1,106
editsUp to date with full game release.
DrakeCross22 (talk | contribs) (Added attacks, combat tactics and trivia.) |
DrakeCross22 (talk | contribs) (Up to date with full game release.) |
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{{ up to date | 2023-08-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
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| description = Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming superheated first. | | description = Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming superheated first. | ||
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Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible. | Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible. | ||
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal | Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it. | ||
== Notable Loot == | == Notable Loot == |