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Jeorna: Difference between revisions

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| description = Jeorna is a Wood eEf NPC in Baldur's Gate 3. She is one of the Druids found in the Druid Grove.
| description = Jeorna is a Wood eEf NPC in Baldur's Gate 3. She is one of the Druids found in the Druid Grove.
| image = Jeorna.png
| image = Jeorna.png
}}{{Infobox creature|movement m=11|weight kg=50|level=3|str=11|dex=10|con=12|int=10|wis=16|cha=12|hp=22|e hp=15|ac=11|t hp=28|name=Jeorna|image=jeorna.png|faction=Circle of the Emerald Grove|size=Medium|type=Humanoid|race=Wood Elf|class=Druid|initiative=0|int save prof=yes|wis save prof=yes|passives = Opportunity Attack, Darkvision, Fey Ancestry}}
}}{{Infobox creature|movement m=11|weight kg=50|level=3|str=11|dex=10|con=12|int=10|wis=16|cha=12|hp=22|e hp=15|ac=11|t hp=28|name=Jeorna|image=jeorna.png|faction=[[Circle of the Emerald Grove]]|hometown=[[Emerald Grove]]|full name=Jeorna|size=Medium|type=Humanoid|race=Wood Elf|class=Druid|initiative=0|int save prof=yes|wis save prof=yes|passives = Opportunity Attack, Darkvision, Fey Ancestry}}


'''Jeorna''' is a [[Elf#Wood Elves|Wood Elf]] [[Druid]] NPC in [[Baldur's Gate 3]]. She can be found at the [[Druid Grove]] guarding the Druid Ritual from the Tiefling mob.
'''Jeorna''' is a [[Elf#Wood Elves|Wood Elf]] [[Druid]] NPC in [[Baldur's Gate 3]].  
 
== Involvement==
Jeorna can be found at the [[Druid Grove]] guarding the Druid Ritual from the Tiefling mob.


==Combat==
==Combat==

Revision as of 09:08, 13 June 2024

Jeorna is a Wood Elf Druid NPC in Baldur's Gate 3.

Involvement

Jeorna can be found at the Druid Grove guarding the Druid Ritual from the Tiefling mob.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Entangle.webp
Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Generic Summon.webp
Wild Shape: Boar Wild Shape: Boar ()

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Items

Goodberry (Item)


Gallery