | edit source]
- Gortash is a level 9 Human boss and one of the main antagonists in the game
- First mentioned in Act 1, he is introduced in Act 2, and properly encountered and fought in Act 3
- Fighting him, or allying with him, is required in order to obtain his Netherstone and proceed with the story
- In combat, he relies on his allies to protect him, while supporting them from afar through grenades and the hazards found in the combat arena
- He can forge an alliance with the party to face the Netherbrain together
- The party's encounters with him influences how friendly or hostile the city is
Description[edit | edit source]
Appearance[edit | edit source]
Gortash has short, dark hair, mussed in a choppy, tousled style. His facial features are rounded, and beginning to show the signs of age, with many creases around his eyes, and some scars. Gortash's style of dress is extravagant and reflective of his wealth; his wide open collar displaying gilded dragons, intricately designed gold gauntlets, and noticeably, bright red and pointy steel-tipped boots.
Personality[edit | edit source]
Gortash is cunning and self-assured, and was noticed as intelligent from an early age. Highly ambitious and Machiavellian in nature, he uses whatever methods he deems necessary to achieve his goals, regardless of the impact his actions have on others. Described as needy and troublesome by his less-than-loving parents,[2] he grew up to be politically shrewd and ruthless in his business relations, leading him to a meteoric rise through Baldurian society.
Despite his goals for domination, he is pragmatic and willing to engage in diplomacy when needed. Much like his patron god Bane, Gortash will work with others when it serves his interests, and is genuine, if not outright giving, with his alliances.[3]
History[edit | edit source]
Early life[edit | edit source]
Enver Gortash was born to Dravo and Sally Flymm, the proprietors of Flymm's Cobblers in Baldur's Gate. The Flymms were mired in debt, and sold their son into slavery to pay them off.[4][5][6] His parents describe him as a clever child, often found tinkering. They also described him as hateful and needy, too clever for his own good.
Mistaken by the Flymms as a warlock, Gortash was in reality sold to Raphael. Gortash became a pageboy in Raphael's and Nubaldin's' service.[7][8] He was physically abused and left on poor terms.[9]
Rise to power[edit | edit source]
Before acquiring the title of 'Lord', Enver Gortash started out operating as a black market weapons dealer,[10] before expanding his operation into other businesses. At some point Enver Gortash hired a young Karlach as his bodyguard. He betrayed her later, striking a deal with Zariel to sell Karlach as a test subject for an implanted .[11] It is unknown what Gortash received in return. Rumours say that he had Helsik open a transplanar portal to Hell during this period.[12]
Enver Gortash was able to supplant the Knights of the Shield as the leading black market dealer in Baldur's Gate,[13] but not without trouble.[14] His initial attempts to sway their client base by offering a more generous cut saw little success. Through generous bribes, Gortash began uncovering the nature of this resistance.[15] He was also able to supplant the Zhentarim position in the Chionthar Valley.[16]
In time he became known as a "Military Advisor" to Baldur's Gate Elite.[17] In his younger days, he had an affair with Lady Wisteria Jannath[18] likely the mother of Lady Firellia Jannath.
Chosen of Bane[edit | edit source]
At some point, Gortash became the Chosen of Bane. Soon after, he began taking more ambitious endeavors, further expanding his power and influence within the political structures of Baldur's Gate.
Around this time, Gortash formed an alliance with two other powerful individuals: Ketheric Thorm, Chosen of Myrkul, and The Dark Urge, the then Chosen of Bhaal. The third member of this alliance was eventually deposed by Orin the Red and Gortash allowed her to join the alliance in place of her predecessor.
Pursuing both power and the aims of their patron deities, Gortash and his allies formulated a plot to enslave an Elder Brain underneath Baldur's Gate by using an ancient Netherese artifact, the , an item so powerful, it had granted its namesake a brief moment of Godhood. Gortash reveals the details of this plot during Act Two, and further explains it in Act Three.
At some point, Enver Gortash returned to his parents for revenge. What resulted was Gortash eventually implanting Mind Flayer tadpoles into their minds, turning them into puppets that could do little more than praise their exalted son.
Involvement[edit | edit source]
Act One[edit | edit source]
Though Gortash is not present in the first act of the game, his involvement in the plot is alluded to when the Absolute attempts to take over the party's mind and they see an obscured vision of Gortash, Ketheric Thorm and Orin the Red shortly before being repelled by the Mysterious Artefact.
Act Two[edit | edit source]
Enver Gortash first appears alongside Ketheric Thorm and Orin the Red in the Mind Flayer Colony beneath Moonrise Towers. An argument breaks out between him and Ketheric and is stopped from becoming a fight due to Orin's intervention. As Orin plants an Illithid tadpole in Ulder Ravengard, Gortash uses his Netherstone, the Edict of Bane, to command the Netherbrain. The three order it to march the Absolute's armies on Baldur's Gate.
Act Three[edit | edit source]
Upon entering Wyrm's Rock Fortress, Gortash speaks through a Steel Watcher to the party inviting them to his coronation in the fortress' audience hall. After arriving, Gortash offers the party a pact; he will not attack so long as they do no harm to him or his Steel Watch. Further, he promises they will rule Faerûn together when the party returns with Orin's Netherstone. So long as the Steel Watch and Iron Throne remain, Gortash is sincere. Should the party perform a successful ability check, it is revealed that, should they form an alliance, Gortash fully intends on sharing his rule with the party. Whether this would only be a temporary truce is unknown.
Gortash can explain the Chosen of the Dead Three's plot to the party, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially. The Chosen of Bhaal, Orin the Red, would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control. The Chosen of Myrkul, Ketheric Thorm, would raise an army consisting of cultists of the Absolute, monstrous humanoids such as goblins, ogres, bugbears, and undead, marching from Moonrise Towers. Finally, the Chosen of Bane, Enver Gortash himself, would use his Steel Watch, and command it in a rigged battle against the Absolute, winning in a way that indebts the city to him, without damaging it beyond repair in such a way that would prevent him from ruling in prosperity.
As parting words, Gortash warns the party not to return without Orin's Netherstone.
If the Dark Urge is chosen as Origin, Gortash gives a much warmer welcome, greeting his "favourite assassin". He reveals the original Chosen of Bhaal was not Orin, but in fact the Dark Urge themself. Gortash continues, saying that he and the Urge initiated the plot to steal the and use it to manipulate the Netherbrain, a plot that was going well until the Urge vanished and Orin proclaimed she would henceforth be speaking for the temple of Bhaal.
After attending Gortash's coronation and visiting the Lower City, the party can find Gortash upstairs in his office on top of Wyrm's Rock Fortress.
After returning with Orin's stone, several possible outcomes can occur:
- If either destroying the Steel Watch Foundry or travelling to the Iron Throne, Gortash sees this as a betrayal, and laments there is no hope of them becoming partners now. He then starts combat.
- If upholding the deal, killing Orin, and bringing back her Netherstone, Gortash demands the party give both their Netherstones to him. If the party relents and hands them over, Gortash sees them as weak-willed, turning on them. Otherwise, after twice refusing, Gortash reveals he was testing them. The party's refusal proves they too are shrewd and headstrong, and a worthy ally. Gortash's intentions may be discovered through successfully reading his mind or passing an check.
- If killing Gortash during the Inauguration, the Iron Throne becomes unavailable, completing Steel Watch Foundry can no longer be entered. is not possible anymore, and the
If Gortash remains allied with the party until the end, he meets them at the Morphic Pool, when it is time to confront the Netherbrain. As the party fails to dominate the brain, Gortash, already scared by the situation, pushes the party aside, trying alone to wield all three Netherstones. Too powerful to be controlled, the Netherbrain inevitably kills Gortash.
Alternatively, Gortash can be fought at any point after meeting him in order to Gortash's Hand.
List of interactions[edit | edit source]
- Gortash is introduced at the end of Act Two, but cannot be interacted with until Act Three.
- During Act Three, the party has several opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the party has several opportunities to start conversations with him. If provoked in certain conversations or deliberately attacked by the party, Gortash will still become hostile.
- Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will be very open to cooperation with the party, even to the point of (possibly) offering them a place in his tyrannical rule.
- Gortash can be killed at Wyrm's Crossing, allowing the party to collect
Gortash's Netherstone.
- However, if allying with Gortash, killing him is not necessary to continue. He accompanies the party to the Netherbrain, attempting to command it once more. This, however, fails; the stones are unable to command the Netherbrain, and it uses its psionic might, killing Gortash instantly with a simple command: "Die."
Speak with Dead[edit | edit source]
If is used on Gortash, he will not respond. Instead, Bane himself will answer in his stead.
Lord Enver Gortash: You seek Gortash? His soul is already suffering at my hands. That is the fate of all those who fail me.
- If you're not Gortash, then who are you?
- (Jump to #2 Who are you?)
- Let him suffer, then. Isn't that the fate he deserves?
- Lord Enver Gortash: A dead Archduke is of no use to me. A living explorer - [class/Wyll/githyanki/tadpole reference], for example - is a different matter.
- (Jump to #3 Second set)
- You're much more coherent than most corpses. Why's that?
- Lord Enver Gortash: So naive for one with such cunning. Do you think it's Gortash speaking to you?
- (Jump to #2 Who are you?)
- Leave.
- Lord Enver Gortash: I am Bane, The Black Lord. I am the Ultimate Tyrant. I am Fear, I am Hate.
- Lord Enver Gortash: And you - you are the dagger that bled Myrkul's favoured. You are the thorns that prick at my sides.
- Lord Enver Gortash: Yet you are proof that I will still rise, and Bhaal and Myrkul will yield.
- (Jump to #3 Second set)
Lord Enver Gortash: One question asked. Four still remains.
- You said I am proof you will rise. What did you mean?
- Lord Enver Gortash: You live for power. You have proven it with every fallen foe, every chest opened, every skill claimed.
- Lord Enver Gortash: As long as mortals and immortals vie for sharper blades and louder voices, I am strengthened.
- Lord Enver Gortash: So it is for Bhaal and Myrkul - and so it is for you. You make me eternal.
- I am no agent of yours. I seek power for proper ends, not for its own sake.
- Lord Enver Gortash: *Chuckle.*
- Narrator: The corpse says nothing more. You did not ask a question.
- Why did you ally with Myrkul and Bhaal?
- Lord Enver Gortash: Why do red dragons ally with the githyanki? Why did the Broken God befriend Tyr?
- Lord Enver Gortash: Ah, but you already know the answer. By making one ally, you deny them to another."
- Lord Enver Gortash: And by turning mortals illithid, you deny their souls to their keepers.
- Lord Enver Gortash: You do not stoke fear by reaping your own fields, but by burning your foe's.
- What can I do to earn your blessing, Lord Bane?
- Lord Enver Gortash: You have already laid the foundation."
- Lord Enver Gortash: You gained my favour when you slayed Gortash. Your need for power exceeds even his.
- Lord Enver Gortash: Use the Netherstones to commandeer the brain and unleash your infected army, and I will count you among my chosen.
- Lord Enver Gortash: Or do not. Your lust for victory still brings you one step closer to me.
- How can I reach the Iron Throne?
- Lord Enver Gortash: Ah, Gortash's pet project. Iron Throne Headquarters once touched the sky, a monument to martial force.
- Lord Enver Gortash: It's been a century since it was submerged in Grey Harbour. You can reach it by a submersible beneath the harbour docks.
- Lord Enver Gortash: I look forward to your show of power.
- Can you help me find the headquarters of Orin the Red?
- Lord Enver Gortash: Of course you seek Orin, Bhaal's vengeful chosen. His temple is hidden even to my eyes. How fortuitous, then, that Orin seeks you.
- Lord Enver Gortash: Orin is too proud of her own handiwork to linger in your shadow. The vain don't like to be upstaged.
- Lord Enver Gortash: She'll make herself known to you - if she hasn't already, in her own special way.
- Leave.
Combat[edit | edit source]
Gortash serves as one of the main antagonists of Act 3 of the game alongside Orin. His defeat, or cooperation if so chosen, is required before facing the final threat of the game: the Netherbrain.
Loot[edit | edit source]
Cloth of Authority
Dagger
Fabricated Arbalest
Gortash's Hand - available only if slain before Orin
Gortash's Key
Netherstone-Studded Gauntlet – separates on pick-up into:
Note from Helsik
Phase Optimizer
Reflectoguard
Smokepowder Bomb
Tyrannical Jackboots
Achievements[edit | edit source]
Related literature[edit | edit source]
A List of Essential Personnel
A Negotiation
A Plea for Freedom
A Plea to Gortash
Accelerated Grand Design
Aquatic Labour
An Archduke's Leadership: Decorum
An Archduke's Leadership: Discipline
An Archduke's Leadership: Protection
An Archduke's Leadership: Public Works
An Archduke's Leadership: Surveillance
An Archduke's Leadership: Verification
An Offer
Balthazar's Notes
Banite Request Form
Baldur's Gate Temple Of Bhaal
Curfew (Confidential Orders)
Devil's Fee Observer's Report
Enver... Is your blood sweet?
Evading the Elder Brain
File Under Diabolist
Gondian Automaton Conversion
Gortash Black List
Gortash Coronation Poster
How to Build a Watcher
Incomplete Journal
Inroads by Arms Dealer Gortash
Iron Throne - Windup and Shutdown
Journal of Enver Gortash
Kudos on the Murder of Gortash!
Kudos on the Murder of Gortash! (no tribunal)
Memoir Notes with Recent Addenda
Missive from Gortash
Missive to Prinski
My Good Friend Ettvard
My Gratitude
Newly Condemned Criminals
Next Steps
Note from Director Gortash
Note from Gortash (Moonrise Towers)
Note from Gortash (Morphic Pool)
Note from Helsik
Orders to Black Gauntlet Rives
Our Protector: Lord Gortash
Patriars Journal
Perfumed Days, Passionate Nights
Prayer for Forgiveness
Political Influence Plan
Populism and Propaganda
Prison Log
Receipt for Painting
Redhammer's Journal
Regarding Portrait Production
Regarding the Gondian Gnomes
Report on Activities of Enver Gortash
Report for Raphael
Rives' Failures as a Banite
Schematic Compendium
Scorched Book
Scrapbook of Letters
Scribbled Scrap
Security First!
Soot-Stained Letter
Special Operation - Infernal Arms
Stained Journal Fragment
Stolen Chickens
Studies of the Elder Brains
Suspended Ceremorphosis
Test Mission with Gortash
The Astral Prism Heist
The Dukes of Baldur's Gate
The Grand Design
The Time of the Patriars is Over!
The True Life of 'Lord' Gortash
The Watch and the Steel Watch
The Ultimate State
Vulnerable Patriars
Warning Poster
Wyrm's Rock Security Audit
Your Kind of Curiosity
Related Quests[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- If Iron Throne infiltration, Iron Throne-related quests will become unavailable. If Gortash was made hostile otherwise before the Iron Throne and the Steel Watch Foundry, the quests will remain intact.[Needs Verification] was completed before the
References[edit | edit source]
- ↑ The name 'Enver' is the transliteration of the Arabic name `Anwar` which means 'luminous' or 'enlightened'.
- ↑ on Dravo Flymm
- ↑ Wyrm's Rock Fortress, lines spoken by Gortash when confronted by Karlach.
"That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it." - ↑ on Dravo Flymm
- ↑ Connecting with Sally Flymm's tadpole
- ↑ Dialogue with Nubaldin in the House of Hope
- ↑ Mentioned as a note in datamined dialogue.
- ↑ Nubaldin's dialogue synopsis: "[he] ordered Gortash around during his time of being enslaved"
- ↑
Note from Helsik
- ↑
Inroads by Arms Dealer Gortash
- ↑ Dialogue with Karlach.
- ↑
File Under Diabolist
- ↑
Inroads by Arms Dealer Gortash
- ↑
Knights of the Shield Report - "the Black Hand of Loyalty"
- ↑
The Stelmane Connection - "the Black Hand of Loyalty"
- ↑
Inroads by Arms Dealer Gortash
- ↑ Dialogue with Wyll.
- ↑
Perfumed Days, Passionate Nights
External links[edit | edit source]
Enver Gortash on the Forgotten Realms Wiki
Bane on the Forgotten Realms Wiki
Chosen on the Forgotten Realms Wiki