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Wren: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Wren
| name = Wren
| identity = Male
| class = [[Druid]]
| class = [[Druid]]
| image =  
| image = <gallery>
<gallery>
Wren.png|In-game
Wren.png|In-game
Portrait Wren.png|Portrait
Portrait Wren.png|Portrait
</gallery>
</gallery>
| faction = [[Shadow Druids]]
| faction = [[Shadow Druids]]
| race = [[Lightfoot Halfling]]
| race = [[Halfling]]
| subrace = [[Lightfoot Halfling]]
| level = 5
| level = 5
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 13
| ac = 13
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| passives = Brave, Halfling Luck, Opportunity Attack, Tenacity (passive feature) @ Greatclub
| passives = Brave, Halfling Luck, Opportunity Attack, Tenacity (passive feature) @ Greatclub
}}
}}
'''Wren''' is a [[Lightfoot Halfling]] [[Druid]] possibly encountered during [[Act One]]. He is a member of the [[Shadow Druids]] who has been conspiring with {{CharLink|Kagha}} to take over the [[Emerald Grove]] in the name of their violent order. He is involved in the last stages of [[Investigate Kagha]] quest.
'''Wren''' is a lightfoot halfling druid in the [[Emerald Grove]] during [[Act One]].
__notoc__
 
== Involvement ==
== Involvement ==
Wren can be encountered quite early, though unknowingly so. Inside the [[Inner Sanctum]], he along with his fellow Shadow Druids {{CharLink|Olodan}} and {{CharLink|Pinta}} are {{SAI|Wild Shape|Wild Shaped}} as rats. Even with {{SAI|Speak with Animals}}, they will remain silent and attempt to seem threatening.
=== Act One ===
Wren is one of the [[Shadow Druids|shadow druids]] conspiring with {{CharLink|Kagha}} to overtake the Emerald Grove in the name of their violent order. Wren can be found in the [[Inner Sanctum]] with his fellow shadow druids {{CharLink|Olodan}} and {{CharLink|Pinta}}, all of whom {{SAI|Wild Shape|Wild Shaped}} as rats. If the party interact with them using {{SAI|Speak with Animals}}, they remain silent and non-threatening.


When enough evidence of Kagha's schemes with her is revealed, Olodan and her druids will reveal themselves then openly admit to their plans. Whether Kagha is convinced or not to turn against them, he will fight to the death alongside his fellow Shadow Druids.
When enough evidence of Kagha's schemes are exposed, Olodan and her druids reveal themselves and admit to their plans. Regardless of whether the party persuade Kagha to turn on them, Wren fights to the death alongside the shadow druids.


== Combat ==
== Combat ==
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{{Feature box|Wild Shape: Bear}}
{{Feature box|Wild Shape: Bear}}


==Related Quests==
== Related quests ==
*{{Quest|Investigate Kagha}}
*{{Quest|Investigate Kagha}}



Revision as of 07:36, 6 December 2024

Wren is a lightfoot halfling druid in the Emerald Grove during Act One.

Involvement

Act One

Wren is one of the shadow druids conspiring with Kagha Kagha to overtake the Emerald Grove in the name of their violent order. Wren can be found in the Inner Sanctum with his fellow shadow druids Olodan Olodan and Pinta Pinta, all of whom Wild Shaped Wild Shaped as rats. If the party interact with them using Speak with Animals Speak with Animals, they remain silent and non-threatening.

When enough evidence of Kagha's schemes are exposed, Olodan and her druids reveal themselves and admit to their plans. Regardless of whether the party persuade Kagha to turn on them, Wren fights to the death alongside the shadow druids.

Combat

Attacks and abilities

Lunar Mend.webp
Lunar Mend Lunar Mend ()
D8 Healing.png 1d8 (1~8) hit points

Expend Spell Slots to regain Hit Points while wild shaped.

You regain 1d8hit points per Spell Slot level.

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Wild Shape Bear.webp
Wild Shape: Bear Wild Shape: Bear ()

Assume shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attribution of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Related quests