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Dammon: Difference between revisions
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'''Dammon''' is a [[tiefling]] blacksmith and trader who fled [[Elturel]] | '''Dammon''' is a [[tiefling]] blacksmith and trader who fled [[Elturel]] with a group of [[tiefling refugees]]. He can be found with the other refugees, hiding in the druid settlement at the [[Emerald Grove]]. Dammon describes himself as a "bread-and-butter [[wikipedia:Tinsmith|tinsmith]]" before the events of [https://forgottenrealms.fandom.com/wiki/Baldur%27s_Gate:_Descent_into_Avernus Descent into Avernus] and Elturel being pulled into the Hells.<ref>https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s</ref> | ||
== Involvement == | == Involvement == | ||
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of [[Karlach]]'s personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, | As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of [[Karlach]]'s personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the player cannot progress. | ||
Dammon can | Dammon can use some materials you may find on your adventure to make unique equipment. This includes extra Infernal Iron to make Flawed Helldusk Armor and Devilfoil Masks to make Orthon Explosives. | ||
A few of his lines of dialogue reveal | A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought that him useful-- so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from. | ||
== Store == | == Store == | ||
=== Locations === | === Locations === | ||
Dammon can be found at several locations throughout the story ( | Dammon can be found at several locations throughout the story (if he survives). As the only merchant reliably accessible through all three acts, he is an excellent candidate for [[Trading and item pricing|an early investment in good attitude]], provided the party plans to save Last Light Inn. He is found at: | ||
* {{Coords|180|561|The Hollow}} in [[Act One]]. | * {{Coords|180|561|The Hollow}} in [[Act One]]. | ||
* The {{Coords|183|440|Emerald Grove}} in Act One. | * The {{Coords|183|440|Emerald Grove}} in Act One. |
Revision as of 17:57, 4 May 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Dammon | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||
Role | Trader | ||||||||||||
Voiced by | Frazer Blaxland | ||||||||||||
Information | |||||||||||||
Title | Trader | ||||||||||||
Race | Asmodeus tiefling | ||||||||||||
Hometown | Elturel (former) | ||||||||||||
Occupation | Blacksmith | ||||||||||||
Faction | Tiefling refugees | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 8 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 60 kg (120 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Features | |||||||||||||
| Grants resistance to Fire damage. | ||||||||||||
| Can attack nearby creatures in the dark without disadvantage. |
Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees. He can be found with the other refugees, hiding in the druid settlement at the Emerald Grove. Dammon describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.[1]
Involvement
As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, the player cannot progress.
Dammon can use some materials you may find on your adventure to make unique equipment. This includes extra Infernal Iron to make Flawed Helldusk Armor and Devilfoil Masks to make Orthon Explosives.
A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought that him useful-- so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.
Store
Locations
Dammon can be found at several locations throughout the story (if he survives). As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude, provided the party plans to save Last Light Inn. He is found at:
- The Hollow X: 180 Y: 561 in Act One.
- The Emerald Grove X: 183 Y: 440 in Act One.
- Last Light Inn X: -35 Y: 169 in Act Two.
- Forge of the Nine X: -2 Y: -8 in Act Three.
Notable items sold
The items Dammon sells in Act 1 are available in all three acts.
Act 1
Corresponds to DEN_Weaponsmith_Trade
.
Act 2
Corresponds to HAV_Weaponsmith_Trade
.
- Sword of Life Stealing
- Harmonium Halberd
- Thermodynamo Axe
- Thorn Blade
- Sword of Clutching Umbra
- Darkfire Shortbow
- Charge-Bound Warhammer
- Swordmaster Gloves
Dammon will additionally provide the player with the following items in exchange for rare raw materials:
- Flawed Helldusk Helmet (Infernal Iron)
- Flawed Helldusk Gloves (Infernal Iron)
- Flawed Helldusk Armour (Infernal Alloy)
- Orthon Explosive (Devilfoil Mask(s))
Act 3
Corresponds to LOW_Weaponsmith_Trade
.
Other
Stock
Item | Quantity | Chance | |
---|---|---|---|
Hunting Shortbow | 1 | Always | |
Safeguard Shield | 1 | Always | |
Rapier | 1 | Always | |
Halberd | 1 | Always | |
Dye Table | 5 | Always | |
Dye Remover | 5 | Always | |
Gold [2] | 200 - 2160 | Always |
- ↑ https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s
- ↑ Gold for a normal trader from levels 1 to 12
Magic armour
Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.
Item | Quantity | ||
---|---|---|---|
Light armour[1] | |||
Leather Armour +1 | 1 | ||
Leather Armour +2 | 1 | ||
Padded Armour +1 | 1 | ||
Padded Armour +2 | 1 | ||
Studded Leather Armour +1 | 1 | ||
Studded Leather Armour +2 | 1 | ||
Medium armour[2] | |||
Chain Shirt +1 | 1 | ||
Chain Shirt +2 | 1 | ||
Breastplate +1 | 1 | ||
Breastplate +2 | 1 | ||
Half Plate Armour +1 | 1 | ||
Half Plate Armour +2 | 1 | ||
Hide Armour +1 | 1 | ||
Hide Armour +2 | 1 | ||
Scale Mail +1 | 1 | ||
Scale Mail +2 | 1 | ||
Heavy armour[3] | |||
Chain Mail +1 | 1 | ||
Chain Mail +2 | 1 | ||
Plate Armour +1 | 1 | ||
Plate Armour +2 | 1 | ||
Ring Mail Armour +1 | 1 | ||
Ring Mail Armour +2 | 1 | ||
Splint Armour +1 | 1 | ||
Splint Armour +2 | 1 |
- ↑ From the Light Magic Armour Trader Table.
- ↑ From the Medium Magic Armour Trader Table.
- ↑ From the Heavy Magic Armour Trader Table.
Ranged equipment
Item | Quantity | Chance | |
---|---|---|---|
Special Arrow Subtable | 12 | always | |
Simple Ranged Weapon Subtable | 1 | always | |
Martial Ranged Weapon Subtable | 1 | always | |
Magic Ranged Weapon Trader Table | 1 | always |
Melee equipment
Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.
Item | Quantity | Chance | |
---|---|---|---|
Martial Melee Weapon Subtable | 4 | Always | |
Simple Melee Weapon Subtable | 3 | Always | |
Simple Melee Weapon Subtable +1 | 2 | Always | |
Martial Melee Weapon Subtable +1 | 2 | Always |
Armour
Secondary armour
EquipmentTrader SecondaryArmor
Gallery
External links
- Dammon on the Forgotten Realms Wiki