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Stimk

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Stimk is a sleeping bugbear in the Goblin Camp during Act One.

Portrait Stimk.png
Go away, True Soul. I need sleep.
Stimk

Involvement[edit | edit source]

Act One[edit | edit source]

Stimk can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a Jump Jump. It is possible to avoid combat by passing a skill check.

  • [BARBARIAN] [INTIMIDATION] SLEEP, OR DIE. YOUR CHOICE. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Go back to sleep before I put you to sleep. (DC 10)
  • [INTIMIDATION] Sleep is for the weak. I could have killed you where you lay. (DC 15)
  • [DECEPTION] Huh? I was sleeping with the rest of you. No idea who made that racket. (DC 15)
  • [ILLITHID] [WISDOM] You dare speak to me like that? Go back to sleep. (DC 2)

Offering Stimk an alcoholic beverage such as Ithbank:

  • [PERSUASION] Sorry - I thought you might need fresh drinks. (DC 7)

Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Morningstar
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Heartstopper.webp
Heartstopper Heartstopper ()   –  Morningstar
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Tenacity.webp
Tenacity Tenacity ()   –  Morningstar
Damage: 2

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw.webp
Throw Throw ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

External links[edit | edit source]