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Metamage Persecutor

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Revision as of 16:28, 26 June 2024 by Hawkeye (talk | contribs)
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Metamage Persecutor is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Sorcerer is present in the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Shield

Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Black Hole.webp
Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

Five more black holes can be summoned after this spell's initial casting. Afterwards, you must Short Rest before casting it again.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Chain Lightning.webp
Chain Lightning Chain Lightning ()
D8 Lightning.png 10d8 (10~80) Damage TypesLightning

Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.

DEX Save
 Range: 18 m / 60 ft
Concentrated Blast.webp
Concentrated Blast Concentrated Blast ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic
+
D6 Healing.png 3d6 (3~18) hit points

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it.

The spell you were concentrating on will end.

 Range: 9 m / 30 ft
Recharge: Per Turn

Notes

  • While the player character can only use Psionic Dominance Psionic Dominance once per long rest, the Metamage Persecutor is able to use it multiple times so long as it has a reaction to spend.


Loot