Rath is a HumanDruid NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the Druid Grove arguing with Kagha on how she handles things.
Rath will be first met after entering the Druids' Chambers, asking Kagha to release Arabella during the Save Arabella quest.
He is one of the few who heavily disagrees with Kagha's leadership, and urges the party to find Halsin, reasurring them that he will keep and eye on Kagha meanwhile.
The party can come to him during the Investigate Kagha quest, which will reveal Kagha has infiltrated Shadow Druids in the Grove. He will fight alongside the party to drive them out.
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a WisdomSaving throw to end this condition.
Take the shape of a Dire Raven that can avoid attention and Blind enemies. It has 13 hit points.
While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 hit points, you revert to your normal form.