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Kobold Inventor: Difference between revisions
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'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid | {{PageSeo | ||
| description = Kobold Inventor is a generic kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes. | |||
| image = Kobold Inventor.png | |||
}} | |||
{{Infobox creature | |||
| name = Kobold Inventor | |||
| image = <gallery> | |||
Kobold Inventor.png|Model | |||
Portrait Kobold Inventor.png|Portrait | |||
</gallery> | |||
| va = James Alexander | |||
| size = [[Small]] | |||
| type = [[Humanoid]] | |||
| race = [[Kobold]] | |||
| level = 5 | |||
| e hp = 11 | |||
| hp = 17 | |||
| t hp = 27 | |||
| ac = 12 | |||
| t ac = 13 | |||
| movement m = 9 | |||
| weight kg = 35 | |||
| xp = 75 | |||
| str = 7 | |||
| dex = 15 | |||
| t dex = 17 | |||
| con = 12 | |||
| int = 8 | |||
| wis = 7 | |||
| cha = 8 | |||
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | |||
| t passives = Darkvision, Evasion, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | |||
}} | |||
'''Kobold Inventor''' is a generic [[kobold]] enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes. | |||
== Involvement == | |||
=== Act One === | |||
Kobold inventors can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They initially have the {{Cond|Firewine Belly}} and {{Cond|Sleeping}} conditions, having drunk so much firewine that they fell asleep or are wandering around drunk. | |||
{{ | |||
{{ | === Act Three === | ||
Kobold inventors can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and {{CharLink|Bugthimble}} pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of {{CharLink|Kobold Hole|Kobold Holes}} every turn. | |||
{{ | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Dagger}} | |||
{{Feature box|Throw|item=Alchemist's Fire}} | |||
{{Feature box|Throw Stone (Kobold)}} | |||
=== | === Act Three === | ||
The green variant in Act Three can also throw Acid Vials: | |||
{{Feature box|Throw|item=Acid Vial}} | |||
=== | === Tactics === | ||
{{ | The Monastery room is filled with {{SmRarityItem|Firewine Barrel|Firewine Barrels}} and the floors spilled with {{Area|Alcohol}}. Additionally, the kobolds all suffer from {{Cond|Firewine Belly}}, meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing {{SmRarityItem|Alchemist's Fire}}, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using {{DamageType|Fire}} damage to also prevent fires. | ||
Half the kobolds in the Monastery are drunk, with many of them {{Cond|Sleeping}} including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party. | |||
== | == Gallery == | ||
<gallery heights="180px"> | |||
Kobold Inventor 2.png|Alternate appearance | |||
Portrait Kobold Inventor 2.png|Alternate portrait | |||
</gallery> | |||
{{Creatures}} | |||
[[Category:Kobolds]] | [[Category:Kobolds]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 06:35, 1 March 2025
Involvement[edit | edit source]
Act One[edit | edit source]
Kobold inventors can be found in and around the Rosymorn Monastery in Act One. They initially have the and conditions, having drunk so much firewine that they fell asleep or are wandering around drunk.
Act Three[edit | edit source]
Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and Bugthimble pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of Kobold Holes every turn.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Act Three[edit | edit source]
The green variant in Act Three can also throw Acid Vials:
Tactics[edit | edit source]
The Monastery room is filled with Firewine Barrels and the floors spilled with
Alcohol. Additionally, the kobolds all suffer from , meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing
Alchemist's Fire, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using
Fire damage to also prevent fires.
Half the kobolds in the Monastery are drunk, with many of them including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party.